BluuHorseOfficial -> RE: Sepulchure (All Versions) (11/7/2018 3:17:53)
Location: Sepulchure, Failed Doom, Sepulchure Appears!
Level: As player
Damage Type: Melee
Experience rewarded: Scaled
Gold rewarded: Scaled
Melee: 30 + LUK/20
Pierce: 30 + LUK/20
Magic: 30 + LUK/20
Crit: 10 + LUK/10
Bonus: 5 + Level/5
Attack Type 1 - Sepulchure blasts his target with dark energy, dealing 5 hits of 100% Melee Evil damage and inflicting 'Leech' (a 25-50 damage Evil DoT that damages MP) upon it for 10 turns. (Pop-up: You will burn! 'I command it!')
Attack Type 2 - Sepulchure summons dark energy and strikes his target, dealing 2 hits of 100% Melee Evil damage and attempting to inflict 'Crushed' (a stun) upon it for 3 turns. (Pop-up: Cease your squirming! 'Just surrender!')
Attack Type 3 / 3.1 - Sepulchure engulfs his target in darkness, dealing 1 hit of 100% Melee Evil damage.
Attack Type 4 - Sepulchure strikes his target with the Necrotic Blade of Doom, dealing 3 hits of 100% Melee Evil damage.
- While Sepulchure is above 50% of his maximum HP, this attack will inflict 'Blind' (-50 Bonus) upon its target for 3 turns. (Pop-up: The Darkness will consume you.)
- While Sepulchure is below 50% of his maximum HP, this attack will apply 'Necrotic Warmth' (a HoT) to Sepulchure for 4 turns. The strength of 'Necrotic Warmth' is equal to 1% of Sepulchure's target's maximum HP. (Pop-up: Your life will fuel me! 'Abandon hope!')
Attack Type 5 - Sepulchure laughs, dealing 1 hit of 100% Melee Evil damage and inflicting 'Taunted' (-50 Boost) upon his target for 2 turns. (Pop-up: 'You cannot fight the shadows.' I know that more than anyone.)
- Every other use of this attack will telegraph an upcoming Attack Type 5. (Pop-up: Break! Break! 'Shatter!')
Sepulchure is permanently affected by 'Resilience,' raising his All resistance and lowering his Health resistance by 94 - [% of Sepulchure's HP remaining]. 'Resilience' caps at at +94 All resistance and -94 Health resistance, while Sepulchure has less than 1% of his maximum HP remaining.
Sepulchure's damage permanently increases by 1% every turn.
If any of Sepulchure's elemental resistances falls below 0, he will heal from all attacks of that element rather than take damage. (Pop-up: You'll have to do better than that.)
If Stan the ScanOrb inflicts 'Scanned' on Sepulchure, he will permanently apply 'Unscannable' (+15 All resistance, -15 Health resistance) to himself.
After 150 turns have passed, all of Sepulchure's attacks will deal 5x damage. (Pop-up: 'I have had enough of your insolence.')
If the player has DoomKnight equipped, all of Sepulchure's attacks will deal 20x damage and become guaranteed to hit. (Pop-up: 'I own you.')
Sepulchure follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 4 -> Repeat.