EpicDuel Delta: Class Upgrade Skills (Full Version)

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Retrosaur -> EpicDuel Delta: Class Upgrade Skills (6/29/2011 17:05:52)

Hey community,

My computer can't load the game right now (UNFORTUNATELY T.T), so I am requesting that all of you help pitch in and post skills (to help EDWiki, we haven't updated yet). This is to also help others who are considering class change, so that they can look at skills before buying. Hope you enjoy. Edit: Can a dev or mod make this an =ED=, so that others who don't know of the epic duel wiki (epicduelwiki.com), can use this too.

Thanks to Light Stridr for the nice ASCII skill trees and thanks to H4ll0w33n for the skills information.

Concurrently we have established that:
==========================================
Blood mages have:

----Heal-----------Fireball---------Technician----
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
Plasma Cannon--Blood Lust------Plasma Rain---
#########//###||#########||#####
########//####||#########||#####
#######//#####||#########||#####
######//######||#########||#####
--Berzerker-----Intimidate---------Overload---
###||#########||###\\###########
###||#########||####\\##########
###||#########||#####\\#########
###||#########||######\\########
Assimilation---Super Charge----Deadly Aim---

Fireball=Physical Plasma Bolt
Plasma Cannon=Energy Bunkber Buster

(skill tree ^)
==========================================
Tactical Mercenaries have:

----Heal---------Double strike---Hybrid Armour
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
----Maul---------Technician------Smokescreen
#########//###||#########||#####
########//####||#########||#####
#######//#####||#########||#####
######//######||#########||#####
----Reroute--------Frenzy-------Artillery Strike
###||#########||###\\###########
###||#########||####\\##########
###||#########||#####\\#########
###||#########||######\\########
Surgical Strike-Atom Smasher-Toxic Grenade

Toxic-Grenade = Deals unblockable physical damage and a Poison DoT.
Frenzy = Returns a portion of damage done as hp. Similar to Cyber Hunter's Static Charge.

==========================================
And FINALLY Cyber Hunters:

----Heal---------Cheap Shot---------EMP-------
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
-Technician-----Static Charge--Defence Matrix
#########//###||###\\###########
########//####||####\\##########
#######//#####||#####\\#########
######//######||######\\########
--Multi-Shot-----Malfunction------Venom Strike
#########//###||###\\###########
########//####||####\\##########
#######//#####||#####\\#########
######//######||######\\########
Plasma Grenade--Massacre-----Shadow Arts--

Plasma Grenade = Energy Stun Grenade, same base 30% chance stun
Static Charge = Returns portion of damage done as energy

(Skill Tree^)
==========================================
~Chronos




The Galin Killer -> RE: Epic Duel Class Evo Skills? (6/29/2011 17:09:17)

I've seen some of the Blood Mage skill tree. Not all of it.
There's Fireball, which is a physical attack like plasma bolt.
Plasma cannon, which is exactly as described.
Berzerker, Intimidate, and bloodlust as well.
Super Charge, Overload, Deadly aim, Technician, and heal is still there.
That's the skill tree. :D Note that these are not in order, just the skills.




xxmirxx -> RE: Epic Duel Class Evo Skills? (6/29/2011 17:18:13)

were do you read skills




The Galin Killer -> RE: Epic Duel Class Evo Skills? (6/29/2011 17:19:16)

There are people there who have already upgraded. I just checked out the skill tree.




King azwan -> RE: Epic Duel Class Evo Skills? (6/29/2011 17:21:03)

try and please get someone to get the skill tree up so we can see it.




Retrosaur -> RE: Epic Duel Class Evo Skills? (6/29/2011 17:21:12)

Thanks!

Anyone seen tac merc or cyber hunter? Ty




BoomBoomDoom -> RE: Epic Duel Class Evo Skills? (6/29/2011 17:25:44)

Cyber Hunter has the Plasma Grenade, Mal, Hybrid, and Static Charge.




edwardvulture -> RE: Epic Duel Class Evo Skills? (6/29/2011 17:27:27)

Tac merc has smoke screen o.o and reroute with hybrid.




StriderAigis -> RE: Epic Duel Class Evo Skills? (6/29/2011 17:27:58)

oh god somke sreen




Retrosaur -> RE: Epic Duel Class Evo Skills? (6/29/2011 17:35:38)

Thanks! Anyone have more information?




