Has EpicDuel hit rock bottom? Please Discuss. (Full Version)

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Khannibal -> Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 0:29:30)

Hello everyone, my name is Khannibal, feel free to call me Ben.
I have been a member of the Battleon forums for over 6 years, and been a player of AE's games for over seven.
With this in mind you may understand that I have witnessed the start of almost every game to have been released, and seen how they have progressed.

This is where a completely unbiased viewpoint originates from, when observing EpicDuel, and the progress it has made since the release, including the feedback of those who play this game.

Those of us who played through Alpha and Beta have fond memories of how certain builds were overpowered, but had a wise counter, where weapons were few and far between as far as top-tier level 30 equipment was concerned, and how players made the most of the few armours they were limited to. If this gives you a better understanding of what I mean, then read. When a bounty hunter used either a Frostbane, or a set of perferators/Industrial claws, and it was the skill that the specific player had that defined how useful each build was.

Once Gamma was released, I noticed the majority of players with identical weapons, equipment, builds and all, with no originality whatsoever.
In the next few paragraphs, I will specify each point I wish to make seperately in order to give you a clear understanding of what I mean, as I understand not everyone has the time, or patience to read all of what I have stated.


So issue one. Lack of originality.

I have already given a brief insight into the issues surrounding originality, however you may see this as trolling, just because the game is evolving. This is not the case. This game is called EpicDuel, whereby players duel in order to test superiority, win, and challenge themselves as well as others. Back in beta we made similar builds that we had adapted from others, and that was criticised, because last year, everyone sought to create their own style of play which the tweaked and tested to be the best they possibly could. High win ratios were our aims, powerful factions and 1v1 champion badges, plus a spot on the leaderboard for the ingame fame we all wanted, this is what drove us to play.

Now, during late beta to present, I noticed builds taking the exact same stats, weapons and skills, with a monotonous playing style were people clicked hours and hours to get an award. These builds consited of one or two options, for example, a strength mercenary, who stuns, berserks, guns, rinses and repeats, or a strength bounty who smokescreens, guns, attacks, massacres, rages and repeats. This applies to support builds too, mercenaries in particular. Auxillary, Artillery, Gun, heal Auxillary. Now I accept that everyne must play how they see fit, but there has been no encouragement from the Devs to prevent monotonous overpowered builds from dominating a competetive game. Which brings me onto my next subject.


A lack of player acknowledgement

Back when I played in beta, the game had a few flaws, as every beta game does, and in having these flaws, the devs posted on the EpicDuel Forums requesting our advice on the game's current situation, and what we believe would make it better. I remember messaging Nightwraith every couple of weeks regarding a problem I had, he always replied within two days, which was something I completely admired, a staff member taking time to answer the questions of a player, and more importantly, from a business perspective, a customer of his company. I had complained regarding my character's name, EDZeron at the time, and how I had wanted to change it to Khannibal, since I had named previous accounts Khannibal and had purchased varium on the wrong account. He assured me that this issue could be adressed, and within a few week the ingame name change was released. I do not take any responsibility for this, as many players had similar issues, but that was staff co-operation.

Players had complained that Tech-Mages abused healing, which in essence was true, for those of you unfamiliar with the term "Heal looping" it is quite simple, a mage would give themself a high amount of HP, usually 110+ and lvel 4+ Field Medic, along with 6+ re-route. The result of this was that once a mage lost the designated healing amount of hitpoints, they would use field medic, and any damage they received after this would add to their mana, allowing the heal to be used multiple times in one battle. This caused a problem for a lot of players, as Angels Holocaust will tell you, and so the Devs decided it had to be stopped, they added another turn of cooldown to healing, which ultimately defeated the usefulness of heal looping. Similarly, Mercenaries would leave their stats dangerously low, give themselves beta equipment, founders armour and maxed artillery strike with massive support, which allowed them to dish out massive amounts of damage, and also Heal, and use their other skills at low levels to give themselves and if in 2v2, their teamates a massive advantage. The devs adressed this, and stated tht a dexterity requirement of 42 was needed to max our Artillery Strike.

