RE: EpicDuel Delta: Class Upgrade Skills (Full Version)

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mehmehmehmeh -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 18:08:44)

@Artimus

Cool. Which skill u gonna use.

U cant really emp anyone because they all have energy draining skills

Static charge has 2 turn cool down. Basically a buffed version of assimilate, but doesnt drain

Plasma grenade is useless with physical armor, as you can't copy the merc tech build

The only build that's worth using is the energy version of the original str build

They gave us tech mage shields. bh ones were better.




Callisto -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 18:11:39)

Mercs have smoke+multi+reroute and next to all that hybrid...pretty much unstoppable.Sounds very op to me,idk how testers thought this is balanced.Blood mage is nothing special,no defense at all...As for cyber hunters,I like frenzy skill...




Light Stridr -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 18:36:28)

Tactical Merc skill tree:

----Heal---------Double strike---Hybrid Armour
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
----Maul---------Technician------Smokescreen
#########//###||#########||#####
########//####||#########||#####
#######//#####||#########||#####
######//######||#########||#####
----Reroute--------Frenzy-------Artillery Strike
###||#########||###\\###########
###||#########||####\\##########
###||#########||#####\\#########
###||#########||######\\########
Surgical Strike-Atom Smasher-Toxic Grenade

Skill Tree Image

Toxic Grenade goes from 5 poison to 14 poison
Artillery HAS LOST THE DEFENSE IGNORE
Frenzy Info (Maxed)




WhiteTiger -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 18:46:34)

Okay, the page for Tactical Mercenary is now up on the Wiki! The other 2 classes are coming soon.




ED Prince of Shadows -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 18:53:04)

Cyber Hunters have an *OP'd skill IMO* advanced reroute...




Light Stridr -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 18:58:52)

@ED.PoS
Agreed.. 55% is completely OPed.

Cyber Hunter Skill Tree

Cyber Hunter skill tree:

----Heal---------Cheap Shot---------EMP-------
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
-Technician-----Static Charge--Defence Matrix
#########//###||###\\###########
########//####||####\\##########
#######//#####||#####\\#########
######//######||######\\########
--Multi-Shot-----Malfunction------Venom Strike
#########//###||###\\###########
########//####||####\\##########
#######//#####||#####\\#########
######//######||######\\########
Plasma Grenade-Massacre-----Shadow Arts--

Plasma Grenade is simply an energy version of Stun Grenade.
Static Charge Information




Mr. Black OP -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 18:59:45)

but they have 1 passive which was nerfed (for the 3rd time)
and the new skill isnt passive so ya




zippinbolts -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 19:00:32)

what!!! reroute is @ 55% that's crazy! Plus they have EP denial to boot, this isn't going to end well is it?




mehmehmehmeh -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 19:01:34)

Static Charge is NOTHING like reroute..





Ashari -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 19:17:27)

Remember that Static Charge isn't passive like Reroute. The amount you get back depends on how much damage you do with it and it's only for one attack. That's why the % is so high.




goldslayer1 -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 19:19:44)

ohh boy
smoke screen + artillery




Hun Kingq -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 19:33:56)

The only way a mage cold get back any energy now is with assimilation, the most blocked skill of all. I battle Big Tuna with my lower level Blood Mage and when I raged I used berzerker, it is suppose strike three times, it only struck once.

The gamma bot laser needs to be nerfed since the blood mage can't malfunction anymore because I lost to another blood mage because he used the laser part of the gamma bot and got 45 critcal damage, if it was not for that I would have won the match.

The blood mage may have health restoting ability now but we now have energy required skills then ever that basically could only be used once.

To combat the support abusers we would have to get the new Delta weapons and only way that is possible is with the varium purchase which I will probably get next week.

To be fair they should have gave all classes reroute not take away from one and give to a class that had the skills which made them over powered in the first place by abusing stats.

So with no way to increase the Blood mage defense now the programmers should allow the Blood Mage incorporate my idea of combining the physical and energy armor( giving the combined bonus points to defense and resistance), allowing us to have our own hybrid armor.




StriderAigis -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 19:40:27)

i really wanna use CH only need like 37k more




Light Stridr -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 20:08:51)

Blood Mage Skill Tree

----Heal-----------Fireball---------Technician----
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
Plasma Cannon--Blood Lust------Plasma Rain---
#########//###||#########||#####
########//####||#########||#####
#######//#####||#########||#####
######//######||#########||#####
--Berzerker-----Intimidate---------Overload---
###||#########||###\\###########
###||#########||####\\##########
###||#########||#####\\#########
###||#########||######\\########
Assimilation---Super Charge----Deadly Aim---

Fireball=Physical Plasma Bolt
Plasma Cannon=Energy Bunkber Buster




Retrosaur -> RE: EpicDuel Delta: Class Upgrade Skills (6/29/2011 22:24:59)

I have reupdated the info. Thanks to Light Strider and Halloween!




PenyihiR -> RE: EpicDuel Delta: Class Upgrade Skills (6/30/2011 0:10:01)

Awww..,
Blood Mage Dont have Reroute [:(]




od -> RE: EpicDuel Delta: Class Upgrade Skills (6/30/2011 0:17:38)

quote:


It does 25% of your primary damage for its initial physical damage.

< Message edited by Ashari -- 6/29/2011 23:00:07 >

quote from ashari regarding toxic grenade

Also note the following:
the stat requirement for bludlust for bloodmages is 4 less than bountyhunters bloodlust, supercharge
tech requirement is 2 more, overload tech requirement is 3 less, bezerk dex requirment is 3 less, deadly aim is 4 more, field medic is 16 tec for lvl 1, not sure if that is different.

For cyber hunters, venom strike requires 3 less Tec, Shadow arts requires 2 more support
For tact mercs, artillery requires only 19 dex at lvl 1 * posting more soon*




Hun Kingq -> RE: EpicDuel Delta: Class Upgrade Skills (6/30/2011 0:30:09)

Fire ball at Level 1 29 physical damage but I only got 3, plasma Cannon, stunned player got 29 critical, unstunned player got 6 damage, Intimidation does not do anything to help the Blood mage, so a wasted point, Berzerker uses so much energy and it is only powerful when rage, super charge I don't even bother. Plasma rain is too weak to even make a difference.

The Plasma cannon and the fireball should have been given greater damage at level 1 since we have to put max in blood lust and max in Assimilation to get anything out of it.

For blood lust they should have combine it with reroute where when you inflict damage you get health you get damage you get energy, that is true reroute and let the Hunter and the merc have energy reroute.

Intimidation should have debuffed all stats not just strength.

Combine Technician and defense Matrix giving the Blood Mage both defense and resistance.

The mage did need something like berzerker.

Overload is good to keep but supercharge could have been replaced with something we could use.

Assimilation since the other class have reroute then it should have been made to be unblockable and take more energy.




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