matteo234 -> RE: Tactical Mercenaries not so... (8/22/2011 13:16:38)
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quote:
Ok if u mages say heal looping requires skill (well most mages said that last time when every1 was complaining about heal looping mages. if u were in the old forums u will see loads of post about heal looping needing Skill). heal looping tlc merc= heal looping mage. so tlc merc need skill to heal loop like wat all u mages said last time in the old forums. if u need a skill to do something that is = to being tactical. i m not agreeing with wat people say bout heal looping = need skill. to me heal looping = a way to make battles long. it does not take skill to heal loop. so in conclusion mages were just making up reasons last time. I agree, but TacMerc Has a large advantage on the heal loop front. The hybrid armor means they last longer to get them to the heal, and the frenzy gets them more health to turn into energy to heal with (and frenzy with). And the fact is, in 2v2 if you get a level 33 tactical merc, they (very nearly all) have high defences and even higher (strength/support #delete as applicable).. its quite hard to end well when they are the ones with the high defences, high crit chance, and (60damage basic hits - your def/resist / continual healing and 60damage aux). The ones who don't know how to use their build well get beaten still, but the ones who do know how to use their builds are hard. Im not buying into the whole 'EMP is useless' thing. It helps stop support builds artillery strike, and tactical mercs reroute from allowing a continual heal. Of course, you need to survive their blows, but if used skillfully, a cyber hunter can do well.
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