However, now that Gamma has started, I have seen very very few major issues adressed to an acceptable standard, and instead a flashy but ultimately useless update in place to cover up the current shortcomings of EpicDuel. I saw a recent topic here on the Battleon Forums whereby a player had complained that major balance issues had been present for over a month or so, and in that time 5 unimportant releases had been prioritized, and a large number of players responded bringing this issue to light. A few posts after these players had adressed the staff directly regarding the issues, a player posted a question asking if a particular weapon would be around for much longer, which Titan instantly replied to. This really hit a nerve. To think that multiple long term players, who had supported EpicDuel from the very beginning, when there were just one hundred players around had been completely disregarded on the forums, where people voice their opinions and questions in the hope that they could get an answer, when it had been quite clear said staff member had observed, and chose to ignore the important topic for capital. There have been a wealth of balance issues throughout Gamma, and very few solutions provided by thos who disrupted the game mechanics.


When looking at these responses from a business perspective, I make a comparison;

If I had entered a shop, to purchase a laptop, and many of my associates had also done this, only to realise a month after purchasing the laptop, it had started to crash, and due to the way it had been poorly constructed, ceased to work as it had been intentionally created to, and we all returned to the shop in order to have our problem adressed and adequately remedied, only to discover that the person who had sold us the laptops completely ignored our existance despite repeatedly addressing them for 30 days straight, and instead a new customer had walked in from behind us and addressed the worker, only to receive a courteous, and instant reply to where he may purchase a new laptop, then the worker would not only be completely in the wrong, but liable for various charges.

Next point.

Money > Player

I am going to be reffering to Beta again, in order to give us a completely realistic view on exactly what is happening as opposed to another game or company, which would be the perfect reason to delete this thread.
Back in Beta, I was more than willing to purchase a 10,000 varium package, because I knew it would last me a long time, especially since over 30 GBP, to a Non-working student was hard to come by, and it couldn't be bought more than once without leaving me broke at the time. I bought the package, because not only did I have the opportunity to buy the all alluring varium items at the time, I received Founder's armour, the best armour ingame at the time, and the Beta Equipment, plus Founder status. Now that really was worth my money, so I thought. A new Bazooka, Sidearm and weapon at level 30 would set e back no more than 3000 varium and I'd still have 7000 for other thins, it was brilliant. Because in honesty, over 30 pounds is a lot of money to spend on a 2d turn based flash game in it's Beta stage, so people were less inclined to simply give way their money.

Now there were a few armour sets then and i'll guide you through them. The level 12, or maybe 15, i can't quite remember, Founders armour, the level 25 Founders armour, the level 12 and 25 varium armour for those unable to purchase Founder's, and the 12 and 25 non varium armour sets. The varium armours consisted of Mage armours such as Necro Mage, which gave +6 support and Dexterity, and +6 R/D depnding on Phys/Energy versions. Now these armours gave players multiple styles of builds to choose from, as some armours gae Tech and Dex boosts instead. There were few level 30 Varium weapons out at the time, Frostbane had been the only level 30 Energy Sword for around 9 months and very few weapons compared to it in terms of Damage, Requirements, Stat modifiers and versitility, not to mention it's incredible design. Plus it was a sword, a weapon that was usable by all 3 classes. This was 1000 varium, guns such as the Imperial ACP and Heartbreaker Blaster were justunder 1000 varium, and Aux's such as the Zeuszooka and Vendzooka were around 1000 varium too. Armours were released few and far between, infact since the start of the game, only the level 25 varium armour had been released along with founders and level 12 gear for well over a year. Then level 28 armours were relased, such as Seraph and Desert Ronin, which, given the space in which people had waited was necessary. This is where the story goes bad.

