Ryu Viranesh -> RE: Is MQ Dying II+How Can We Improve It? (11/24/2010 13:32:41)
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BILF, they're clearly not the only thing in the game that needs to be looked at, but at the same time they're not exempt from being considered one of the many problems with Mechquest at the time. It's not even that the mecha themselves are a considerable problem, though I do wish they'd go back to the specialization style if they're going to keep using them as those at least filled necessary niches in the game and stuck to the theme of their names, but I digress. The real problem is that they're a large part of the reason to upgrade to SC at the moment; a single piece of equipment being one of the deciding factors to spend your money on an upgrade that's supposed to give you so much more just doesn't seem right. Yet, the extremely low amount of SC-only quests, storyline, and the loss of the Planetary previews have made it so. Compared with the other bonuses of upgrading to SC: The equipment and the Starship, the unique, specially designed SCMM seem pretty appealing now don't they. Like Ein, I do believe that they need to focus on other areas of SC content, and reducing the SCMM to bimonthly may just give them a little more time to do so, although I'm not too optimistic that it'll be that easy. There remain other problems with the game as a whole that need fixing before the SC issues can even really begin to be looked at in detail, namely the Storyline, since in my eyes that's currently the largest issue in Mechquest. Putting continuity and such aside, I have to say that I find a lot of the stories from AEs sister games (AQ and DF) to grip me and pull me in a lot more than MQs has in a long time. I think that it definitely could be better than either of those if it's handled carefully and is well thought out, since there's a lot of potential that remains untapped in the mecha genre of this game. That's not even all that can be tapped, but it would definitely help; if the story had characterization, emotional depth and fused these two with a solid, mostly serious plot, I think most would be surprised how many people it would bring in. Since good storyline really does have a great effect on whether or not others will play a game, just take a look at AQ and DF. If they can manage to make such a change here, then they could start to focus on the more mechanical issues of the game such as the issue of incentive for Star Capaincy and the balancing of the game's equipment. I know that a lot of this has likely all been said before, but that doesn't make it any less important an issue because unless it's looked at and given the care that it needs...I'm actually worried for Mechquest. Since if the game continues on as it's going I'm not sure whether it will really be able to continue attracting people and maintain a steady playerbase. It's been a long time since I've posted on here, and already many of the faces that I was familiar with in MQ GD have vanished; I don't want that to keep happening if it can be avoided, and I'm sure that it can be. Although it all really comes down to the issue of the staff implementing fixes for the problems and having the manpower to do so, I do hope that they'll at least take a look at this thread and consider what we've all been saying, since I know that they want this game to be the best that it can be as well. Is there really any reason that we can't put our heads together and figure out how to give MechQuest the attention it desperately needs so that it can become a game that we can all be proud of, both the staff who build it, and those of us who play it. -Ryu
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