Guardian of Nekops -> RE: =EC 2010= Cellar Arena OOC (7/3/2010 23:24:18)
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On another note, I worry that my post might be somewhat confusing for my competitor. So here, stripped of all the bells and whistles, is what Jarvis did; Oh, and this is @demonhunter. Jarvis ran towards the side of the arena that contains the door, which is, (if I'm keeping track, hopefully I am) not the side of the room you are on, but one of the sides adjacent to your wall. By so doing, he avoided the attack completely but allowed it to have it's desirable effect of smoking him out of his cosy little hidey hole so you can blast him again. My character then rounded the pillar and headed straight towards you... at least, as straight towards you as he could based on his seeing you before the pillar seperated the two of you from line of sight. He then reached out towards you and began to pull not you, but everything in your general area (we'll say about five feet to either side of you, in the normal cone shape) towards his hand. Note that if you, say, had a dagger or something and threw it at him, it also would be pulled, making it smash into his face with greater speed and saticfaction than it would otherwise. The force of this pull is approximately 0.5 LG, or half the force of Lorian Gravity. The intended effect of this pull, if it does indeed affect your character (who knows, Jarvis's aim could be off or something), is to reduce your effective weight, and thus your feet's friction with the ground, and also to counteract any force you are able to muster under these conditions towards running away by way of a tractor beam. Again, this is not meant to be powerful or specific enough to move you across the floor itself, but will hopefully make any attempt to escape as comical and effective as running through quicksand might be. Meanwhile, Jarvis can cut you in half with his zombifying sword. This is already running a little long, but as a hit is possible I believe some clarification of the sword's effects might be in order. The rapier is enchanted in such a way as to subvert the natural life force of its target, while at the same time introducing your standard magical undead plague. The type of undead and the amount of flesh affected depend largely on the target (ie, whatever you the writer want to happen) based on the strength of the character's connection to positive life force, natural proclivities of the species, and personality traits. The attempt is to bring creatures back to unlife as a skilled and knowledgeable necromancer would, for greater effectiveness. I have already decided that Jarvis, for example, would become a skeleton, would lose his powers, and that any affected flesh of a partial transformation would merely fall off the bones. A couple notes on undeath as caused by the zombification sword, and pretty much all I will hold you to: 1. Either the curse works or it does not. The infestation is capable of bringing you back from the dead (sorta) as long as it has a foothold by taking over the rest of your body, but if your life force beats it back completely please do not use it for a second chance. No Calvinball. :-P 2. Any undead formed by the sword are sentient (although they may or may not have lesser mental faculties) and are completely independent of Jarvis or the sword. You will still RP your character, no matter how undead it is. 3. As the sword is currently in Cellar, it cannot heal via negative energy. Cut flesh will not be restored. However, most undead are able to soldier on without, say, lungs or a spleen, so it's not a matter of healing, but of doing more with less. :-P 4. Instances of undead created this way will be corporeal, based completely on the anatomy and bone structure of the sword's target, and will not be spawning undead. 5. The healers and medics are even as we speak working on a cure for this sort of undeath, guided by the scroll Jarvis provided them in my opening post. By the time the battle is over, they will probably be able to patch you up again in terms of your curse as well as any injuries you may sustain, though obviously both player and DM have veto power in that regard. 6. You may, indeed, opt out of this whole Byzantine system from square one by simply not letting the curse affect you. In this case the blade will cut, drain your life force slightly, and be significantly more boring. Whew, that was long nd complicated. Let's spill some blood already! :-P
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