Nexus... -> RE: Cookie-Cutter Builds (8/3/2011 16:30:36)
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Oh boy, this is a tough one. I agree with the idea that skills/stats should be available in battle, but not out, for a SHORT term solution. However in the long run, EpicDuel needs to become far more strategy based so that the build barely matters. As of now, there are probably 5 successful builds across the game, which can consistently gain wins without utilizing a unique "changing" strategy. Without one of these builds your chances of winning greatly depend on the choices you make as a player. In the future I would love to see EpicDuel become reliant on the player rather then the build. What I mean by this, is I hope to see a game where the build doesn't even matter, where a player can have ANY build and win. This would mean EpicDuel has succeeded in making a game where the players skill and thought process count far more then a measly build. The problem is that EpicDuel is far from achieving the gameplay I have presented above. This being said, Goldslayer has ignited what I believe is a very good idea. While in battle, I do believe it is vital that we can see out opponents stats (this is the way it must be with the current architecture), however out a game, I believe goldslayer has hit it right on the mark. No stats, no damage, no skills, no weapon ranges, NOTHING pertaining to gameplay. This way no player can "prepare" for a challenge, or copy someone elses build out of battle. The way the game is currently, I think this is how it should be. It would solve half the problem, and leave the other half to be fixed in a much longer process which requires much more thought and analysis by the developers. Thoughts? Prophet *Xendran presented a wonderful balance revamp which I drew inspiration from. Check that out for more information.*
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