Tech Mage Adjustments (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


AQWPlayer -> Tech Mage Adjustments (11/8/2011 21:05:06)

It is clear that the testers don't read, or at least take any ideas, from the balance thread, so I decided to post it here instead. I am here to talk about Tech Mages, as the title suggests. As everyone knows, Tech Mages are UPed (there are other UP classes too, but this thread is about TMs). Whenever I go into a 1vs1 battle, the enemy is a full varium TLM. Whenever I get into a 2vs2 battle, my partner is a newb with no armor and weak weapons and the enemies are two level 33 full variums and it is almost guaranteed that they will go for me first. Even in the NPC field, our specialty, I am at a disadvantage despite being 4 levels above. So I will offer some solutions to this, in hope that the devs will read it:
-Improve Assimilation so that it starts at 3 energy taken and increases by 3 every level, ending with 30 energy taken at max.
-Return Field Medic cooldown to 3 and/or make it improve with support again, but improving at a slower rate.
-Buff SuperCharge. Give it extra damage and/or more health steal and/or more resistance ignore.
-Revamp the skill tree (DeathGuard's idea)
-Buff all caster skills, making them usable even at level 1 OR reduce the energy requirements.




Algorithm -> RE: Tech Mage Adjustments (11/8/2011 21:08:04)

Assimilate needs a buff, I have said it countless times.
JZaanu has said it before as well.




AQWPlayer -> RE: Tech Mage Adjustments (11/8/2011 21:11:24)

@Algorithm
Ikr. TMs really need a buff before NightWraith's Bday stuff comes. What's the point of releasing a bunch of items when only specific classes can get it? (Specific class, AKA TLM)




DeathGuard -> RE: Tech Mage Adjustments (11/8/2011 21:24:42)

@AQWPlayer: I hope they hear you, we are not uped, but we are not balanced, also what about the stupid glitch that technician lasts 1 or 2 more turns for tlms, that's ridiculous, they can't screw up tech mage class.




ngshuyi94 -> RE: Tech Mage Adjustments (11/8/2011 21:25:45)

TM dont need a buff, its TLMs thats OPed and need a nerf. Besides, assimilation has already been improved not long ago if im not wrong, 5 energy at lv 1. But i must admit that thats abit little.

But TMs are definitely not UPed.




DeathGuard -> RE: Tech Mage Adjustments (11/8/2011 21:28:55)

^
quote:

we are not uped, but we are not balanced




ngshuyi94 -> RE: Tech Mage Adjustments (11/8/2011 21:35:26)

^ Yeap, ik. We posted almost at the same time, lol. I didnty c ur post b4 i write mine. [;)]




AQWPlayer -> RE: Tech Mage Adjustments (11/8/2011 21:36:48)

@ngshuyi
Even though TLMs are OP, it doesn't mean we don't need a buff. As I said, TMs' specialty is NPC. If I fail even in that field, then it means something's wrong, and it's probably time for a buff.
P.S. I may be a noob, but my build and strategy are not.




ngshuyi94 -> RE: Tech Mage Adjustments (11/8/2011 21:44:02)

^ Who says ur a noob, ur good and fine. Only those who call others a noob are the real noobs.

On-topic: Maybe after the FM nerf TM were seriously affected, since b4 that 1 of their best build is support. Idk, im not a TM so i cannot judge. Im just stating my opinion. [:)]




Algorithm -> RE: Tech Mage Adjustments (11/8/2011 21:47:24)

So Assimilate is not UPed compared to a Tactical Mercenaries Atom Smasher and a BH's EMP? Explain your reasoning please.

I'm not trying to say the skill is weak, it's great if used right but compared to other energy stealing skills it's garbage to be quite honest all I want is a two turn cool down on that skill.

And why should one have to dump so many skill points in that skill before it becomes handy? Most players that are Mercenaries use a level 1 in their AS and it works likes a charm.




