ArchMagus Orodalf -> RE: Armors (3/1/2012 15:45:24)
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Nightmare Wyvern Rider Level: 10 Power Level: 44, Mastercrafted MP Level: 35 Price: 660 Z-Tokens; 462 Z-Tokens (Discounted) Sellback: 594 Z-Tokens; 415 Z-Tokens (Discounted) for the first 48 hours; then 330 Z-Tokens; 231 Z-Tokens (Discounted) Location: Limited Time Items Shop! Element: Darkness COMBAT DEFENCE Melee: 36 Ranged: 32 Magic: 34 ELEMENTAL MODIFIERS Fire: 99% Water: 85% Wind: 81% Ice: 94% Earth: 84% Energy: 90% Light: 105% Darkness: 76% ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: 232% Base, Random and 390% Stats BTH: +5% plus Stats SKILL: Poison Sting Hits: 2 Type: Melee Element: Darkness Damage: 232% Base, Random and 390% Stats, 116% Base, Random and 195% Stats BTH: +5% plus Stats Cost: 81 SP Effect: If the second hit connects, it attempts* to Poison the monster for 10 rounds** (Level 44, Power 0.5). This is a special Poison that heals the Player Character for the damage done by the Poison at the same time the Poison damage hits the Enemy. The Enemy receives +0 to its save. NOTE: This is treated as a normal player attack. Or, if the monster is already Poisoned, then you can enhance the Poison. This only works if the current Poison's level is greater than or equal to the new Poison's level. In this case, the monster takes a (What it took on its last poison save) -5 penalty to its save. If it fails the save, then calculate the new poison's power by the following algorithm: 1) Total up the total effective damage to be dealt by the poison, plus an "over time" bonus: Q = [Current Poison Power]*[Current Poison Duration]*(1 + ([Current Poison's Original Duration] - [Current Poison Duration])/100) 2) New Power = Q/[Current Poison Duration]/2 + (50 + [Total Save Bonus from the Save])*10/[Current Poison Duration]/2 It then "re-starts" the poison, so that the "over time" bonuses and the original duration reset. If the monster is already Poisoned from another source, at a higher level than the armor, then none of these effects apply****. Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to the Poison*****. Level: 44 vs MonsterLevel Major: 105 vs MonsterSTR Minor: YourLUK vs MonsterLUK *Your opponent has resisted the poison. **The potent poison of the Wyvern takes effect! ***The Wyvern's toxin enhances the virulence of the poison in opponent's system! ****The poison in the opponent's system is too powerful to have its virulence enhanced! *****Your opponent is immune to the poison! DESCRIPTION You've managed to tame a legendary Nightmare Wyvern, powerful Darkovia variants of Wyvern that have incredible Darkness resistances, boosted defenses, and whose mystic venom heals you while damaging your foe! [image]http://img718.imageshack.us/img718/8002/nightmarewyvernrider.png[/image] Correction thanks to Dragoon23. Nightmare Wyvern Rider Level: 30 Power Level: 54 MP Level: 48 Price: 1155 Z-Tokens; 809 Z-Tokens (Discounted) Sellback: 1039 Z-Tokens; 728 Z-Tokens (Discounted) for the first 48 hours, then 577 Z-Tokens; 404 Z-Tokens (Discounted) Location: Limited Time Items Shop! Element: Darkness COMBAT DEFENCE Melee: 39 Ranged: 35 Magic: 37 ELEMENTAL MODIFIERS Fire: 98% Water: 83% Wind: 78% Ice: 92% Earth: 81% Energy: 88% Light: 104% Darkness: 71% ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: 262% Base, Random and 456% Stats BTH: +6% plus Stats SKILL: Poison Sting Hits: 2 Type: Melee Element: Darkness Damage: 262% Base, Random and 456% Stats, 131% Base, Random and 228% Stats BTH: +6% plus Stats Cost: 102 SP Effect: If the second hit connects, it attempts* to Poison the monster for 10 rounds** (Level 44, Power 0.5). This is a special Poison that heals the Player Character for the damage done by the Poison at the same time the Poison damage hits the Enemy. The Enemy receives +0 to its save. NOTE: This is treated as a