T.600 -> RE: Why we needed Agility (7/31/2011 1:37:42)
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Agility stopped all high health builds from working, especially the tech mages' mighty heal loop build. It forces us to either use 95, 110 or 125 or even 140 hp if you try to be creative. It's extremely simple to create basic builds that can attain a high win % now; just use 5 focus with your health in the 90's. You will get a +1 bonus from agility, your bot will be strong and your strength, support, dex and tech will all be at a sufficient amount. You might wonder why people couldn't just use this type of build prior to the introduction of agility? It's because of robots; robots such as the gamma bot provide two strong energy and physical attacks which are complimentary with the use of 5 focus. Most of the high levels are wearing the same bulky armours and running around with the same bland builds now, and there's not much to differentiate between each other. Whoever has the most enhancements on the newest weapons wins now, or it can be whoever is the luckiest. This is just one of the reasons why some of us miss beta, although there were negatives in beta just like there are negatives in delta and gamma. Changing the field medic cooldown to 4 was enough to stop heal loop from being overpowered, they didn't need to add agility.
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