DunkThatOreo -> RE: Tech Mage Adjustments (11/8/2011 21:48:29)

when comicalbiker changed to mage he made a awesome build where I could barely put a dent in him
so i don't think they are underpowered.




AQWPlayer -> RE: Tech Mage Adjustments (11/8/2011 21:50:12)

@ngshuyi
I often call Snork a noob :P
I gotta admit support was the best build and possibly OP against hunters who needed high dmg to regain loads of health, but it was just about the only good build we had left. Now...nobody can just tell us to evolve or die, since it is not our fault, or more like the devs fault for undermining TMs.




ngshuyi94 -> RE: Tech Mage Adjustments (11/8/2011 21:54:49)

quote:

Besides, assimilation has already been improved not long ago if im not wrong, 5 energy at lv 1. But i must admit that thats abit little.


Did i say that assimilation is good? I said that it isnt as good as the other skills. Read properly please.




ND Mallet -> RE: Tech Mage Adjustments (11/8/2011 21:57:49)

@AQWplayer Before I changed to BM I was a TM for a long time. I managed a Str build and an Overload build, both with good win ratios. The only reason why mages seem UPd is because people like you play the class and expect every build they make to be 90% ratio. That's not going to happen without a little thought and strategy. There are tons of successful mages out there like Xendran and JZaanu. The only posts they make about balance is Xendran posting about TLMs or JZaanu saying that Assimilation needs buffed. They never state that TM as a whole is UPd. I'm far from as good as JZ and even farther behind Xendran and I find that TM is okay in balance terms.




Algorithm -> RE: Tech Mage Adjustments (11/8/2011 22:04:12)

You said Tech Mages don't need a buff lol, I can read. If Assimilate were to get buffed, it'd be the same as saying Tech Mages got buffed. Why that is? Because Assimilate is one of the Tech Mage's 12 skills lolz.




ngshuyi94 -> RE: Tech Mage Adjustments (11/8/2011 22:11:05)

^ Indeed they dont need a buff, they just need to be balanced. I nv ever said that TM needs a buff, i just say the effectiveness of assimilation is limited.




DeathGuard -> RE: Tech Mage Adjustments (11/8/2011 22:12:23)

quote:

-Improve Assimilation so that it starts at 3 energy taken and increases by 3 every level, ending with 30 energy taken at max.
-Return Field Medic cooldown to 3 and/or make it improve with support again, but improving at a slower rate.
-Buff SuperCharge. Give it extra damage and/or more health steal and/or more resistance ignore.
-Revamp the skill tree (DeathGuard's idea)
-Buff all caster skills, making them usable even at level 1 OR reduce the energy requirements.

Why Improve assimilation, compared to EMP Grenade that at lvl 1 takes 24 or more energy as atom smasher takes some energy around 20, assimilate takes 3 and with the damage it inflicts it returns the foe energy ( reroute), assimilate should not give energy back even if it has an energy rerouter, since what's the point in using it?
Buff Supercharge: Why? Because is the weakest of all the ultimate skills, massacre and surgical strike's effect overpass supercharge's one, deleting half's rage bar from foe or improving with strength and giving almost half of the hp back, that's quite op in contrast to supercharge.
Revamp Skill Tree: I will be sincere, it is crap, we don't got so much creativity on the skill tree, our skill tree is so complex and how can we do a creative build with a complex tree, there are few skill trees that work but some can't figure out those.




Algorithm -> RE: Tech Mage Adjustments (11/8/2011 22:15:32)

I wonder if this thread is gonna get locked, like all those other TM threads...
Point is they need some adjustments.




AQWPlayer -> RE: Tech Mage Adjustments (11/8/2011 22:15:36)

@ND Mallet
quote:

@AQWplayer Before I changed to BM I was a TM for a long time. I managed a Str build and an Overload build, both with good win ratios. The only reason why mages seem UPd is because people like you play the class and expect every build they make to be 90% ratio. That's not going to happen without a little thought and strategy. There are tons of successful mages out there like Xendran and JZaanu. The only posts they make about balance is Xendran posting about TLMs or JZaanu saying that Assimilation needs buffed. They never state that TM as a whole is UPd. I'm far from as good as JZ and even farther behind Xendran and I find that TM is okay in balance terms.

