AQWPlayer -> Tech Mage Adjustments (11/8/2011 21:05:06)
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It is clear that the testers don't read, or at least take any ideas, from the balance thread, so I decided to post it here instead. I am here to talk about Tech Mages, as the title suggests. As everyone knows, Tech Mages are UPed (there are other UP classes too, but this thread is about TMs). Whenever I go into a 1vs1 battle, the enemy is a full varium TLM. Whenever I get into a 2vs2 battle, my partner is a newb with no armor and weak weapons and the enemies are two level 33 full variums and it is almost guaranteed that they will go for me first. Even in the NPC field, our specialty, I am at a disadvantage despite being 4 levels above. So I will offer some solutions to this, in hope that the devs will read it: -Improve Assimilation so that it starts at 3 energy taken and increases by 3 every level, ending with 30 energy taken at max. -Return Field Medic cooldown to 3 and/or make it improve with support again, but improving at a slower rate. -Buff SuperCharge. Give it extra damage and/or more health steal and/or more resistance ignore. -Revamp the skill tree (DeathGuard's idea) -Buff all caster skills, making them usable even at level 1 OR reduce the energy requirements.
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