RE: I Have an Idea (Full Version)

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Sparticus -> RE: I Have an Idea (12/1/2011 16:07:26)

quote:

Did you even read the original post? Crunch the numbers yourself and then tell me there's not a significant difference in damage, and only a small difference in Stun chance.


At DEX 86 which gives 26-32 DEF which I would consider higher then average for a TlM, the Stun Grenade will do 40 damage at level 1 and get a 30% chance to stun for 16 energy. At level 1, Maul does much higher damage for a STR TlM since it also ignores 20% of defense with a 22% chance to stun I believe. Is that the base numbers or am I off by a few?

Just to make the Stun Grenade as damaging as Maul you would have to bring it to level 7+ and use 30-36 energy to do so instead of 12 energy for level 1 Maul.

So 7% difference in stun chance for as much as ~17 more energy? Umm, that represents a level 1 field medic yielding 33HP!!




Stabilis -> RE: I Have an Idea (12/1/2011 16:08:51)

# 1 Skill requiring no effort /nor/ tactfulness: Hybrid Armour

# 2 Skill requiring no effort /nor/ tactfulness: Reroute

Shadow arts: LUCK

Deadly Aim: ONCE EVERY 3 TURNS




TurkishIncubus -> RE: I Have an Idea (12/1/2011 16:40:57)

Blood Sheild replaced with technician is necessary.

But i dont understand what is the thing gonna be nerfed with removing maul???

TLM is always be better than others, Hybrid+Reroute+Fieldmedic+SMoKe is enough to do healloop + tlm also got frenzy+atom :D

Bold = Main chain
Underlined = Helpers

Untill a skill removed from main chain tlm always be stronger than others, Im telling again STRONGER its not oped , its very possible to defeat a tlm




Angels Holocaust -> RE: I Have an Idea (12/1/2011 16:47:50)

Just take out the autopilot in the class and get rid of smokescreen and maul, no need to get rid of technician.




FrostHS -> RE: I Have an Idea (12/1/2011 16:48:51)

Smokescreen maul and Reroute. Nothing tactical about any of them




Stabilis -> RE: I Have an Idea (12/1/2011 16:54:52)

We can't get rid of hybrid armour because in core belief that is a very mercenary-like skill. Reroute is mage-like and can disappear. Smokescreen is tactical. But why, excuse me, the hell is tactical mercenary meant to have so many strike skills? I thought there would be more techy or supporty skills like artillery and surgical strike?

OMG I HAVE AN IDEA!

A skill that gradually recharges energy but does not require being hit.

Does not improve with any stat but it doesn't give much energy back either.




I am Primal -> RE: I Have an Idea (12/1/2011 17:06:32)

sorry but reroute just has to go everything else is fine.




Mecha Mario -> RE: I Have an Idea (12/1/2011 17:06:46)

Locking this up. Please keep all balance discussions in the Balance Discussion thread instead.




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