Frankenglaive (Full Version)

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Scakk -> Frankenglaive (12/2/2009 8:51:05)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Frankenglaive

Level: 0
Price: Candy Trade
Sellback: N/A
Location: Mogloween 2009 / 2010 / 2011 / 2012

Type: Melee
Element: Light
Damage: 1-7
BTH: -5%

SPECIAL
(No damage)
Effect: You are "buffed"* for the next five turns. While you wield this weapon, all your normal Player attacks and weapon Specials deal 108% Base, Random, and (if it deals Stats) Stats damage. This stacks with the below effect, for a total of 125.0775% damage. If the Special occurs again while you are already "buffed", then the current "buff" is extended for another five turns. Ending the battle or re-equipping the weapon ends the "buff".
Rate: 10%

*The BTH of the weapon is increased by 10+. It will only happen once per battle.

EFFECT
All normal Player attacks and weapon Specials deal 115.8125% Base, Random, and Stats damage.

DESCRIPTION
In his works, Dr. Frankenspine discovered that a normal scalpel just wouldn't cut it with the undead...

[image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Frankenglaive.gif[/image]

Special thanks to In Media Res




Scakk -> RE: Frankenglaive (12/2/2009 8:52:20)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Frankenglaive

Level: 25
Price: Candy Trade
Sellback: N/A
Location: Mogloween 2009 / 2010 / 2011 / 2012

Type: Melee
Element: Light
Damage: 4-18
BTH: 0%

SPECIAL
(No damage)
Effect: You are "buffed"* for the next five turns. While you wield this weapon, all your normal Player attacks and weapon Specials deal 108% Base, Random, and (if it deals Stats) Stats damage. This stacks with the below effect, for a total of 125.0775% damage. If the Special occurs again while you are already "buffed", then the current "buff" is extended for another five turns. Ending the battle or re-equipping the weapon ends the "buff".
Rate: 10%

*The BTH of the weapon is increased by 10+. It will only happen once per battle.

EFFECT
All normal Player attacks and weapon Specials deal 115.8125% Base, Random, and Stats damage.

DESCRIPTION
In his works, Dr. Frankenspine discovered that a normal scalpel just wouldn't cut it with the undead...

[image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Frankenglaive.gif[/image]

Special thanks to In Media Res.




Scakk -> RE: Frankenglaive (12/2/2009 8:53:20)

[img]http://media.artix.com/encyc/AQ/AQPedia2/Quests/Mogloween.jpg[/img][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
Frankenglaive

Also see: Guardian Frankenglaive

Level: 75
Power Level: 75
Price: 8,802 Gold
Sellback: 4,401 Gold
Location: Frankenspine

Element: Light
Type: Ranged
Damage: 8 - 34
BTH: 9

SPECIAL
(No Damage)
Effect: The weapon starts dealing "boosted" damage (see below). This lasts for 5 weapon attacks, or until the battle ends (whichever is first).
Rate: 15%

EFFECT
  • While "unboosted", it takes -5 BTH and deals *85/80 damage. (Not factored in.)
  • While "boosted"*, it gains +5 BTH and deals *85/90 *(1.2 + 0.01*[# of turns since the Special happened]) damage. (Not factored in.) In addition, the Special rate is set to 0.
  • Regardless of whether or not it's "boosted", it deals deals *1.09 damage, for the lack of a real special. (Not factored in.)

    *The Frankenglaive is charged with Frankenergy! Bonus damage and BTH for your next five attacks!
    **The Frankenglaive is charged with Frankenergy! Bonus damage and BTH for your next źNumber of Attacks remaining for Boost Mode╗ attack(s)!


    DESCRIPTION
    In his works, Dr. Frankenspine discovered that a normal scalpel just wouldn't cut it with the undead...

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Frankenglaive.gif[/img]

    Numbers thanks to In Media Res. Write Up Template thanks to Scakk. Additional thanks to In Media Res. Correction thanks to Duskstar.




  • Scakk -> RE: Frankenglaive (12/2/2009 8:53:59)

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Quests/Mogloween.jpg[/img][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Frankenglaive

    Also see: Guardian Frankenglaive

    Level: 100
    Power Level: 100
    Price: 119,251 Gold
    Sellback: 59,625 Gold
    Location: Frankenspine

    Element: Light
    Type: Ranged
    Damage: 10 - 40
    BTH: 13

    SPECIAL
    (No Damage)
    Effect: The weapon starts dealing "boosted" damage (see below). This lasts for 5 weapon attacks, or until the battle ends (whichever is first).
    Rate: 15%

    EFFECT
  • While "unboosted", it takes -5 BTH and deals *85/80 damage. (Not factored in.)
  • While "boosted"*, it gains +5 BTH and deals *85/90 *(1.2 + 0.01*[# of turns since the Special happened]) damage. (Not factored in.) In addition, the Special rate is set to 0.
  • Regardless of whether or not it's "boosted", it deals deals *1.09 damage, for the lack of a real special. (Not factored in.)

    *The Frankenglaive is charged with Frankenergy! Bonus damage and BTH for your next five attacks!
    **The Frankenglaive is charged with Frankenergy! Bonus damage and BTH for your next źNumber of Attacks remaining for Boost Mode╗ attack(s)!


    DESCRIPTION
    In his works, Dr. Frankenspine discovered that a normal scalpel just wouldn't cut it with the undead...

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Frankenglaive.gif[/img]

    Numbers thanks to In Media Res. Write Up Template thanks to Scakk. Additional thanks to In Media Res. Correction thanks to Duskstar.




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