Wootz -> RE: Criticals on 3 turn skills. (8/13/2011 21:30:51)
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Do you think that critical should be removed from these 3 skills? I mean picture a STR bounty smokes you, and crits with massacre Over time. I got 80 Health whiped out from that crit. =.= Seriously.. Lol, here's a thought: Picture a STR CH with Max'd Malfuncion + Max'd Static Charge + Maxed Massacre. If that Hunter lives 3 turns. Man, you're doomed. But, then you'd need a lot of Support, and then you can't invest much into Strenght and Health. So, hardly working?. 'Kay. Let's continue...This is going to be long... Anyways, Venom Strike is a bit unusuall. As for the first 2 strikes it does 70% of the damage, and the 3rd strike is 100%. And it can be blockable. Now that is good. Compared to Toxic Grenade'. But what suprises me the most is why does Venom Strike have a requirement of 42 Techonology. That's a bit hard. Of all 4th tier skills, Bounty Hunter's need most req's: Support 42 ( SA ) and whatever Massacre has & Techonology 42 ( Venom Strike ). So, it's pretty weird. So, what I'm suggesting is: Leaving Shadow Arts as it is. Taking 1 point of Massacre. Taking 2 points of Venom Strike. Also, Venom strike should, as all the poisons will do, kill an enemy. Cyber Huntah's. They really need something good. SC's buff will do good, but I do feel that it will still have a hard time battling. So, I'm suggesting to replace the Shadow Arts with Diamond Blades on CH's. Let's bring the pain! TLM's: They're really good. STR TLM's are hardly defeatable unless you're a really lucky person. I think they should get a tier change in it's skill tree. Putting SS to the 3rd tier & making HA 3rd or 4th tier. TM's: Just making Malfuncion a tier 2 skill. Yeh, that's it. TM's are really good! And they can defeat a few TLM's with a good build just as Battle Elf had it. Now he's a bloody TLM. Bounty Huntah's: None. Merc's: They should get a lil' buff. To counter everything. And by reducing HA would be an ultimate blow to the them. Now, on other posts I saw that people are mad about HA's nerf ( Off-Topic: UMAD! ). I really don't understand a deal. From 13 points onto 12 points. 1 more damage to you. Well, just put a point into Health and you'll be fine. You still live don't you? Now, compare that to Shadow Art's nerfs. 4 times. How interesting? The skill became so useless to me that I don't even use it. 10% is 20 points of Dexterity. And I easily get more by Stat Buffs. I guess that'd be it. Forgot 70% of thing that I wanted to write about...Have fun reading :P
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