New Class (Full Version)

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DeathGuard -> New Class (4/25/2011 19:22:29)

Well is time for us to get something good out of this game so what about a new class? And if you agree should it be archer or shooter class?
Archer Class
Im soon uploading shooter class.




Soliqe -> RE: New Class (4/25/2011 19:24:32)

New class: yes
The ones you suggested: no

I would prefer a healer type class. One that has skills that do nothing but buff or nerf their own or the opponents stats.




Gold -> RE: New Class (4/25/2011 19:27:30)

How about an extremely frail, but powerful class?

Or an absolute tank with next to no attacking skills, only buffs and debuffs?




veneeria -> RE: New Class (4/25/2011 19:30:51)

Noup, not into a new class.. No need for that... Plus it will only bring unbalance.




Shocka -> RE: New Class (4/25/2011 19:33:09)

Balance the current classes first. No.




xxmirxx -> RE: New Class (4/25/2011 19:41:42)

quote:

I think there should be upgrade



I agree with you.




Fay Beeee -> RE: New Class (4/25/2011 19:42:18)

quote:

cyberbakio ryugan
Member


Well is time for us to get something good out of this game so what about a new class? And if you agree should it be archer or shooter class?
Archer Class
Im soon uploading shooter class.

< Message edited by cyberbakio ryugan -- 4/26/2011 0:31:54 >

Not at this time in the game but nice idea and very good drawing. :)




DeathGuard -> RE: New Class (4/25/2011 19:44:23)

thank you ^^




Thylek Shran -> RE: New Class (4/25/2011 19:52:29)

Yes it will bring more unbalance and much more work for the staff




PivotalDisorder -> RE: New Class (4/25/2011 19:59:48)

i mentioned this in the other topics too.

mage and hunter have skills that counter each other, malfunction, smokescreen, defence matrix, energy shield, technician, reflex boost.
so why not a counter class for mercs that is more energy based with one physical attack [like mercs are all physical with surgical strike]

I havent thought about skills etc but the general idea is there




One Winged Angel1357 -> RE: New Class (4/25/2011 20:11:53)

in the future hopfully we will be able to upgrade our classes insted of a new class becuase with teh new class it creates a massive influx of varium becuase people are all switching over to it(which is good for the Devs but bad for the origanal classes)

i did throw a suggestion into teh suggestion section and this was a massive talk on EDF(upgrading more so then a new class) so hopfully the devs will look into later in the game




semolino9 -> RE: New Class (4/25/2011 23:52:05)

I would suggest skills that can nerf or increase one's support.




Firewallblast -> RE: New Class (4/26/2011 0:12:39)

^ U serious? Then mercs and *insert class name here* would rule 2v2




semolino9 -> RE: New Class (4/26/2011 0:19:17)

ok, then only nerf.
but the point is that we have skills that can nerf every stat except support.




Firewallblast -> RE: New Class (4/26/2011 0:37:22)

How about Hybrid Armor except its nrg at the start of battle




frosty123 -> RE: New Class (4/26/2011 1:14:54)

The ultra heal loop class. the highest damage it can do is 15 and has several skills that buff and heal himself. Another skills is to nerf the oppenants strenghth. Then it has a skill that regain 1 health every 2 turns. And when you upgrade it its 2 health. The lv 3 is 3 health. Another skill to restore 1 energy per lv each turn. a new skill that puts 1 point to def and when its lv 2 it puts a point to resis. And its special is a 5-hit atk. Another skill that allows a shield to take a certain amount of dmaage. for its multi it fires a health pack to the opents. The health pack explodes and acid comes out. THen the acid weakens the armor. SO the armor does half of effect.

OR before it vanishes/...

A reflect.

Skill is that it activates the reflector shield. It takes in half of the damage and you receive1 4 of the damage.
Skill that both players take damage. User takes 1/4 of damage and oppenant take 1/2 of damage.
Skill that both players take 1 dmage per lv each turn.
Skill that increase the players max health by 5 every 5 lvs.
Skill that decresses the oppents atk to half of normal damage for 5 turns.


The heal lop is OP but you can fix it around






Firewallblast -> RE: New Class (4/26/2011 1:31:25)

Awesome heal class using current skills

Heal:Heal

Revive: Kinda like Blood lust except it gives u health back when u get atked

Reroute:Give u back energy

Hybrid Armor: Gives +6 resistance at the start of battle

Hybrid Armor: Gives +6 defense at the start of battle

Armor: Moves ur armor defense on defense and resistance instead of +8 its +4 +4

Blood Lust: Revives health when u atk

Deadly Aim: Improves ur aux dmg

Super Move:

Invincible: gives u invulnerability for 2 turns (can not be upgraded)






vinchuan -> RE: New Class (4/26/2011 3:04:18)

may as well have a new class




Nebula -> RE: New Class (4/26/2011 3:09:56)

@FireWallBlaster Are you serious? 5 passives? You really think that's going to be put ingame? -.-

I think the current classes should be balanced before we get new ones. Also, how exactly are we supposed to use the new classes? Paying another 1500 varium? No thanks.




Polandor -> RE: New Class (4/26/2011 4:30:57)

They was many very detailed new class at old epic duel forum.

we need more content, new battle mode.

2-2 with specific team (new battle mode)

varium sell back

I would enjoy also a new class




8x -> RE: New Class (4/26/2011 4:50:41)

You could suggest what you drew in weapon suggestions, but we don't need new class.




DeathGuard -> RE: New Class (4/26/2011 17:47:39)

I know that 8x but I think is jsut bored to fight same support mercs and same strength bh :/




Firewallblast -> RE: New Class (4/26/2011 18:09:53)

Dude i was just kidding no way will this be in-game no one will be able to beat u




Zean Zapple -> RE: New Class (4/26/2011 18:13:33)

How about a Mertech Hunter? Hehe


~Zean




Firewallblast -> RE: New Class (4/26/2011 18:15:48)

That's more of a futurer release cause as i have read their has been a promise for classes within classes




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