Giras Wolfe -> RE: The High Strenght Stun Than Berserker Tactic A Bit More Balanced (3/27/2011 23:10:18)
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Dudes. It only needs a charge up of one. Thus, players have a garunteed chance to defend themselves first- defense matrix, energy shield, reflex boost, smokescreen, whatever you can do to improve your odds against the ludicrously high damage.. I believe it is WRONG for you to lose without having a single turn if you have a careful well made build, and any build that can do that needs to be balanced. @Goldslayer 1) Use unblockables or heal/defend until it wears off. 2) Use unblockables. 3) You have hybrid armor, mages have reroute. 4) Name one FREAKING overpowered stun grenade build. That skill ain't the least bit overpowered and you know it. 5) No...its not. Its just not. Again, name ONE overpowered EMP build. It takes a turn, it takes energy points, and you can use energy boosters if you really must. Listing off a bunch of skills that annoy you does not constitute an argument. It's impossible to combine stunning with high strength for our class. Because are stun is DEX BASED. We cant go 120 freaking strength and throw a stun grenade. It would be an absolute waste of a turn. Maul is overpowered because you can get however much strength you want and it just gets more powerful. TO BOOT, maul ignores 20% of your defense. Basically if it hits, screw your build, strategies, and defenses. You just got 50 damage on you, and another 70 from berzerker next turn, particularly if you get stunned. @Jehannum. No, that would not be fair. The devs admit that updates are not intended to restrict all classes, just the OP one. Think back a few weeks, when bounty hunter passives were viciously nerfed. Im pretty sure hybrid armor and reroute were still fine then. Why assume overload and stun grenade need to be nerfed just because Maul is overpowered. Listen. These skills will never be overpowered because they are dex based. Dex based builds have little to no offensive, once the grenade is thrown, along with wimpy crit rates and a weakness to crits, and energy attacks. Maul is strength based. I believe all strength based skills will be overpowered eventually. Deadly Aim and Bludgeion? Someday a mage will make it work. Cheap shot? Someone will find a way to exploit that crit % properly eventually. Massacre? Already has a huge history of being OP. Berzerker? Already has a history of being OP. Double strike? Just a mini berzerker.
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