Anti-Merc Server (Full Version)

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Lectrix -> Anti-Merc Server (12/6/2010 19:09:20)

Before you look at this and think I'm off my rocker, let me tell you this: I'M SERIOUS. I've been facing a ridiculously huge amount of Mercs lately (who hasn't?), and I just got this somewhat crazy idea. Titan and Nightwraith seem to think Support is... balanced (or they're taking all the time in the world to fix it), so I though, 'wouldn't it be great if there was a server that was available only to Bounty Hunters and Tech Mages, at least until Mercs are balanced? Wouldn't it be great if the other classes could once again work on their 2v2 record, without having Mercs destroy them 99% of the time?'

Of course, if this happened, there would probably be Anti-Tech Mage and Anti-Bounty Hunter servers... but with every gain, you will find a loss. The only other resonable solution would be to balance Support, but Titan and Nightwraith don't seem to care about Stats anymore...

So... what do YOU think?




helloguy -> RE: Anti-Merc Server (12/6/2010 19:13:16)

Hey dude don't worry they'll get nerfed soon




Thylek Shran -> RE: Anti-Merc Server (12/6/2010 20:38:04)

Support is a problem because mercs have to much (good) skills on support.
Another big problem is hybrid armor which is way to powerfull.




ashtonsdad -> RE: Anti-Merc Server (12/6/2010 21:33:14)

mercs are fine, it is mages that abuse support the most. thankfully there are only less than a handful of talented enough players to know how to make, as well as, use the uberly overpowered mage support build.




helloguy -> RE: Anti-Merc Server (12/6/2010 21:35:36)

@ashtonsdad mages dont abuse support as much as merc. ive seen merc with support up to 140.a merc has 90+ on average. a mage can only have 88 and under or it becomes useless




King FrostLich -> RE: Anti-Merc Server (12/7/2010 2:41:50)

Why not increase cooldown for the aux when you start to have 88 support??




edwardvulture -> RE: Anti-Merc Server (12/7/2010 4:54:16)

Then I'll get 84[:D] Mercs have 2 attacks directly based on support. While the other classes only have one. Support should be more of an indirect stat for mercs.




Crovile V2 -> RE: Anti-Merc Server (12/7/2010 5:26:04)

True that support has become a nemesis. But am couping well to that. Well, I don't really care if Mercs & Mages have 100 support. Am taking you all down. Hunters ... FTW.




phycocat18 -> RE: Anti-Merc Server (12/7/2010 5:36:25)

quote:

Another big problem is hybrid armor which is way to powerfull.


You seem to be forgeting that mages and bounty hunters can increase thiers def/res with thier sheild to higher amount than hybrid armor when they increase the improvement stat. Mages can get that mp back with reroute and bh can get some mp back with thier phyical sheild. A luxury mercs do not have. Not to metoin lowering thier resistance form mages and defense from BH.

As for all the people (sorry if being to mean but has to be said already and i'm in no way trying to start a flame war) crying support mercs rule the game they don't. A Merc's key strengths are thier defense and mp. BH can use emp and other merc can use atom smaher (if it connects) to take care of the mp, No mp= not Aux strike and no heal, that only leaves the Auxary which can only be used every 3 turns. Mages can use malfuction to weaken merc resistance. I'm a defense leaning merc and lose to SMART battle mages about 87% of the time. Mages and BH can put thier sheilds on to reduce damage from the merc's attacks. While a merc can only have hybrid armor at 1 type. BH can also use smokescreen with a strength build and bloodlust. And if they can keep thier hp up poison can help keep the mercs hp down.

If all else fails beat then at thier own game and go defensive. a when I had a +5 focus build it was good but had low mp so SMART bh could emp me and im done. Also battle mages with 50+ support and 7-max malfuction and lv5 heal with 7-8 reroute. They were 4-5 focus builds.

mages and bh should focus on swords since those types focus more on buffs/debuffs which would be much more helpfull against mercs.

SMART= someone who see a problem like support mercs and instead of compliang finds a way to beat them while makeing a build that is good with other class. Seem the SMART ones that I have seen so far are non-varium battle mages and non-varium and varium emp bh and varum strength bh and mercs.

Again Im sorry if I'm being mean and like I said not trying to start a flame war but I'm tired of all the complaing(yes I see the irony)
and this should be helpful. I'm just going by my experinces fighting the different classes and what has beaten me since my support builds got ripped apart by SMART players.

And I just want to warn BH that they could be next for the OPed complaing soon since it was heal looping tech mage, now support mercs, so it would seem thier next. Just something to watchout for.

Again I'm just trying to be helpful and stop all the complaing already.




evil2k8 -> RE: Anti-Merc Server (12/7/2010 8:45:06)

@Above:

Your forgetting that Mages and Bounties require 1 turn to use Defence Matrix, Technician, Energy Shield or Reflex Boost. 1 turn is all it takes for a support/strength merc to half your total health with giant damage. I find Mercs with 20 + 13 Defence and 30+ Res is worse than high health builds. Without Smoke Screen or Malfunction, you're toast. I also find that there's more deadly builds with mercs than any other class possible. Bounties have NEVER been accused of being "OP'ed" or overpowering, but 1 build is claimed to be deadly.

