B345T -> RE: Anti-Merc Server (12/13/2010 16:21:09)
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I find these discussions rather awkward. First of all I would like to say "Told ya so" to nearly everyone :P Because of class change, as I had predicted, ED has turned into a "Let's buy varium to change to the best class" game. The sad thing is that the whole time that merc's were completely underpowered to the strength bounty's and heal looping mages, class change was not available, just remember, Merc's were underpowered for a lot longer amount of time then they have been overpowered. Also I'm not blaming the abuse of support for this, support has nearly nothing to do with it. A heal looping mage or good strength bounty could quite easily take out an all support merc. The real problem lies in agility, creating agility was like handing a death star to the mercenaries, we could have low HP and get a bonus defense point AND be a tank, strength, support etc. Whilst mages and bounties are not so fortunate to have hybrid armor, instead their passive skills both rely on having a considerable amount of HP, so creating agility put an instant nerf to reroute and bloodlust. They now must must rely on huge dex builds (Because anything over 110 hp would just get them penalized) just to ward off a merc's auxillary or artillery strike. So it would be much appreciated to stop blurting out that support is the main issue here. Besides, it was those dang heal loopers that brought agility down on us anyway. And if you had the ability to win almost every fight while it lasted, wouldn't you?
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