Sir Xander -> RE: Epic Duel Class Evo Skills? (6/29/2011 17:37:30)

.......BL is gone from Hunters




Retrosaur -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 17:38:53)

Changed! Thanks Sir Xander ~Chronos




H4ll0w33n -> RE: Epic Duel Class Evo Skills? (6/29/2011 17:41:37)

New Class Skills+Trees:

Blood Mages have:

1.Field Medic
2.Fireball-----physical version of Plasma Bolt
3.Technician
4.Plasma Cannon-----Energy version of bunker buster
5.Bloodlust
6.Plasma Rain
7.Bezerker
8.Intimidate
9.Overload
10.Assimilate
11.Supercharge
12.Deadly Aim

1-2-3
| | |
4 5 6
../| |
7 8 9
| |\
10.11.12


(skill tree ^)

Tactical Mercenaries have:

1. Field Medic
2.Double Strike
3.Hybrid Armor
4.Maul
5.Technician
6.Smoke Screen
7. Reroute
8. Frenzy--- Turns damage dealt to HP
9. Artillery Strike
10. Surgical Strike
11.Atom smasher
12.Tactical Grenade---Damage overtime like poision

1-2-3
| | |
4 5 6
../| |
7 8 9
| |\
10.11.12

(Skill tree^)



And FINALLY Cyber Hunters:

1. Field Medic
2. Cheap Shot
3. EMP
4. Technician
5. Static Charge---Damage to energy
6. Defense Matrix
7. Multi Shot
8. Malfunction
9. Poision
10. Plasma Grenade--- Energy version of Stun Grenade
11. Massacre
12. Shadow Arts

1-2-3
| | |
4 5 6
../|\
7 8 9
../|\
10.11.12

(Skill Tree^)


Notes:
Every class has technician




elm street -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 17:45:32)

tac mercs have technician.. double..




mehmehmehmeh -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 17:52:41)

Cyber Hunter is almost impossible to use..only passive skill is shadow arts.




H4ll0w33n -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 17:53:26)

add my post to ur main one hyper, i have all skills are trees




AQWPlayer -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 17:54:15)

Tactical Mercenary skills:
1. Field Medic
2. Double Strike
3. Hybrid Armor
4. Maul
5. Technician
6. Smoke Screen
7. Reroute
8. Frenzy
9. Artillery Strike
10. Surgical Strike
11. Atom Smasher
12. Toxic Grenade
Skill Tree:
1..2...3
|...|...|
4..5...6
../.|...|
7..8...9
|...|..\
10.11.12




Artimus -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 17:55:34)

@mehmehmehmeh:

perhaps you might actually have to use skill?




xxmirxx -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 17:57:18)

Once again I was right Cyber Hunters will be over powering told you staff hate mages.




Angels Holocaust -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 17:59:12)

Mages only have 1 passive lolz.




elm street -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 18:01:28)

xxmirxx plz to god try to figure a build for ch i would love to see it




xxmirxx -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 18:02:33)

bounty have most of mages skills seriously how annoying whats worst they use my idea by switching skills.




H4ll0w33n -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 18:02:48)

@above

BH have 1 passive mages have 2

BH:

SA

Mage:
DA and BL




zion -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 18:04:41)

Angels - Bloodlust and DA




Hun Kingq -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 18:06:57)

They took away mages reroute gave it to the merc let them keep atom smasher and bounties keep EMP taking away the same amount of energy, I hope not, while they left assimilation at max 10 that is really screwed up. They took away defense matrix so we have nothing to boost our defenses only technician to boost the mage resistance while the merc has hybrid armor and technician to either have extra resistance or have extra resistance and extra defense. I hope they come up with something that will help boost the mages defense and resistance because now because of more energy based skills we need to put more points in energy and health to have eneough to use some or all skills. To have good amount of health restored looks like we need max blood lust so either we have to have less points for deadly aim or assimilation and if that is the case then they should have increased the amount of energy assimilation takes away and gives back and increased the amount of bonus damage points deadly aim gives to the side arm.

So with no way to increase the blood mage defense who now thinks mages combining the physical and energy armor will make them over powerd?




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