Silver Sky Magician -> RE: Amulets, Rings, and Cape's/Cloak's. (4/26/2011 9:44:46)
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Eventually there could be class and skill-specific amulets/rings etc. For example poison rings could increase the poison damage of venom strike by 1 (so it would be 12,12,12 instead of 11,11,11), lightning rings could increase the stun chance of overload, controlled rage rings could increase the hit chance of berserk etc. The examples may not be great, especially the contentious last one, but this idea could add a new dimension, especially by encouraging the use of lesser-used skills (obviously not referring to berserk). This could also help balance. Maybe even something more general like a burn chance (2,2,2) so it won't be too overpowered and a debuff chance (maybe 20% so assault bot won't become obsolete. Debuff effects won't stack)
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