Venom Phoenix -> RE: Is MQ Dying II+How Can We Improve It? (11/25/2010 1:01:11)
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I prefer strong, solid builds; cookie-cutter or not, that don't require that I spend any more than I must for extra weapon slots and/or weapons. I'm not rich like some other players are (in Credits or NGs), so for me, a solid mech that can hold its own really well, excelling at a strategy at the expense of flexibility, I'm fine with it. And unless the mech is the Skysplitter or a Warbear, each SCMM does have a specific strategy to utilize (even the blander ones; since it's more important to ensure that you can squeeze out every last bit of use on the mech). Sure, this annoys some, who get sick of the same standard battle plan, but it's the overspecialization of the defaults that makes the mech strong; and even stronger if customized with what few weapons are capable of rivaling or Exceeding the Defaults. i understand what you are saying, but you are missing my point. myself, and others, like to customize our builds. just because you cant afford the slots, or are happy with using defaults doesnt mean that those who can afford the slots and like to customize should suffer for it. there are ridiculous amounts of rares, and getting a completely new mech every month is just going overboard imo. i would much rather see some new parts that i can analyze and fit into my strategy if i like them. if your entire argument against new parts is "i wouldnt be able to hold them all, therefore no-one should be able to get any", then you are, without trying to be disrespectful, being pretty selfish. i can appreciate that you like rare mechs coming in occasionally, so do i, and thats why i said to just reduce the number of them being released, not to stop releasing them at all. releasing them once a month just seems excessive, and you end up with the predicament we have now, where there are a couple of extremely strong rare SCMMs, but all the new releases are just "meh". i would prefer a smaller number of cooler mechs than a large number of "meh" mechs, wouldnt you? the bonus is that they can then spend that time releasing just a couple of parts every now and then. quote:
When the mech is taken down into the parts minus the Head, they have to be toned down due to the fact that they can be equipped on any mech; which, in the case of Credit Rares having the power of NG level or NG Rare level equipment, would start up a whole new war over the illusionary "Power Inflation" regarding SC equipment; rare or not. And even then, not all SCs have the cash to spend on NGs for more slots, so it would be a bigger waste of the Staff's time than just unifying them all into one package; which only takes up 1 Slot, instead of 5 (or 6 if the mech's Body is sold as a BAM). And unless SCs will be willing to permit an Equip restriction like some of the House mech equipment (in this case, the weapons being restricted to SCMMs Only), the weapons themselves would have to be doubled up, with the stronger ones being NGSC-Only. im not saying that they release super-powered monster parts that would break the game, just new, novel ones. besides, rare weapons are SUPPOSED to be better, as are rare mechs. i can see where you are going with it, about being afraid that a new weapon would break the game and you could just slap all-powerful weapons en masse onto your favourite mech and pwn everything. but it doesnt have to be that way. thats what balancing parts is for. we occasionally get new parts anyway, and sometimes they do have to be nerfed (tigers head etc.), but the aim here is to get some more options for customization. there has been a long running debate on the lack of parts available as you climb the trees, and that not all play-styles are accommodated as you climb the levels, instead coming at milestones that are occasionally quite far apart. this would help remedy it. also, about the slots, you dont have to buy them ALL. just the ones you want. and i am in no way suggesting that they release 5 new parts every month. maybe even only one or two, just something to help bridge the gap for customization. once again, you can always just make room. if you want to hoard, thats your choice, but if you want to hoard and then complain about not having enough cash to be able to hoard, then maybe you need to rethink it. i mean, you dont HAVE to buy them, you dont HAVE to keep your old stuff, and heck, you dont even HAVE to customize. all im looking for is more options. the fact that having more options favour NGSCs is pointless. the whole game favours NGSCs. quote:
That's what all the weapons available; either as a Rare or Non-Rare, are for. In fact, it's called Customization. But just putting things together so that they complement doesn't mean that they will make an average build stronger than some Default-equipped mechs. Look at the Skysplitter. No amount of customization would make it better. so you spent all your time saying that new parts would break the game, and then say that no amount of (current) customization could match some of the rare mechs? do you see where im going with this? quote:
It's what the defaults (esp. the Body) come with that one has to base their customizations around. Since most SCMMs (up until the Lucky Blademaster/Bladestorm) came prepackaged with powerful Defaults, it was a matter of just tweaking their focus by adjusting a weapon or 3 (the good SCMMs could be refocused by simply changing 2 or 3 weapons to cater to a variation of their normal specialization). this is exactly what im talking about. customizing your mech with a couple of other parts to make it better. you dont have to do a complete overhaul. but atm, there are some playstyles and strategies that have no parts that you can customize with in certain level ranges. im simply asking for more options to be able to do what you are talking about more often. quote:
So unless many SCs will be willing to lose more space per month, SCMEquipment by itself is the worst possible idea. It would be fine if SCMMs became SCBi-Monthly or SCTri-Monthly and one of the non-SCM months is instead SCMEquipment month; to allow customization of the earlier SCM (or previous SCMMs) into a different (with the SCM-Only equip restriction so that they would still be strong) machine. once again, you dont have to buy everything in the entire game. just buy the parts that you like, and would use. adding restrictions to new parts defeats the purpose of them anyway. all that you are suggesting is more cookie-cutters. if all you like is a strong mech that works, then use the skysplitter for the entire game. i dont care, whatever floats your boat. i would prefer some more parts to play around with.
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