RE: Mission items and inventory slots (Full Version)

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Dax -> RE: Mission items and inventory slots (11/12/2011 14:28:51)

The temporary item inventory mentioned above makes the most sense to me. Even item stacking takes some inventory space, and I usually have my inventory capped out. Selling rares to complete missions is definitely a turn-off which makes me think twice before completing missions. As it would be a new feature, and because the coding does not transfer across the games the coding change would likely be significant. However I think it is the best solution.




drinde -> RE: Mission items and inventory slots (11/12/2011 20:08:10)

Erm. Would the Items vanish in a Temporary Inventory? And would it store Boosts too, since they can be classified as miscellanous.




DeathGuard -> RE: Mission items and inventory slots (11/12/2011 20:14:10)

I sold many Bio Hazard Husks and I don't even have treasure hunter achievement and Im not complaining, then why would you? It was your decision as mine, Devs have no fault on it. Stop complaining about selling rares, just kept patient and wait for the temporary bag to come.




B9000 -> RE: Mission items and inventory slots (11/14/2011 17:53:30)

@deathguard

I didn't make this thread to complain, but to start a conversation and hopefully get this issue resolved. We have been fairly patient, the first mission items came out on 4/29/2011, I think 6.5 months is a fair amount of time to address the issue.




DeathGuard -> RE: Mission items and inventory slots (11/14/2011 17:55:01)

B9000 it was not directed in no way to you, but the other posts, that were complaining. Also, Im taking in mind that many people like me who sold some rares aren't complaining like little kids like them, also to finish the mission isn't that great..




veneeria -> RE: Mission items and inventory slots (11/14/2011 18:17:50)

What digital x said and stalking items.
Not sure if i am asking much though.




nico0las -> RE: Mission items and inventory slots (11/15/2011 19:24:29)

I could definitely use some space.
Having only 20 bag slots, and 8 unsellables, and every item being rare, I have a problem.
I can't even manage 5 items, let alone 11.
How about the founders get free bag slots for Christmas? :D

To make a comparison we can probably all understand, that's like making "Juggernaut Items of Nulgath"
from AQW the only member mission in the game. Sweet rewards, but you need to pay to get them.




DeathGuard -> RE: Mission items and inventory slots (11/15/2011 19:30:33)

@Nico0las: Don't start a riot about founders getting peaks..
Also about juggeranut items of nulgath, I got two items from it and took me a while, also a member, you mean a varium mission, wont worth it, membership has a limit to expire, varium is a currency, it does not has sense.




gangster a -> RE: Mission items and inventory slots (11/16/2011 13:39:11)

yeh actually i was wondering about this but i think a seprate temporary inventory will help people a lot




SouL Prisoner -> RE: Mission items and inventory slots (11/17/2011 5:46:15)

i got a nice ideaS !! to solve this

1st one !!! mission items should not be counted towards ur inventory .
2nd... if u hve to buy more 1 one then make it lyk this>>> example : hank cakes X 11 .. so in 1 it self they juzz multiply ... that should be OK i guess . [8|]





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