Jammin -> RE: =WF= Beta Release is Live! (7/4/2009 18:18:44)
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It's okay so far, but there are a few things I don't like. 1. "Excalibur" appearance. Weapons looks way to crazy for the very first things in the game. The starter weapons are fine, but some of the stuff you buy is way overdone. Like the gauntlets. they look like part of an Uber set in AQ, even though they are basic weapons. And the Hull Scuffer. Not only does have a pointless and "awesome" appearance, but the special involves it shooting high power water jets. This is too much. Weapons shouldn't look special and magic. They should look normal with scientific attachments. For example. A sword with a steam pump system heats it's blade, thus dealing fire damage. In the special, the sword would overheat the blade and deal double damage for the next two turns, though skipping that turn. 2. Graphics. Though it is in Beta, so I can't really complain, if you click "Battle monsters", many of the backgrounds are from AdventureQuest V.1 and back. They should at lease use some of the newer backgrounds. Also, some of the enemies, though not many, have worse graphics than the others. This should be fixed soon. 3. "Battle Monsters" Logic. When you click "Battle Monsters", you transport to a random planet and fight native or invading creatures. I find this illogical, as even as a member of the Warpforce, interplanetary transportation shouldn't be short term like that, and it should always be part of the main plot. Small "trips" like that take from the story. I think that "Battle monsters" should only take place on Lore, it's moon, and surrounding asteroids for the time being, since those are the nearest spacial bodies. Later, when we visit other planets. "Battle Monsters" will be limited to the planet you are on, and nearby spacial bodies. When simply floating in space, away from most planets, "Battle Monsters" will take placeon asteroids, the ship itself, and possibly floating in outer space (In this case, leg animations should be changed. I don't want to see my character walking through space. Floating is obviously more logical.
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