matteo234 -> RE: Mercenary's are overpowered (4/2/2011 14:47:12)
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Mercs have 2 incredibly powerful builds that almost every player is capable of using with ease and they dominate 2v2 with the support+artillerystrike+aux build and can 2 turn kill you in 1v1 with the strength+maul+berzerker build. in the majority of 2v2 matches i do its 2 support mercs on the other team and I cannot EMP both, I cannot Assimilate both, i can probably reduce some of the damage on me by buffing my dex or using defence matrix but thats 2 artillery strikes hitting 30-70 each. then you're forced to heal which means one of ur team dies or is almost dead and gets hit 30-60 with an aux attack. now bounty hunters have one OP build, strength+smoke+massacre and I have no issue with some kind of nerf being applied to that too. i dont use it personally but makes sense to do something about the strength stackers in general. mages just dont have an OP build that can be used by the masses. the top players can make builds that work for them. fortunately enough, to combat those who are strength builds, all you need are decent enough defences, seen as they seem to sacrifice their own defences/support in favor of more strength. if youre a mage, have high dex, and put your armor on energy resist, and keep a defence matrix and/or technician handy. If you're a bounty, i guess you could probably do the opposite - high tech, phys. armor and have energy shield and/or reflex boost. They are survivable, they dont stun often or crit often, and if they do, a decent heal will sort things out enough for you to finish them. Problem mainly solved. support builds can be treated in the same way with a moderate support and assimilate - yeah, your partner may die, but only if his defences are too weak, and its normally simple enough to keep them alive long enough to finish one person straight after, heal and get to work on the next one. Support builds either have a low strength or low defences, these can both be used to best effect when possible. 5 focus mercs are hard, they are build like tanks, and can robot devastatingly -> although that isnt such an issue with a malfunction and decent defences, and assimilate to throw their build off balance if they try to heal and use a decen skill. they are able to kill at a decent rate, and some of the best ones can kill very often, but these sort of builds can be countered by adapting to the situation as much as possible Im not going to say these are easy, but they arent the completely deadly things people seem to scare us with comments saying. However, i can see how a bounty hunter would struggle in 2v2 without a decent-ish build and strength- smoke -> massacre arent that deadly to mages, simply defence matrix, malf and assimilate at appropriate times and you can be fine. 2v2 is more dominated by those who have decent partners and actually know how to adapt their builds for the best effect, to those who just go with the flow. although what is a shame is that so many are falling into these 'commoners' builds, whereas before they found these tactics the game had more variety and nearly every build had a easy to spot strength and weakness..
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