Ashari -> RE: Regarding Frysteland War (12/19/2011 7:29:46)
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I've merged the "Regarding Frysteland War" post into the Design Notes thread as it is concerning the Frysteland War and there are many points I'd like to address. These are all good points drodae. I know I'm repeating some of my previous posts, but the point is the same nonetheless. The EpicDuel team will be using the next week to continue to tweak and enhance the war experience so this is a more enjoyable and fulfulling war for everyone. The feedback is completely appreciated! quote:
Now, let's be realistic. The devs need/want to make money. We already know that, accept it. There'll always be an "easy way out"/catch through varium. While it is true that Varium is meant to give an advantage in the war, the current disparity between the available of Super Bombs and regular Bombs is something will be looked into next week. Raising the drop rate of bombs from NPCs is looking to be a very possible solution. quote:
Next, I agree war ranks are a bit too demanding on the time and money department. There are multiple ways of solving this. Halve the points needed to rank up, as many of my fellow forumers stated, or, and I quote from goldslayer1 here. Please know that there are going to more ways to earn addition war points, as there will be more added to the war (on top of adjustments) in the coming week such as missions, so that will help in easing the effort required to get the higher war ranks. Once these new methods are taken into account, earning a rank of General won't be the impossible task it is now. If it still is, the amount required for the rank can always be altered. quote:
Now, about the NPCs. They are only useful for war effort. But please, with that much points needed to rank up, we have to spend copious amounts of time battling these Frystelanders and trespassers. This translates into time lost gaining battle tokens, credits and exp for your own character. Once again, various solutions. Of course, only one should be implemented. One thing I agree with is that the incentive needs to be increased for these war NPCs. While bringing down a core provide a nice boost to everyone's XP and Credit gains, this hardly offsets the time spent farming war NPCs without any gain. Giving them equal XP and Credit rewards as normal NPCs has several problems that would be difficult to address in a short time. Personally I feel that factions tie in crucially to this war, both functionally and in terms of the story, so the incentive must be there for factions to actively participate. At the moment, the war does little to help competitive faction stay competitive. Without the Battle Tokens or Influence rewards of regular battles, players will be divided between helping the war cause or helping their faction. A goal EpicDuel needs to set for itself is to make the faction and the war cause mutually beneficial. Battle Tokens and Influence rewards could be a solution here, but that may not be as attractive to the less competitive factions. This is something that the whole team will definitely have input on next week. @Goldslayer: I like your idea of rankings becoming a permanent thing, similar to reputation, but I don't know if this would fit in with the direction Cindy wants to take the story line or what the devs are planning with the war system for the future. This is only my opinion, as I have no idea if such a system would even be possible with the current plans.
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