moneybags -> RE: =WF= Release is Live! (8/3/2009 0:49:17)
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No, that came from the WF Q&A Thread, first post. Also: quote:
ORIGINAL: westwind Another note about Gunners, Nightly, that you might be interested in... I'm talking to Aelthai, and we've worked out that DEX/LUK/END would be a "pure gunner," and is a very very workable build. You'll set yourself up in Defensive armors, and while you might be a little weak on the attack compared to other builds, you'll make up for that in survivability. DEX/LUK/CHA would be a beastgunner (botgunner? xenogunner (xenomorph/alien)?), and while you'll do slightly more damage than a striker per turn, you'll be paying each turn for the guest. DEX/LUK/INT would be an engineer, and you'll pay Energy to use the techs to deal big damage. Meaning you won't need STR to be a gunner, which means STR doesn't play a part in gun damage, other than the special attacks from armors. quote:
ORIGINAL: Aelthai At low levels, the amount that Stats are worth is very, very small compared to the amount Base/Random is worth - and Guns are supposed to, overall, always be a little behind Sticks if you train STR. Also, most armors have a Weapon Throw or the like, which gets Melee-type BRS but requires you to use different Stats. As it happens, Gun and Melee BRS is equal at Level 18, and Guns pass Melee BR at Level 19. ~From page 12, this thread.
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