Mecha Mario -> RE: =ED= Design Notes March 25, 2011: 1.1.4b - Mission Possible (3/26/2011 10:41:46)
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JZaanu I don't agree with locking servers until a certain capacity is filled. Social playing will now be undermined as well as playing the game with tad of privacy. On the design notes, this was designed to deal with dummying and piloting. I thought there already procedures aiding to reduce this. In regard to Piloting, as long as the game focuses on how many and how fast, anyone can pilot accounts. I am not sure how this will deal with piloting. It is a form of compression I don't find appealing at all. Not all people who play this game privately are dummying. To deal with one situation, the game cuts another's freedom. I agree. I don't like being on the dense servers, because my computer is slow. Not planning to buy a new computer for quite some time. When I chat on the denser servers, it usually gets delayed, due to lag. I like going on the bottom two servers, since it has way less lag for me. Battle Capcha, skills randomize, challenge one player 10 times per day is fine, but server lock to try to stop dummying and piloting is gone too far this time. Its restricting those that doesn't dummying and piloting. Feels like the bottom two servers was taken out, and only have two servers left. Now that the server lock restricted some of my freedoms and others as well, it doesn't feel good at all. Same with AQW, I don't like going on Cysero server, since it has too many people on it. Prefer to go on servers that have less people on it for less lag. The other features, I'm ok with.
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