xxomegafaustxx -> RE: Broken credit earning system (11/9/2011 2:46:15)
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^Great question :D! I was hoping someone would address this issue. To answer you question: Simply (in my humble perspective) no because: 1) By decreasing credit enhancements, more users would play and the level of healthy competition would increase. Varium as I see it is discouraging alternative to premature users (who are not knowledgeable of the platform whatsoever), forcing them to buy their wins in order to remain competitive. 2) Balancing the weaponry so that purchasing varium and also promo packages are sustainable and as effective as future seasonal promos. This makes purchasing varium much more credible. 3) Finally from cumulative effects as seen by 1 and 2, a larger player base would result = a larger likelihood for a larger number people within the sample to procure more varium and a greater amount of users to enter the pvp experience = plausibly more revenue for the ED team. *This is why ED's player population has never exceeded a full capacity of servers. Even after beta, gamma and delta advancements, the number of players still hasn't accumulated over the years. This is evidence that the community is not developing as this may be in regards to; a) New players are either discouraged since they have to pay in order to compete against higher tier members (as they ascend higher and higher in levels), and must make a voluntary commitment to purchase varium in order to remain competitive (in terms of outdated weaponry, enhancing weaponry, etc). Only few can commit to such expenses. b) Veteran varium users who have been in the roast for a very long time easily crush new nonvar players = this has resulted into some either retiring, quitting, resigning and taking long absences from the game as there exist no monetary challenge. ED must consider both spectrums of the community, both the nonvar + vars. Similar to an ecology of organisms that coexist; The bird and the worm analogy. c) Veteran nonvarium users who have seen the ups and downs in the imbalance = some quitting the game = some adopting varium (go to point b)) ED must look into the long term not short term causes. Of course they're getting money right now, but in the long term this has translated into reversal evolution of the game's development. Simply, consider this analogy: A farmer has a coup of chickens and must sell the eggs produced by the chickens to generate revenue. Some of these chickens are special chickens (hence are golden chickens), and produce golden eggs that are sold at a much greater price than the regular eggs from the regulars (hence regular chickens) in the coup. Uniquely, regular chickens have a chance to become golden chickens and produce golden eggs. Either way, the farmer is happy to sell both the eggs to the farmer's market to make a living. However the farmer in this story while minding his own business is confronted unfortunately by a trader who wishes to trade golden eggs for all the farmer's chicken. Pondering deeply, he contemplates on whether the exchange is a good or bad one. Should the farmer do so? This simple parable above illustrates the need to rationalize ahead in the future; to gauge wisely on resources and use them to their maximum potential. One should never disregard the fact that the golden chicken should be valued much more than the regular chicken, rather both must be accounted for in the equation for exchange. 1) If he doesn't decide to sell the chickens, he'll have: More chickens = greater chance of chickens become golden chickens = more golden eggs= greater revenue for the farmer 2) If he does decide to sell the chickens, he'll have: Golden eggs = fixated amount of profit = less revenue for the farmer. The reality is that the dev's are the farmers, the chickens are the new players of ED and the golden chickens are those that have varium. ED's much too worried about the "golden eggs" instead of the "golden chickens". It should be the other way around; "golden chickens + regular chickens" more valued than the golden egg. ED's looking into the short term and not long term: considerably, one should look into the plausible chance and potential that of the regular chicken. Therefore, as stated above (decreasing enhancements, more reasonable varium pricing and packaging and balance of weaponry power and effectiveness) = more users to join the PvP interface = more revenue for the ED team. One only needs to understand the simple necessity that the amount of players within the game has a pronounced effect on the game's performance and success as a marketing entertainment industry. We are why the game exist in the first place.
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