My opinion? Mercs need a major damage nerf or the skill set reviewed.




Lectrix -> RE: Anti-Merc Server (12/7/2010 19:06:36)

@phycocat18: You seem to have neglected to mention Crits. Many Suppport Mercs will use Bunker Buster, in addition to Artillery Strike. With about 140 Support, Mercs have... what? A 99.9% Chance to Crit? Okay, I don't know the real percentage. But whatever it is, add that to Bunker Buster's additional 25% and it gets reeeeeeeeeeeealy ugly. I'm a Tech Mage, and I put up Defense Matrix whenever I see a Merc. Is it helpful? Sure... sometimes. But once a Crit happens, I'm toast. BURNT toast. The extra 25% Chance to Crit for Bunker Buster is just plain sad for all of those Bounty Hunters and Tech Mages who rely on high Defense against Mercs.

I completely agree with evil2k8; Mercs need a MAJOR damage Nerf. That, or Artillery Strike needs to be changed to improve with Dexterity... or maybe Hybrid Armor needs to be Nerfed... or maybe... well, the list goes on. But until Mercs are put in their rightful place (5 years from now, if we're lucky), an Anti-Merc Server sounds like the best solution to me.




phycocat18 -> RE: Anti-Merc Server (12/8/2010 1:17:47)

@Jaller619: Malfunction reduces tech which is the improvement stat for bunker buster, so if you use malfunction you lower the damage you would take.

@evil2k8: I never said BH were oped please read all of the post. I siad they would logically be next in line since heal loop mages were 1st, now support merc. It would seem only a matter of time until BH are next. I know they are thought of as the weakest class right now, but in the heal looping mage days Mercs were tought to be the weakest. Alos merc do need a turn if they have to switch hybrid armor. BH and mage can defend against physical and enery attacks at the same time while mercs can only do one.

Like I said I'm getting really tired of all the OPed post everytime something changes. Just deal with it. There are is a build help section for a reason, and there are always npcs, and remeber that IT'S JUST A GAME. Not the end of world. If you don't like it, nobody is forcing you to play. I quite AQ because I didn't like how staff were changing it.




TurkishIncubus -> RE: Anti-Merc Server (12/8/2010 2:12:03)

I dont want to see ay more Nerfs , i want to see buff

Well admins take away mages most usefull build healloop but still BH's and Mercs can do str which is too powerfull and mercs can do support build which is more powerfull.

If u take away mages most good build you should give us something usefull maybe increasing Supercharge

And when the domination of Mercs will end at 2vs2 im realy bored they can heal +50 with 1 skill point in heal >:o and u say that Mercs got % ignore because they cant increase support but so we cant decrease support too our Multi can be decreasable but mercs dont and support increase too many things like Heal+Aux +multi + crit chance
they crit a lot it should get balance too

And in Support explanation it writes It increases Rage rate but Str build with 18 support rage faster than us so change rage rate to increase with STR or make it with support




FearRipper -> RE: Anti-Merc Server (12/13/2010 4:59:44)

I would generally disagree but this sounds good but a bit segregated, heres what I think of the classes.

Current Gamma Situation:

Mercs: Top of the food chain, with their most destructive skills based on support, even normal Mercs will have a 4:1 win ratio.

Mages: Doing okay, the nerf has devastated the mass of the mages. Making them unable to counter the Mercs with their current builds, although some are smart enough to make good builds.

BHs: The most disadvantaged, they were crippled from their former glory. Its a good class if you push the right buttons. But as always the BHs are having to deal with the Massive Physical damage from the Mercs and the Massive Malfs from the Mages. And have weakened their def/resist by having to equally spread the points to hold out Mercs and Mages. Unlike the Mercs/Mages, the BHs have no type of attribute to focus on like Mages focusing on energy attacks.




PumKing -> RE: Anti-Merc Server (12/13/2010 13:58:09)

Srry, but I have to agree with the whole idea of an anti-merc server. I'm pretty sick of always losing to a Mercs, I have a build that hold them off pretty well (focuses on defence), but it ammounts to nothing once a merc crits me, then rages. But if it WERE just that, that wouldn't be too much of a problem, it is also truely debilitating is how mercs will gain 50+ health from a lvl 1 feild medic. You cant do anything about it, and it's quite annoying to have 40 health, and 40 defesne and resist (on turn two from crit) when a merc goes rage TURN 3, because you have a high defense build, its makes whatever you do pointless, and with all these more and more powerful auxs coming out every month, I can't help but whole heartedly agree with building a sever that exclued mercs.




Purple112 -> RE: Anti-Merc Server (12/13/2010 14:24:34)

I digress. Each class has its own specialty like so:

Merc- heavy offense & boosts

Mage- balanced, lots of regen

BH- heavy defense & nerfs

You just got to learn how to use it right. Merc just puts it more straightforward ( bazooka, boost, heal, etc). Once you get to at least lvl 10, Mage is a very powerful class w/ supercharge. It also relies hugely on support & energy. You just have to work your class, and you'll dominate. BHs just have to use smokescreen and bloodlust. i know this is modtly a reiteration of FearRipper, but it's true. Only a very good weapon (beta set, frostbane) would unbalance it, but that's their purpose. All equations and stats beside, it is balanced IN THE RIGHT HANDS. I do think there should be a noob server (lvl 10>) so they can learn to get the hang of it without fighting NPCs constantly.






