Msm -> RE: =AQ= Houses With Estates - Discussion (11/27/2012 8:47:16)
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Now I'm not sure if the staff really has an idea for the museum or not (perhaps a new building unto itself) but here's my sleep deprived idea base on a few things I know were said and players want: Now the captain said something along the lines of the longer you've had the museum you will be rewarded, so I propose a system based on "time fragments" that can be "discovered"(purchased) through the museum, with 3000(more or less) of each resource, the cost of which goes down with museum level. These time fragments, for simplification will become a 4th estate resource and can only be obtained through the museum in a fashion similar to the trade hut. Captain can gift some of these to players that have had the museum for an extended period of time. Inside the museum there will be 4 options; -Discover fragment -Shop -Combine fragments -Choose Binding For each option: -See earlier for time fragments, but as I said discovering fragments will be a costly endeavour but the time between wars is often a long wait and this encourages player activity. -The shop will contain but 6 items, one of each category, time-lost (armour/shield/weapon/spell/pet/item) vessel, these will be used to "channel" one rare item each, at a time, and will function similar to choosing your no drop weapon or spell craft. -Combine fragments, used to activate "x" number of fragment(the more used the older the quest) in order to be temporally flung into a "quest echo"(a random rare quest's "memory" in space-time[similar in concept to a Pensieve]) Which once completed gives you the ability to bind that quest's items to your time-lost vessel. -When choosing one's binding one must accept that these discovered echos are unstable, and as such require a time fragment to be bound to a vessel and will only stay bound temporally(similar to renting the dark blade of awe) but it will for that time turn your vessel into the desired rare. I can't believe I just wrote all that, but as you can see it incorporates the promised reward for players enduring the wait, it serves to bring back old quests and rares that can fully be enjoyed by the community at large instead of a select few, While still retaining the original item's rare status and value in having, gives the museum purpose and fits into current game mechanics. Now I know I wrote this and just an idea I had while browsing the Houses With Estates Discussion which is why I got carried away/posted here but I figured I would make it into a suggestion thread too, Here.
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