RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (Full Version)

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Autumms -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/23/2011 23:52:13)

Sigh another late release, not very surprised to say the least.




Jekyll -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/23/2011 23:57:33)

If this update is postponed, I just hope the devs will continue tomorrow and not wait til Saturday.




Retrosaur -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/23/2011 23:59:47)

Like I did last time, I probably predict this release coming out on Friday. It's no doubt that when they say "tonight", they mean "within the next week or month".




Practel -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 0:00:17)

Guys were still working hard... theres a bug in our way >_<




Retrosaur -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 0:01:44)

I understand you guys are hard at work, but it'd be nicer if you could be more upfront with your "delays". If there's a bug, take the time to fix it, but don't take too much time.

quote:

Still plan on releasing tonight.

Keyword is "plan" guys. "plan".




Laces -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 0:07:39)

Practel, is the bug the only thing left? Or does the Yeti still have to fixed?




ND Mallet -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 0:08:40)

@hyped They need to spend enough time on the bug to fix it or otherwise they wasted time on trying to fix it. It would be pointless to give something out that was obviously broken and only half fixed. Ask yourself if you would be happy if the bot didn't do anything like it was supposed to instead of waiting a few more hours or days so it would do what it's supposed to do. It does cost actual money so the Devs should take their time and release a working product.




Jekyll -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 0:08:52)

@Practel One bug left? Or just one of many left?




Autumms -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 0:19:45)

Now I remember one of the reasons why I rage quit my level 32 character [:(]. His silly comments aren't going to make the release faster but their gonna make him release his steam faster xD.




Xx. Christian .xX -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 0:19:46)

hmm this is so stupid in the computer for the whole day waiting for release good thing i quit ED (well i was waiting for aqw release to so i might be checking ED to)




xxomegafaustxx -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 0:21:51)

Yea, it would be real nice if the devs could be straight and consistent with us about update times but I guess patience is a virtue.




Autumms -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 0:27:37)

Currently playing MW3 while waiting for the release to come, not in any rush for the release to come now.




Lord Nub -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 0:43:18)

Uhhh hyped is correct regardless of any personal attacks placed on each other.

There is obviously issues with the team, not the game, and the priority should be placed in fixing it.

The yeti issue seems like a pretty obvious one.

Was it not realized before today? Did they get to work today and decide today was a great day to implement the new features instead of conducting the testing a little earlier to be prepared for release day?

This is the most plagued game I have ever seen and at some point someone who calls the shots needs to take a step back and think about what they are doing here.

Is this a business or a side project to have a little fun?




Ashari -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 0:43:51)

This thread is getting far out of control and the latest posts have shown little respect towards the staff and each other. The staff is still hard at work with this release, and it will be out tonight as soon as it's ready. The Yeti has a few bugs that are giving wonky cooldowns in 2v2 and Juggernaut that still need fixing.

Apologies for the delays, but that is no excuse for the recent behavior in this thread, so this is getting lock up.
This thread will be unlocked once the release is live. Do NOT make another thread.

Edit: Opened up the thread again. All the off topic posts have been removed.




edwardvulture -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 3:26:54)

Lolz the 11-11-11 stuff isn't removed




drinde -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 3:28:46)

Well, Yeti Good, Glitches Bad, Krampus Equipment Non-Existent.

What more can I say.




edwardvulture -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 3:30:22)

major bugs You can only smoke one time per game? wth

when you press buy yeti and not have varium it reads "1900 credits and baby yeti varium to purchase the #2" LOL




Rui. -> New Update 24.11.2011 .. total nightmare! (11/24/2011 3:39:38)

Well i been playing this game for over a year i have like 6 characters at level 30 to 33 but today i am really annoyed and feel its time to move on .. reasons why ..

No hope to play any other char other than mercenary.
mercs have hybrid armour .. reroute .. and a tech buff .. with frenzy .. total insanity
this was bearable .. but now u have this new robo that can disarm gun and aux .. great ?
do you people actually try fighting each other before releasing new updates?? or is the main server a test server?

how does a mage ever fight ? a 140 tech mage does 25 damage to a full varium merc .. ?? one energy drain and smoke = mage good game !!

do u want every one to just spend 10k varium and get the over powered delta maul and win games with 0 effort??

whatever,.. i am done ! everyone who playes a non merc character knopws what i am talking here ..

other bugs with this update!
defence matrix / plasma bolt are in cooldown after they are used once ..
fix shyt people !! this game is meant to be fun not annoyance!

bye i am done here !

Merged into the Design Notes thread. ~Ashari




Cinderella -> RE: New Update 24.11.2011 .. total nightmare! (11/24/2011 3:45:24)

@Rui- Titan just found the reason why the skills were going into cooldown and not coming out.

Also, the yeti's special can only be used once per battle.

In addition, the tactical mercenary class's skill tree is getting an overhaul- I'm not sure when because Titan has to do it, not me. We're also planning on buffing the mage skill tree.

I do fight in the live servers, and we do balance battles in the dev server.





Buffy A. Summers -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 3:49:04)

11-11-11 Stuff Will Stay Until Next Week, As Stated By Ashari In The Q & A... Which I (And Others) Are Grateful For.

As For Baby Yeti... It Is Adorable, Cool And Fun!

LATE NIGHT YETI PARTY!

Happy Thanksgiving Everyone. ENJOY Yourselves.

And A Big Thank You To The Staff For Working So Hard To Get The Baby Yeti Release Out For Thanksgiving.

I Appreicate It And Hope You All Enjoy Your Thanksgiving With Family And Friends!


Sincerely,

Buffy




Cinderella -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 3:55:19)

A refresh should take care of any problems with cooldowns you are experiencing.




ansh0 -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 3:58:48)

Cindy, can everybody including you has a party at your house NAO? dont say no ;)




~black spidey




Goony -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 4:04:06)

OK, so if I refresh the Atom Smash will be usable more than once a game!

Any chance you could make the Yeti run in from behind the player? Seems strange that it falls in! You should have given it kangaroo legs ;)

Nice start to Jusgetblotto :)




ansh0 -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 4:07:39)

^Juffenblotten xD




~black spidey




jegaggin -> RE: =ED= 22-11-2011 DN - The Krampus Cometh LIVE! (11/24/2011 4:09:02)

quite interesting




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