Remorse -> Requiremnts are being abused! (11/9/2011 8:53:24)
|
Personally I think requiremnts are the worst kind of balance adjustment. They are slowly ruining the game in the long run.. Just you wait soon their will be nothing left but focus builds all because of the pointless requiremnts. Requiremnts are often used in this game as a last resort or as a asurance that they are trying to fix balance but guess what, it's making it worse. More to the point when have requirments ever fixed it's intended problem?? Can anyone think of a time when requirments have actully solved or eased the problem they were made to fix?? I know I cannot, past events show that requiremnts didnt stop str BH and requiremnts didnt stop TLMs and that they will continue to FAIL except for the fact of making an anoyance an restricting creativity. WHY OH WHY DO THEY CONTINUE TO PLACE REQUIREMNTS ON TLMS. I am almost feeling sorry for the class, soon everyone of their skills will have requirments almost pratically forcing them to SPAM enhacements which the devs often assure us arnt always needed. WHY I simply dont understand how requirements can help make TLMs balanced when it is not just one thing that makes them oped. Thier str Build is not the only thing taking advantage of their skill tree, every build is. It's their skill tree that is the probelm and adding pointless requiremnts will do almost nothing except ruin the future of this game this i can assure you. You know what the way the balance has been approached towards TLMs has made me want to defend them. I actully understand why now the TLMs are mad they must being think wow I would much rather 1 proper change then a million anyoing requiremnts and I dont balme them. If it were me I would Remove all requiremnts and attack the problems within balance head on rather then attacking it braudly. EG. switch hyrbid for Defence matrx but as a compromise remove all their requiremnts and make frenzy a sword/club skill. Why is it that builds are forced to become balanced? I know that the thing I often enjoyed about the game was making wacking spamming builds an creative builds. If spamming is becoming a problem fix the problem not the whole art. eg. spamming support led to oped heals so support improving heal was removed (brillaint way of solving the problem rather then trying to forse us to be balanced follow this example) If spamming strength becomes a problem look at why it is that it is such a probelm. Pherhaps its the combination of first shot stuns? in which case add a warm up to maul. Pherhaps it is the frquent rages strength abusers obatin in which case lower rage build up for str spammers. These are just little example of what should be done when encountering problems not destrying creativity. What do you guys think? Do you think requiremnts are pointless? if not why not? Also do you think that they are abusing requiremnts if not why not discuss. Here is the reasoning of another froum member called razackie which I completely agree with. quote:
Fact is, the requirements are little more than an annoyance for players packed with Varium, buying every weapon and armour and enhancing it so that they can still have a 5 focus build and have over 100 of whichever stat they like. Sure, non-variums can buy enhancements too, but spending 100k+ credits just to get 1 weapons fully enhanced seems like too much of an ask, only completely dedicated non-varium players can afford such an insane price. Once they've managed to get those 100k credits after at least 1000 2v2s or double the amount of 1v1s, I'm sure they'd have lost interest. Basically, the stat inflation issue is contributing more to the requirements than anything else, not the skill trees in my opinion. However, not much can be done to sort that or the balance between Variums and non-Variums, besides perhaps lowering the price of Credit enhancements. Creativity is probably the most enjoyable aspect of the game, and I doubt the game will withhold any of that creative aspect if it continues down this path. Requirements ARE necessary, otherwise it would just lead to excessive spam of Strength / Support... Perhaps they need to be tweaked as to actually hinder these spam builds more rather than just force people into using 5 Focus builds and just compensate by amassing enhancements. I suppose from a business point of view, it will make money on the short term, but on the long term the balance issues will break the game entirely and make it more difficult to fix. Perhaps bots could be used for the sole purpose of debuffs. Perhaps debuffs could lower focus if it makes the stat go below 45 instead of having a fixed value of focus (for example if strength was at 60 (including enhancements) and the rest were at 45, if an intimidate of 16 was applied, the focus would be reduced to 4 instead of 5). Perhaps the values for Agility could be changed to encourage creativity instead of a completely linear path to spam of support / strength and/or 5 focus, that would lead to a game that requires a lot more strategy and thought as it used to, rather than just on gear and amount of points one can put into strength whilst having moderate defenses. As it stands, the game isn't completely devoid of creativity, I can do well enough using a support / dex hybrid build with 139 hp as a BH. My non-varium level 32 BH has a 64.5% win ratio in 2v2 and it is improving, I can still win in 1v1 against Variums if I concentrate on what I'm doing and plan my moves and study strategies, but if the game continues down the path as it is it, it will be a completely linear game with no space for high level non-Variums or in fact, no space for any class besides Tactical Mercs and what Shaniqua once said, 'Evolve or die' will apply more than ever. The devs need to do something about this otherwise the game will continue to go downhill until it hits a brick wall.
|
|
|
|