Gamma starts, and we have a new weapon practicaly every week, for an inflated price. The Rixty weapons were released as the first 31 weapons, for 2200 varium each, but ED noticing how completely unfair the price was decided to lower the price, buff the damage and stats, and please absolutely everyone. Everyone was amazed at the release of the Dragon Buster, an incredible weapon with excellent stats and damage, and the price was around 1500 varium I believe, 1.5x as much as the frostbane, with identical stats. Needless to say the top players bought this, and when the Chaotic Cleaer was released, everyone finally had a level 31 replacement for their Frostbanes, 10 months after it's release. Just one and a half months later, the Frostbane was buffed, making the cleaver underpowered against it, especially with the release of enhancements. Before this more and more weapons started to pour in, the Imperial Axe, the Liberty Scythe etc etc. Just a month or so after the Dragon Buster was released, th Azrael's Bane was released, a much stronger and more expensive replacement, so the DB hardly had it's 15 minutes of fame before another weapon was off the press. Over the past 2 months, several new and trivial armours have been released, each marginally surpassing it's predecessor andbeng stamped with a LIMITED EDITION stamp made everyone panic to buy them, only to discover 2 weeks later a new armour was out. Warbot, Junker, Banana, Bunny, more level 28 armours to replace the current ones as well, all for an elevated price. The newer bunnyzookas were released, with marginally better stats compared to last years, an the new ones have stat requirements, at ALMOST DOUBLE THE PRICE! And just tonight enhancements for Guns and Auxs were released. Strength mercs kept getting a new maul to replace their last weapon, due to every single holiday event in history coming to EpicDuel, mages got few staffs of use, causing class changes, more money. Players have requested a physical staff for almost a year with no response, the only weapon type to have no useful physical alternative. Now correct me if I have prices wrong, I don't have enough time to check over the massive influx of new equipment into Epicduel weekly, but I'm assuming 1500 varium for an armour, andI can't remember the cost of full enhancements so I'm going to assume 1000 for +9 enhances, so that's 2500 + a new gun for (1200+1000)+ a new aux (2000+1000) + a new weapon (1200+1000) + a robot (1200?) So how much is that? About 12000 varium? What would have cost us 3000 to have the best equipment in beta, would now cost more than the top varium package in Gamma. Prices people simply cannot afford. Builds are nerfed, which is neccessary for those who massively abuse stats, but then builds that relied on 45 of a stat, plus the enhancements and new equipment you blindly sold them and robots, so they could have a balanced +5 build were punished too, the higher the stats the greater the nerf. And then to counter than you introduce enhancements on sidearms and launchers to make up for the stat and skill losses.
I understand there is a stickied thread courtesy of Nightwraith, regarding the price creep etc. however it does not target specifics, and does not allow discussion, as this is a forum it is assumed that the members have the right to discuss certain aspects of the game, and how they believe, through the eyes of a gamer, the game is evolving.


I really do apologise for how long this is, I do believe it covers almost everything, but I have been writing it non-stop for an hour and a half and it's now 5am, and I don't believe I'm staying up after this is posted. If I have missed anything then please don't hesitate to tell me, I would like to ask you to use this post as the Flagship for any EpicDuel rants regarding varium and money issues so we don't spam up the forums, and this remains orderly.

This topic is not aimed at defaming or insulting anyone named within the topic, I just believe that the truth, when spoken, should be the truth, I have not made anyone out to be malicious, or accused anyone wrongly, I have simply stated orderly facts.

Thank you for your time, and do discuss.

Khannibal.

Disclaimer: This topic was not created in order to defame said parties mentioned, simply to state the facts of the topic itself. On creating this topic I believe I have not crossed any boundaries, or broken any rules/laws in which members of the forum are bound by. A removal of this topic without contacting myself, or presenting a reason that supports your reasons and the rules of the forum will result in requested personal contact with the responsible party, and video evidence of the deletion of this post, I have backed up copies of this post and have taken matters to ensure the time and date of the posted topic reflects current standards.




vinchuan -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 0:35:18)

Decent post,
BRB reading

EDIT:
Its a good read




voidance -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 0:38:41)

I see that you put alot of effort into your post but i simply dont have the time or patience to read it all so im just give a quick simple answer based on the Subject title. Epicduel hasnt hit its lowest yet but on a very fast track on its way there, they simple need to expand the game in ways that dont envolve mass amounts of money every single update. They could introduce that new battle mode they been promising 4eve, Introduce more Weapon/Item types, Stop Nerf'ing there mistakes in ways thats gonna cost us big time, and expand the EpicDuel world. These are many things that cost some to little money for the players but yet keep them pleased/happy. So basicly what im saying is, EpicDuel isnt rock bottom yet but they need to change their methods and fast b4 they do hit it.




Khannibal -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 0:41:30)

quote:

I will specify each point I wish to make seperately in order to give you a clear understanding of what I mean, as I understand not everyone has the time, or patience to read all of what I have stated.


Gold, I did state that many of you may not wish to read it all, however it did take me altogether 2 or so hours to create this post. As I had stated, many of you may not wish to read it ALL, but I would have assumed you would have read the paragraph long introduction before posting.
And no it's not you who has to read it all, you can choose to not have an input on the game you play and observe from afar if you wish, the beauty of forums :]

And thanks vinchuan, I appreciate it.