People like me expect every build to have a 90% ratio? At what time, if ever, have I said so? Also, I see you have never considered that the gap between non vars and vars is the greatest between TMs when you compare it to other classes (or at least the base classes). TM is only balanced IF and only if you are an epic pro with full varium with best equipment and full enhancements. If you are non varium, there is no chance to have a 50%+ win rate in normal battles unless you are fully enhanced and have tons of experience.




ND Mallet -> RE: Tech Mage Adjustments (11/8/2011 22:47:47)

I play quite often on my mage alt with no varium and I do fine except against Str TLMs or TLMs in general. I usually have a 5 level disadvantage against them anyways. The gap between varium and non varium is greatest for BHs, not TMs. BHs have no claws that compare to the stat boosts of Caden's Wrath or Mjolnir.




xxomegafaustxx -> RE: Tech Mage Adjustments (11/8/2011 22:50:50)

I would be content on seeing some sort of buff in supercharge, other than that I believe that revamping the skill tree is not necessary.




Emptiness -> RE: Tech Mage Adjustments (11/8/2011 22:58:29)

Tm is not uped it's actually a fairly balanced class though I do agree that some parts could use improvement. Tm requires lots of strategy which I think every class should need, I developed a build not long ago which won against strength tlms quite easily. Though I do find that assimilation and super charge are in need of a buff. Atom smash is in need of balance and so are stun skills, such as maul which usually result in a one turn advantage and a loss. Maybe you should still be able to block and deflect, at one maul is already devastating, overload and stun grenade should be as effective at lvl one or at least have an extra special effect, if not then maul should be nerfed as a loss from one simple stun is not fair when it relies on luck.




BlueKatz -> RE: Tech Mage Adjustments (11/8/2011 23:11:44)

quote:

The only reason why mages seem UPd is because people like you play the class and expect every build they make to be 90% ratio.


Lol... anyone can "expect" that if they play any other classes but TM and possibly Mer

Anyways here are some of my thought about your suggestion:
1/ Assimilation: Ok ok your suggestion about Assimilation is really OP. Very very OP actually.
Here's how to make it good without breaking it:
a. Make it steal MP equal to amount of MP it damage. I'm tired of such silly design. It sounds great at first, but in fact it's silly peopel are just rank it to 7 and get 0.5 round up MP. Just let us destroy 7 MP and get 7 MP back. SO MUCH BETTER
b. Make it either Unblockable, or blockable but the effect still apply. Really, this is so dumb when it get blocked and your strategy totally screwed

2/ Idk about FM I don't really think it's necessary

3/ SC can get a small buff, best would be better life steal

4/ Skill tree change. I would love the see DA switch place with Multi. SO MUCH EASIER BUILD

5/ I agree about Caster skill.




xxomegafaustxx -> RE: Tech Mage Adjustments (11/9/2011 0:17:58)

^1.) I think assimilation is fine where it stands. Perhaps

2.) FM is nerfed on all classes and I agree with you, its pretty tangential to what we're discussing.

3.) SC should get a considerable buff. If you think about it for BMs and Mercs;

a.) Masscre does damage plus the additional ignore defence and a nice life steal (bloodlust).
b.) Surgical strike does damage plus life steal as well as a neat 1/2 rage bar. Great for high support builds that can rage really fast.
c.) Supercharge does damage, a small ignore defence and a sufficient life steal. Not as good as massacre as BH's have bloodlust and is underpowered in comparison to SS.

4.) I don't see how changing DA with Multi will see a change, it's just one additional skill point?

5.) Castor builds are underpowered and I also agree that it needs some buff.




Bjswimmer -> RE: Tech Mage Adjustments (11/9/2011 1:04:24)

It seems to me that TM is the only balanced class and the other classes are just unbalanced lol, which makes it seem like TM is UPed




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375