iPink -> RE: All roads lead to Falconreach — a walkaround discussion IV (6/18/2011 23:45:22)
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@Fingerman: It's an interesting idea, but it's not really right for Falconreach, and I feel like it's too late after the very recent revamp. I think that another town built like that would be awesome though. Sort of a Venice of Dragonfable, with lots of bridges and canals and stuff. It could be near Oaklore to the west, as there's a river there on which it could be placed. :) I noticed one of the people in Hunter's Paradise Inn talking about the port village to the east that goes to Sho Nuff Island. Apparently it's called Aika Village. I'm not sure if it's been discussed before, but I'd really like it to have a kind of Mediterranean flavor -- something like this. Because of Osprey Cove and Shadow of the Wind Village, a pirate theme or an Asian theme wouldn't really interest me very much for this town. I think that this town would be an excellent opportunity to introduce new elements to DF. The other thing that I noticed was that there are a couple of superfluous signs in Oaklore. Both of them read Falconreach backwards and warped, and they lead to the Sunbreeze Grove walkaround and the Return to the Intro quest. I don't think either of these signs are necessary and they should be removed, especially since they don't look very good. There's also an extra just plain Falconreach sign. There's one in the first map of Oaklore, and another in the map just to the right. I don't think both of them are necessary; were we to look at them as one screen, the two signs would probably be a good two feet apart. There's also the fact that these signs are a different type than those found in the walkaround areas on the other side of Falconreach. Those signs look better, in my opinion, and if that design were moved to Oaklore (and perhaps colored slightly lighter to match the brighter feel), then not only would the walkarounds be more consistent but I also think it would improve Oaklore's look quite a bit. The Sandsea, Necropolis (it would be better if this one were simply removed), That A' Way (probably not for long), Lymcrest (I will reiterate that I want this to become a real town rather than a one-NPC-map), Warlic's Tent, Shadow of the Wind Village, and Osprey Cove all have this same outdated kind of sign. I also feel like the transition between the bridge to Oaklore and Falconreach is not quite right. There should be one more screen between the two that shows the front part of the bridge as well as a part of the Falconreach land. As it is we basically go from a dirt path to the middle of a stone bridge without any transition. It would be better if both sides of the bridge were similar. While we're at it, once Falconreach is updated completely, can Ravenloss get a better portal? Perhaps with an entire map centered around it? As it is it's just... there. :P And one more thing. I'm going to reiterate this from another thread: can we please get the Mysterious Stranger and Black Market Moglin back to nighttime only NPCs? As of now nighttime Falconreach is basically useless (aside from the Lady), and the two NPCs make a ton of sense at night and a lot less during the day. If the Night/Day button were brought to a more obvious location or more clearly brought to the attention of new players then I highly doubt that there would be any problem with finding them. The NPCs seem so much better at night, and I don't like that they're there during the day. :)
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