Khannibal




vinchuan -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 0:44:59)

No probs I can see where you're going and have put alot of effort into it




Gold -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 0:48:07)

The entire post = The reason Epicduel should just stay put. Either that, or we go back in time and Epicduel becomes just the way it was.




goldslayer1 -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 0:51:28)

well
ill answer it from the tittle.
yes it has, and still going down below sea lvl.




Gold -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 0:52:55)

Actually, it's sitting in the inner core... You don't want to know how far down that is.




Cyberbeast10 -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 0:53:49)

I like the effort you put into this thread.
Anyways, Epicduel is changing, but recently its been having horrible changes.

As you stated, their is less originality in this game, people abuse the best build that they can find making the game monotonous and the recent balance changes are liming us our creativity; its simply gets harder to make a good unique build.

I've never actually seen anything with the lack of player acknowledgment thing, do you have another example of this besides the one you stated at the bottom of the third paragraph?

Money > player

I haven't been part of the game during those times you said you could get everything with one varium package, but I do see what you mean now with the current issue, every release involves some new armor or weapon and some insane varium prices




Giras Wolfe -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 0:54:00)

Goldslayer, if you dont want to read it, for the love of GOD just dont reply to the thread. EDIT: Saw your second reply. I guess you're only sort of annoying now.

Come on you Teal Dears! Shame on you! SHAME! This poor man spent hours on this post, as I often do. Okay, now that that's out of my system...

First up, yes, originality is vanishing fast. Freakishly identical is how I would describe it.

Secondly, player opinion is indeed being ignored more and more.

Thirdly, ah the money issue! Prices now are just ridiculous. And then the constant buff circle. You say it all best, Khannibal.

And the effect 15-20 more enhancement slots on aux and sidearms will have to balance? Absolutely unbelievable.

I though there was hope with the shift to focus, but suddenly they went off the deep end. I am stunned by this.

AT THE VERY LEAST they reduced the credit price of enhancements which I APPRECIATE. But I am still a CHILL player not a mass kill player so I have no credits.

What's saddest is now that they added these enhancement slots, they can NEVER REMOVE THEM. And for the REST OF THIS WHOLE GAME they'll be trying to balance +60-70 mods on one stat and 110+ boosts total. This is a nightmare.

One last thing: WHAT ABOUT THE NONVARIUMS?!




Gold -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 0:55:10)

Epicduel should stop having weekly updates like it didn't use to.




Bunshichi -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:04:20)

Great observation of the games changes Khannibal.

*Just highlight sections and read them it takes away from that blinding red x_x




T.600 -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:05:30)

I enjoyed reading that EDZERON, it summed up what I had in my mind. Thank you for writing this!




Firewallblast -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:05:51)

Nice post, i really liked the last part and i agree if this gets deleted/locked im gonna be pissed. I really do suggest u read it.

Most of ur facts are true and really accurate. Not to go all nerdy on u but this game reminds of a book im reading,Incarceron, about a prison that was supposed to e a paradise an escape from their world. In the end over years the prison changed into a hateful being that wouldn't let anyone escape. Epic duel reminds me of this book because it was meant to be and was a great game now it's slowly going down hill.




xxmirxx -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:09:52)

since gamma started I had problems. like making healing to 4 but I found way pass that did well after that. But since level cap to 33 new blance update it has push me over limts. I have notice this every time when non varium players have large section of dominating 2vs2 or 1vs1 thats when blance comes. I always hate when class jumpers ruin it for rest of us. They did when healing loop was good . I wish are super charge can do 3 attacks not 1. IF YOU CAN'T UNDERSTAND ME THEN DON'T READ MY POST.




Giras Wolfe -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:14:22)

@Goldslayer Okay, understood. (Thats FOUR posts on a thread you refuse to read. ...but please dont bother responding again lol.)

Hopefully no one else will be able to afford all these enhancement slots and we'll all fight equally.




Shadronica -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:18:30)

Thank you for taking the time to make your post Khannibal.

Funny enough I made a post in another ED fan forum with a heavy heart approximately 6-7 hours ago.



quote:

If AE's other games were as expensive as this game I would never have bothered with them really.

What I do find is MOST irritating is that once I decided to make a commitment to pay to play this game (early December 2009) I had absolutely NO idea that it was going to become more and more expensive to pay and play until I got to a point of no return.

That point of no return was the realisation that since I had paid what I consider a HUGE amount of money to play that I was indebted to keep playing even with Nightwraith's post saying basically if we don't like it then stop playing.
Which to me read like ... we have your money if you want to move on then feel free.

