DarkSeeker Z (Full Version)

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In Media Res -> DarkSeeker Z (6/7/2011 23:43:03)

DarkSeeker Z

Scaling guest. Attacks with Earth, plus Light against Vamps/Undead and Fire against Weres. Deals extra damage to vamps, weres, and undead.

Location: Sick Bay > Dr. Mendas > Missions > Space Vamps
Upkeep: 0.13125 * (38.1 + 2.3375*Level + 0.01125*Level^2) SP, rounded normally

Damage:
**Base: 0.3 * (5.25 + 0.5625*YourLevel+ 0.00375*YourLevel^2) damage, rounded normally
**Rand: 0.3 * (10.5 + 1.125*YourLevel+ 0.0075*YourLevel^2) damage, rounded normally
**Stat: 1.125 * (100 + 6.6*YourLevel) % (not rounded)
BTH: +(Level/4), rounded down

ATTACK RATE: (100 + CHA/2)%
Rate at -66 CHA: 67%
Rate at 0 CHA: 100%

ATTACK #1: Silver Bullets
Hits: 3
Type: Ranged
Element: Earth*
Damage (total): 160% Base, Random, and Stats
BTH: +0 plus Stats each
Rate: (See below)
*Effect: Against "were" monsters, this attack deals 110% damage and becomes Fire-element. Against everything else, this attack deals 97.5% damage.

ATTACK #2: Cross Blade
Hits: 1
Type: Melee
Element: Earth*
Damage (total): 100% Base, Random, and Stats
BTH: +0 plus Stats each
Rate: (See below)
*Effect: Against "vamp" or "undead" monsters, this attack deals 110% damage and becomes Light-element. Against everything else, this attack deals 95% damage.

ATTACK #3: Melee Attack
Hits: 2
Type: Melee
Element: Light*
Damage (total): 80% Base, Random, and Stats
BTH: +0 plus Stats each
Rate: (See below)
*Effect: Against "were" monsters, this attack becomes Fire-element.

ATTACK #4: Kick
Hits: 1
Type: Melee
Element: Earth*
Damage (total): 80% Base, Random, and Stats
BTH: +0 plus Stats each
Rate: (See below)

ATTACK #5: Stake 'Em!
Hits: 2
Type: Melee
Element: Earth*
Damage (total): 160% Base, Random, and Stats
BTH: +0 plus Stats each
Rate: (See below)
*Effect: Against "vamp" monsters, this attack becomes Light-element and deals 110% damage. Against anything else, this attack deals 97.5% damage.

RATES
	Vamp	Undead	Were	Other
Silver	6%	6%	25%	10%
Cross	16%	36%	0%	20%
Melee	38%	24%	38%	30%
Kick	25%	24%	37%	30%
Stake	15%	10%	0%	10%
NOTE
If you do not have enough SP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing SP). On every other round, if you do not have enough SP, then he leaves**.

*DarkStalker Z waits for you to be ready. (##SP required or he will leave next turn)
**DarkStalker Z goes after more undead. (Not enough SP: ##SP required)


[image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/DarkSeeker_Z.gif[/image]




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