normal player attack. Or, if the monster is already Poisoned, then you can enhance the Poison. This only works if the current Poison's level is greater than or equal to the new Poison's level. In this case, the monster takes a (What it took on its last poison save) -5 penalty to its save. If it fails the save, then calculate the new poison's power by the following algorithm: 1) Total up the total effective damage to be dealt by the poison, plus an "over time" bonus: Q = [Current Poison Power]*[Current Poison Duration]*(1 + ([Current Poison's Original Duration] - [Current Poison Duration])/100) 2) New Power = Q/[Current Poison Duration]/2 + (50 + [Total Save Bonus from the Save])*10/[Current Poison Duration]/2 It then "re-starts" the poison, so that the "over time" bonuses and the original duration reset. If the monster is already Poisoned from another source, at a higher level than the armor, then none of these effects apply****. Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to the Poison*****. Level: 54 vs MonsterLevel Major: 125 vs MonsterSTR Minor: YourLUK vs MonsterLUK *Your opponent has resisted the poison. **The potent poison of the Wyvern takes effect! ***The Wyvern's toxin enhances the virulence of the poison in opponent's system! ****The poison in the opponent's system is too powerful to have its virulence enhanced! *****Your opponent is immune to the poison! DESCRIPTION You've managed to tame a legendary Nightmare Wyvern, powerful Darkovia variants of Wyvern that have incredible Darkness resistances, boosted defenses, and whose mystic venom heals you while damaging your foe! [image]http://img718.imageshack.us/img718/8002/nightmarewyvernrider.png[/image] Correction thanks to Dragoon23. [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Nightmare Wyvern Rider Level: 50 Power Level: 54 MP Level: 53 Price: 28380 Gold; 19866 Gold (Discounted) Sellback: 14190 Gold; 9933 Gold (Discounted) Location: Limited Time Items Shop! Element: Darkness COMBAT DEFENCE Melee: 39 Ranged: 35 Magic: 37 ELEMENTAL MODIFIERS Fire: 98% Water: 83% Wind: 78% Ice: 92% Earth: 81% Energy: 88% Light: 104% Darkness: 71% ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: 262% Base, Random and 456% Stats BTH: +6% plus Stats SKILL: Poison Sting Hits: 2 Type: Melee Element: Darkness Damage: 262% Base, Random and 456% Stats, 131% Base, Random and 228% Stats BTH: +6% plus Stats Cost: 112 SP Effect: If the second hit connects, it attempts* to Poison the monster for 10 rounds** (Level 54, Power 0.5). This is a special Poison that heals the Player Character for the damage done by the Poison at the same time the Poison damage hits the Enemy. The Enemy receives +0 to its save. NOTE: This is treated as a normal player attack. Or, if the monster is already Poisoned, then you can enhance the Poison. This only works if the current Poison's level is greater than or equal to the new Poison's level. In this case, the monster takes a (What it took on its last poison save) -5 penalty to its save. If it fails the save, then calculate the new poison's power by the following algorithm: 1) Total up the total effective damage to be dealt by the poison, plus an "over time" bonus: Q = [Current Poison Power]*[Current Poison Duration]*(1 + ([Current Poison's Original Duration] - [Current Poison Duration])/100) 2) New Power = Q/[Current Poison Duration]/2 + (50 + [Total Save Bonus from the Save])*10/[Current Poison Duration]/2 It then "re-starts" the poison, so that the "over time" bonuses and the original duration reset. If the monster is already Poisoned from another source, at a higher level than the armor, then none of these effects apply****. Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to the Poison*****. Level: 54 vs MonsterLevel Major: 125 vs MonsterSTR Minor: YourLUK vs MonsterLUK *Your opponent has resisted the poison. **The potent poison of the Wyvern takes effect! ***The Wyvern's toxin enhances the virulence of the poison in opponent's system! ****The poison in the opponent's system is too powerful to have its virulence enhanced! *****Your opponent is immune to the poison! DESCRIPTION You've managed to tame a legendary Nightmare Wyvern, powerful Darkovia variants of Wyvern that have incredible Darkness resistances, boosted defenses, and whose mystic venom heals you while damaging your foe! (Guardian Only) [image]http://img718.imageshack.us/img718/8002/nightmarewyvernrider.png[/image] Correction thanks to Dragoon23. Nightmare Wyvern Rider Level: 70 Power Level: 81 MP Level: 78 Price: 4620 Z-Tokens; 3234 Z-Tokens (Discounted) Sellback: 4158 Z-Tokens; 2910 Z-Tokens (Discounted) for the first 48 hours; then 2310 Z-Tokens; 1617 Z-Tokens (Discounted) Location: Limited Time Items Shop! Element: Darkness COMBAT DEFENCE Melee: 43 Ranged: 39 Magic: 41 ELEMENTAL MODIFIERS Fire: 98% Water: 81% Wind: 73% Ice: 90% Earth: 77% Energy: 86% Light: 104% Darkness: 59% ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: 343% Base, Random and 635% Stats BTH: +10% plus Stats SKILL: Poison Sting Hits: 2 Type: Melee Element: Darkness Damage: 343% Base, Random and 635% Stats, 171.5% Base, Random and 317.5% Stats BTH: +10% plus Stats Cost: 141 SP Effect: If the second hit connects, it attempts* to Poison the monster for 10 rounds** (Level 81, Power 0.5). This is a special Poison that heals the Player Character for the damage done by the Poison at the same time the Poison damage hits the Enemy. The Enemy receives +0 to its save. NOTE: This is treated as a normal player attack. Or, if the monster is already Poisoned, then you can enhance the Poison. This only works if the current Poison's level is greater than or equal to the new Poison's level. In this case, the monster takes a (What it took on its last poison save) -5 penalty to its save. If it fails the save, then calculate the new poison's power by the following algorithm: 1) Total up the total effective damage to be dealt by the poison, plus an "over time" bonus: Q = [Current Poison Power]*[Current Poison Duration]*(1 + ([Current Poison's Original Duration] - [Current Poison Duration])/100) 2) New Power = Q/[Current Poison Duration]/2 + (50 + [Total Save Bonus from the Save])*10/[Current Poison Duration]/2 It then "re-starts" the poison, so that the "over time" bonuses and the original duration reset. If the monster is already Poisoned from another source, at a higher level than the armor, then none of these effects apply****. Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to the Poison*****. Level: 81 vs MonsterLevel Major: 185 vs MonsterSTR Minor: YourLUK vs MonsterLUK *Your opponent has resisted the poison. **The potent poison of the Wyvern takes effect! ***The Wyvern's toxin enhances the virulence of the poison in opponent's system! ****The poison in the opponent's system is too powerful to have its virulence enhanced! *****Your opponent is immune to the poison! DESCRIPTION You've managed to tame a legendary Nightmare Wyvern, powerful Darkovia variants of Wyvern that have incredible Darkness resistances, boosted defenses, and whose mystic venom heals you while damaging your foe! [image]http://img718.imageshack.us/img718/8002/nightmarewyvernrider.png[/image] Correction thanks to Dragoon23. Nightmare Wyvern Rider Level: 90 Power Level: 100 MP Level: 97 Price: 8140 Z-Tokens; 5698 Z-Tokens (Discounted) Sellback: 7326 Z-Tokens; 5128 Z-Tokens (Discounted) for the first 48 hours; then 4070 Z-Tokens; 2849 Z-Tokens (Discounted) Location: Limited Time Items Shop! Element: Darkness COMBAT DEFENCE Melee: 47 Ranged: 43 Magic: 45 ELEMENTAL MODIFIERS Fire: 97% Water: 80% Wind: 73% Ice: 89% Earth: 76% Energy: 85% Light: 102% Darkness: 52% ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: 400% Base, Random and 760% Stats BTH: +12% plus Stats SKILL: Poison Sting Hits: 2 Type: Melee Element: Darkness Damage: 400% Base, Random and 760% Stats, 200% Base, Random and 380% Stats BTH: +12% plus Stats Cost: 152 SP Effect: If the second hit connects, it attempts* to Poison the monster for 10 rounds** (Level 100, Power 0.5). This is a special Poison that heals the Player Character for the damage done by the Poison at the same time the Poison damage hits the Enemy. The Enemy receives +0 to its save. NOTE: This is treated as a normal player attack. Or, if the monster is already Poisoned, then you can enhance the Poison. This only works if the current Poison's level is greater than or equal to the new Poison's level. In this case, the monster takes a (What it took on its last poison save) -5 penalty to its save. If it fails the save, then calculate the new poison's power by the following algorithm: 1) Total up the total effective damage to be dealt by the poison, plus an "over time" bonus: Q = [Current Poison Power]*[Current Poison Duration]*(1 + ([Current Poison's Original Duration] - [Current Poison Duration])/100) 2) New Power = Q/[Current Poison Duration]/2 + (50 + [Total Save Bonus from the Save])*10/[Current Poison Duration]/2 It then "re-starts" the poison, so that the "over time" bonuses and the original duration reset. If the monster is already Poisoned from another source, at a higher level than the armor, then none of these effects apply****. Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to the Poison*****. Level: 100 vs MonsterLevel Major: 200 vs MonsterSTR Minor: YourLUK vs MonsterLUK *Your opponent has resisted the poison. **The potent poison of the Wyvern takes effect! ***The Wyvern's toxin enhances the virulence of the poison in opponent's system! ****The poison in the opponent's system is too powerful to have its virulence enhanced! *****Your opponent is immune to the poison! DESCRIPTION You've managed to tame a legendary Nightmare Wyvern, powerful Darkovia variants of Wyvern that have incredible Darkness resistances, boosted defenses, and whose mystic venom heals you while damaging your foe! [image]http://img718.imageshack.us/img718/8002/nightmarewyvernrider.png[/image] Correction thanks to Dragoon23. [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Nightmare Wyvern Rider Level: 110 Power Level: 113 MP Level: 112 Price: 1060290 Gold; 742203 Gold (Discounted) Sellback: 530145 Gold; 371101 Gold (Discounted) Location: Limited Time Items Shop! Element: Darkness COMBAT DEFENCE Melee: 49 Ranged: 45 Magic: 47 ELEMENTAL MODIFIERS Fire: 97% Water: 79% Wind: 70% Ice: 89% Earth: 75% Energy: 84% Light: 102% Darkness: 48% ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: 439% Base, Random and 846% Stats BTH: +14% plus Stats SKILL: Poison Sting Hits: 2 Type: Melee Element: Darkness Damage: 439% Base, Random and 846% Stats, 219.5% Base, Random and 423% Stats BTH: +14% plus Stats Cost: 180 SP Effect: If the second hit connects, it attempts* to Poison the monster for 10 rounds** (Level 113, Power 0.5). This is a special Poison that heals the Player Character for the damage done by the Poison at the same time the Poison damage hits the Enemy. The Enemy receives +0 to its save. NOTE: This is treated as a normal player attack. Or, if the monster is already Poisoned, then you can enhance the Poison. This only works if the current Poison's level is greater than or equal to the new Poison's level. In this case, the monster takes a (What it took on its last poison save) -5 penalty to its save. If it fails the save, then calculate the new poison's power by the following algorithm: 1) Total up the total effective damage to be dealt by the poison, plus an "over time" bonus: Q = [Current Poison Power]*[Current Poison Duration]*(1 + ([Current Poison's Original Duration] - [Current Poison Duration])/100) 2) New Power = Q/[Current Poison Duration]/2 + (50 + [Total Save Bonus from the Save])*10/[Current Poison Duration]/2 It then "re-starts" the poison, so that the "over time" bonuses and the original duration reset. If the monster is already Poisoned from another source, at a higher level than the armor, then none of these effects apply****. Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to the Poison*****. Level: 113 vs MonsterLevel Major: 200 vs MonsterSTR Minor: YourLUK vs MonsterLUK *Your opponent has resisted the poison. **The potent poison of the Wyvern takes effect! ***The Wyvern's toxin enhances the virulence of the poison in opponent's system! ****The poison in the opponent's system is too powerful to have its virulence enhanced! *****Your opponent is immune to the poison! DESCRIPTION You've managed to tame a legendary Nightmare Wyvern, powerful Darkovia variants of Wyvern that have incredible Darkness resistances, boosted defenses, and whose mystic venom heals you while damaging your foe! [image]http://img718.imageshack.us/img718/8002/nightmarewyvernrider.png[/image] Correction thanks to Dragoon23. Nightmare Wyvern Rider Level: 130 Power Level: 140 MP Level: 137 Price: 12155 Z-Tokens; 8509 Z-Tokens (Discounted) Sellback: 10939 Z-Tokens; 7658 Z-Tokens (Discounted) for the first 48 hours; then 6077 Z-Tokens; 4254 Z-Tokens (Discounted) Location: Limited Time Items Shop! Element: Darkness COMBAT DEFENCE Melee: 53 Ranged: 49 Magic: 51 ELEMENTAL MODIFIERS Fire: 91% Water: 75% Wind: 62% Ice: 85% Earth: 70% Energy: 80% Light: 99% Darkness: 41% ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: 520% Base, Random and 1024% Stats BTH: +17% plus Stats SKILL: Poison Sting Hits: 2 Type: Melee Element: Darkness Damage: 520% Base, Random and 1024% Stats, 260% Base, Random and 512% Stats BTH: +17% plus Stats Cost: 234 SP Effect: If the second hit connects, it attempts* to Poison the monster for 10 rounds** (Level 140, Power 0.5). This is a special Poison that heals the Player Character for the damage done by the Poison at the same time the Poison damage hits the Enemy. The Enemy receives +0 to its save. NOTE: This is treated as a normal player attack. Or, if the monster is already Poisoned, then you can enhance the Poison. This only works if the current Poison's level is greater than or equal to the new Poison's level. In this case, the monster takes a (What it took on its last poison save) -5 penalty to its save. If it fails the save, then calculate the new poison's power by the following algorithm: 1) Total up the total effective damage to be dealt by the poison, plus an "over time" bonus: Q = [Current Poison Power]*[Current Poison Duration]*(1 + ([Current Poison's Original Duration] - [Current Poison Duration])/100) 2) New Power = Q/[Current Poison Duration]/2 + (50 + [Total Save Bonus from the Save])*10/[Current Poison Duration]/2 It then "re-starts" the poison, so that the "over time" bonuses and the original duration reset. If the monster is already Poisoned from another source, at a higher level than the armor, then none of these effects apply****. Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to the Poison*****. Level: 140 vs MonsterLevel Major: 200 vs MonsterSTR Minor: YourLUK vs MonsterLUK *Your opponent has resisted the poison. **The potent poison of the Wyvern takes effect! ***The Wyvern's toxin enhances the virulence of the poison in opponent's system! ****The poison in the opponent's system is too powerful to have its virulence enhanced! *****Your opponent is immune to the poison! DESCRIPTION You've managed to tame a legendary Nightmare Wyvern, powerful Darkovia variants of Wyvern that have incredible Darkness resistances, boosted defenses, and whose mystic venom heals you while damaging your foe! [image]http://img718.imageshack.us/img718/8002/nightmarewyvernrider.png[/image] Correction thanks to Dragoon23. Added, thanks! ~Koree
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