Unfortunately I am stubborn and that statement by Nightwraith only inflamed me more. I thought to myself NO your not getting rid of me that easy.

I have spent far more on this game than I could if I played another well known game for several years. Where did this get me? I am NOT on the War kills leaderboard nor am I on the Rares leaderboard or even on the Fame leaderboard.
I don't have Nightwraith on my personal MSN messenger like a few other players that have been in trouble for reasons I cannot mention here. These players actually have the ear of Nightwraith at the click of a button.

I have seen other posts some time ago regarding other Artix Entertainment staff having second jobs ... I think it was Cysero who had a second job in a hamburger shop.

Now I ask where is all that money going? Something is desperately wrong when I can go play .... or ... for far less money without being told how poor the Admins are.

I don't wish to spoil or upset anyone's gameplay but I just couldn't resist putting my thoughts in writing here.

Signed Totally Frustrated and Gobsmacked.


I totally agree with you Khannibal that each update gets more and more expensive.
I did send Artix an email several months ago regarding the high monetary cost of EpicDuel and he assured me that he was going to sit down with Titan to discuss my email. Things did slow down for a bit but phew this new update just blows me away.




GrenadeLauncher -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:19:49)

It was a very nice and truthful post. Well worth the read.

I joined this game in December and has already seen lots of changes. So I can imagine how is it like for Beta players who have gone through more.
Hopefully the problems will be addressed to, which I doubt so.

1. Newer & STRONGER weapons replacing old ones so that players have to spend more varium to stay competitive.
2. Enhancement is too expensive, varium & credits likewise.
3. Gap between non-varium and varium is getting too big. I can't even defeat level 28 player with Eggzooka and Bunny armor now.
4. 5 focus builds are OP-ed.




Giras Wolfe -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:26:50)

@Shandronica Man, I really feel that post. Also the idea of Artix giving Titan a straight talk about this gives me immense pleasure.

@GrenadeLauncher Wait, 5 focus is still OP? :/


I still don't see how the devs do not understand how EXPENSIVE everything is. Comparing epicduel to other AE games is just laughable. $50 in AQW = a year of garunteed fun and unlimited benefits! $50 in Epicduel = a few weapons that will be subpar in a month, let alone a year and only allow for a tiny range of builds.


Took out parts directed at deleted post. ~Ashari




eragonshadeslayer67 -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:31:06)

The game was fun for a while, before it dawned on me that unless I waste every minute of my life on offers and fights I was never going to be able to obtain the items I want and this game is synonymous as a wishing well, the gaming makes your heart content but in the end you achieve nothing and unless you continue to throw away your money into this "well" your heart would never be satisfied

Also according to your "lack of creativity" part, this will always always be for any competitive game, and even if you strip away the agility/diminishing effects you would see around 90% high hp mages which still doesn't allow much room for creativity




AxeOFury -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:50:58)

i'm not gonna read it fully, just a mere skim. but all i can say is Yes.


___________________________


AxeOFury is my name, right now EpicDuel isn't the game.

Here is my entertainment for you:
http://www.youtube.com/user/tigerpounce24?feature=mhum




PD -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:57:08)

Alright, I fully read it. Interesting observations you have recorded.

Funny... I've made multiple posts about this (In my sig, free for everyone to read! :D) and I never got this much posts, much less attention. >.>

Anyways, I do believe that change (GOOD Change) is not possible without empirical evidence which is totally un-refutable. If we wish to actually progress with balance, or anything in general, we MUST provide empirical evidence, lest our cause to change for a better than we know be lost in the dust.




xxmirxx -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:57:32)

quote:

I totally agree with you Khannibal that each update gets more and more expensive. I did send Artix an email several months ago regarding the high monetary cost of EpicDuel and he assured me that he was going to sit down with Titan to discuss my email. Things did slow down for a bit but phew this new update just blows me away.


but what makes you sure he spoke to titan about this. I do agree with you. but I honesty tkink he never did talk to him or even mention this.




Giras Wolfe -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:59:33)

@PD Yeah, we need some exact math on the table.


Took out parts directed at deleted post. ~Ashari




Vendetta~ -> RE: Has EpicDuel hit rock bottom? Please Discuss. (4/23/2011 1:59:49)

The thing is, players will soon realize that there's no point behind ED mechanism

There's no real in-game value in achieving commander, emperor or even legend

And the whole point of playing this game is to achieve more wins

Therefore, there's no point in achieving more wins.

Just have fun guys...






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