Davester -> RE: Anti-Merc Server (12/13/2010 15:48:04)

For all those people complaining about mercenaries, you're not considering what some other mercenaries are feeling sometimes.
Some mages and bounty hunters can be a large nuisance too depending on what they have, plus not every mercenary (like myself) uses a high-support build.
I find it would make more sense for there to be a varium server (like a members server). Many players like me without easy access to varium deposits have a hard time against all the players either their lvl or higher with varium items (like bots or rares). So if anything, a server for players that have not used varium or a server for varium players to jump into would make more sense to avoid the hassle of constant losses by varium items.




B345T -> RE: Anti-Merc Server (12/13/2010 16:21:09)

I find these discussions rather awkward.
First of all I would like to say "Told ya so" to nearly everyone :P
Because of class change, as I had predicted, ED has turned into a "Let's buy varium to change to the best class" game.
The sad thing is that the whole time that merc's were completely underpowered to the strength bounty's and heal looping mages, class change was not available, just remember, Merc's were underpowered for a lot longer amount of time then they have been overpowered.
Also I'm not blaming the abuse of support for this, support has nearly nothing to do with it.
A heal looping mage or good strength bounty could quite easily take out an all support merc.
The real problem lies in agility, creating agility was like handing a death star to the mercenaries, we could have low HP and get a bonus defense point AND be a tank, strength, support etc.
Whilst mages and bounties are not so fortunate to have hybrid armor, instead their passive skills both rely on having a considerable amount of HP, so creating agility put an instant nerf to reroute and bloodlust. They now must must rely on huge dex builds (Because anything over 110 hp would just get them penalized) just to ward off a merc's auxillary or artillery strike.
So it would be much appreciated to stop blurting out that support is the main issue here.
Besides, it was those dang heal loopers that brought agility down on us anyway. And if you had the ability to win almost every fight while it lasted, wouldn't you?




Giras Wolfe -> RE: Anti-Merc Server (12/13/2010 16:22:09)

Well, of course they cant do that.

But they do need to think of a new build, eh?

A new skill for each class will totally scramble the game, and support mercs will probably be gone by then. We shall see.




Mr.Pablo Jr. -> RE: Anti-Merc Server (12/13/2010 16:57:41)

I really dislike how people say mercenaries are overpowered. There are a whole bunch of bounty hunters and tech mages out there who can totally own support mercenaries.




Spy -> RE: Anti-Merc Server (12/13/2010 17:17:41)

STR mercs are overpowered. Support mercs eh, not as dangerous as STR Mercs but still a bit OP'd.

I don't understand why it is taking this long to nerf a well known overpowered build. Any build that is able to decimate an adequately equipped opponent in two turns is extremely overpowered.




Davester -> RE: Anti-Merc Server (12/13/2010 18:42:45)

so then why don't some TM or BH get nerfed too? cause there are some that can pwn in 2 rounds as well, like a Tech-happy Tech Mage, or a Strength happy BH, all people are comparing the "supprt OP'd mercenaries" to are lvl 32s. there r lots of lower lvl mercenaries that i know for a fact don't use support builds, and everyone just uses this topic to diss mercenaries, when there are faults with BHs and TMs too. so stop whining and just play the game, you win some and you lose some, get over it.




helloguy -> RE: Anti-Merc Server (12/13/2010 18:47:21)

^ im guessing your a merc..... anyways BH's dont need a nerf there perfectly fine as is. mages aren't as strong as merc and really dont need ANOTHER nerf.merc need a couple of nerfs because they abuse strength and support to its limit and get FAST battles.i speak nothing but the truth :P




Davester -> RE: Anti-Merc Server (12/13/2010 18:53:58)

^ I'm not saying I don't agree, there are SOME mercenaries that abuse stats, but there are also some stat abusing TMs and BHs, so the argument that just because some mercenaries abuse STR and, more often, SUPP, there are also TMs that abuse TECH, and BHs that also abuse STR, and i understand completely where you come from, i fight many mercenaries too that abuse one or the other, or both, especially annoying when they're almost dead, then full heal with a suppprt-abused field medic. i'm not saying your wrong, it just depends on what perspective you look at. especially for players that can't use varium, it makes the game very hard to enjoy at high lvls




One Winged Angel1357 -> RE: Anti-Merc Server (12/13/2010 19:45:00)

Ok heres teh issue a Tech happy Mage can be shot down by a Support happy mage
a STR happy BH can be shut down by a Merc w/ intemidate
A support happy merc can be shut down by well no one except the big man who holds all teh codes

see the problem here support can't be nurfed by a class and teh Devs dont nerf it they just nerf skills which doesnt solve anything but makes low lv mercs weak




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