Amulets, Rings, and Cape's/Cloak's. (Full Version)

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voidance -> Amulets, Rings, and Cape's/Cloak's. (4/23/2011 0:31:19)

Well since the release of Enhancements on Aux/Sidearms there isnt much more room for Epicduel to grow other then Leveling. So how do you feel about them slowly introducing Amulets, Rings, and Cape's/Cloak's into the game. They dont have to have Stat Mod's, they could have something like what Azrael's Bane and Celtic Cleaver has, or Something else but i cant think of anything atm. So i would like to discuss your thoughts on the introduction on items such as this.




goldslayer1 -> RE: Amulets, Rings, and Cape's/Cloak's. (4/23/2011 0:32:53)

void
less chance for enemy to deflect, connect, less chance for enemy to crit (we trying to lower the luck factors), less chance for enemy to block. (this goes for all attacks including robots.




Firewallblast -> RE: Amulets, Rings, and Cape's/Cloak's. (4/23/2011 0:34:24)

1 stat 1 enhancement for the ring amulet and cloak . Same ring/amulet/cloak but differen stat point limit of 1 cloak 1 amulet and maybe 1-2 rings

Maybe increase ur percent to deflect with an amulet. Increase ur percent to block with a cloak (batman). Increase ur percent to crit with ring(if u punch wth a ring it'll hurt more than u without a ring). These items could also have defects like -crit chance. Just ideas.

Maybe decrease ur chance to block with an amulet cause it's heavy and around ur neck. Cloak could decreases deflection cause ur cloak slows u down. Decrease ur percent to crit with rings because ur hands would be tired from wearing a heavy ring and imagine making a fist with a ring on ur hand. Just made something up.




voidance -> RE: Amulets, Rings, and Cape's/Cloak's. (4/23/2011 0:40:18)

Good start to the topic, oh and im guessing you guys are supporting the idea?




goldslayer1 -> RE: Amulets, Rings, and Cape's/Cloak's. (4/23/2011 0:48:56)

@fire
we're trying to lower the luck factor not increase it.




Giras Wolfe -> RE: Amulets, Rings, and Cape's/Cloak's. (4/23/2011 1:00:01)

If the games not balanced, throw more stat points and luck factors at it.

Why am I having a vision of a merc with 80+70 support, and a +5% crit ring, +5% crit cape, and +5% crit amulet?




TankMage -> RE: Amulets, Rings, and Cape's/Cloak's. (4/23/2011 1:05:58)

Lol I suggested this on old ED forums.




Vick Vega -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 15:25:44)

Dont forget Helmet, Floating Orbs and Boots. I think I would like to see them be enhanceable as well as the achievments being enhanceable!




TurkishIncubus -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 15:30:03)

That will be great if they are able with credit but other than that its too much :S , we hardly paying for 4 wep slot making it 7 will be too much :S




voidance -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 15:39:21)

I was hoping it would be more for % ability's instead of enhancements. Like Connect, Critical, Block, Reroute, Bloodlust, Etc.




TurkishIncubus -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 15:46:18)

^

Still if i know Titan and NW they will do it with % enhance :S




AQWPlayer -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 16:25:44)

Nice idea :)
Supported




Vick Vega -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 16:26:15)

I'd buy 1 of each!
ok I'm lyign 4 of each...




PumKing -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 16:52:51)

how about there can be more than one point for any given amulet or cloak, but you are only allowed to put it in certain places do too your class, bh (none in str), tm (none in tech), and merc (none in support)

I totallt could go for an option to get a cape, would totally trick myself out to look like General Grevious XD




Basicball -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 16:53:44)

you arn't seriously sugesting his, are you?




aqwshadowking14 -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 17:01:29)

I might as well start counting how much varium I'm gonna need. =/

I like the idea, but all of this should be non-varium.
- 1. Benefitcial to all players.
- 2. Keeps more equally to non-variums.




Firewallblast -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 17:24:45)

A light bulb just lit up!![8|]

How about discount % on items like varium discount and credit discount with specific items. Would really raise some popularity, and there should be a limit on the discount.




Basicball -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 17:28:38)

how about items that improve more if you are online? like a weap that gaines a stat point for every 72 hours you hve it equipped whille loged in?
there'd obviously be a max improvement




TankMage -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 18:32:35)

Capes & Cloaks wouldn't be able to happen. Simply because thats where our auxliarys go :D.

But amulets and rings are definately a possibility. In my opinion they would need to be low stat bonnuses, Maybe 4 Max. But could definately be added.




Snaipera -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 18:35:10)

Please , GOD , NO more enhancements . Spare my wallet .




H4ll0w33n -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 18:36:44)

plz no, im not going to pay for more varium and then it will be enhanceable and then luck will get out of control.

not supported :P




veneeria -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 19:18:54)

Capes? oh.. i like those.. would be cool to have them.. it makes us look more surperior.. and cool...
But rigs and amulets are too fantasy alike.. why not something like.. an hardware or Chemical to improve our physical capacities ? Like mutations.. that gives us resistance or other buffs that can be activated ingame? h.o.t 's (heal over time) would be cool to have and be a cool toy in strategies.




Thylek Shran -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 19:57:08)

I did like ED much more without Bots. So definetly a no to capes and such.
Only would like them as costumes without stats and other duel infulences.

quote:

Well since the release of Enhancements on Aux/Sidearms there isnt much more room for Epicduel to grow other then Leveling.

I still wait for new combat modes....since more than a year now. This should have priority.




Firewallblast -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 22:34:07)

About the capes and cloak and how there not possible cause they hide auxiliary that could be a special ability no 1 will know ure auxiliary.




xxmirxx -> RE: Amulets, Rings, and Cape's/Cloak's. (4/25/2011 22:39:43)

If comes on this game I think many will complain that varium players are too over powerful. lets just face it they will give varium players first B4 non varium.




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