goldslayer1 -> RE: =ED= EpicDuel DNs December 15th 2011 (12/19/2011 16:52:35)
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@cinderella i know u already had plans to fit along with the story. but the war ranking system needs to be more fair. by making the ranks permanent while the war is over so u can still farm the ranks, only from NPCs, or taking a short cut thru super bombs (npc bomb drops would go rare. and ED would still get profit from super bombs when war is rare) i have explained it on other posts, please read them and consider a possible shift. i can understand its for storyline purpose, but after the war is over. ranks should still be farmable. and seeing how its 65k yeti wins for general rank (thats if it takes 1.3 million war points for general. idk if its more) or $1350 on super bombs. quote:
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As for General rank, I feel that should remain something that only the most dedicated of war mongers can get up to. Once this war is gone, that achievement will always be a mark to show how much you participated in it and being a General shows you truly went all out. There are plenty of other rank acheivevements to work for along the way if you don't have the time for General, so your effort hardly in vain (not to mention you are helping out your side in the war!). ohh yeah, all out with $1650 >.> or 65k yeti wins in like 3 weeks. totally shows im so dedicated /end sarcasm sorry ashari this isn't something i agree with. in an army, even after the war is over the soldier still keep ranking up. so the idea basically is, let the war go rare, but let the rank system stay so we can keep ranking up even after the war is over. obviously the bomb drops would stop, and super bomb stays so others can take a short cut for the ranks if they want to. but it shouldn't go rare. think of it like reputations in AQW. even after the event for that area is over, the reputation can still be ranked. via quest and fighting NPCs. (i dont know if ED is making a repeatable quest for this war. but its needed) quote:
well here's a suggestion to a much fair system. quote:
This is EpicDuel's first war, by that i can assume there will be more, and based on other stuff. while the war is in place, achievements like participating in the war (bombaider, and war hero) would go rare after the event. however the rank achievement for killing NPCs would stay. seeing how it is already an a hard feat to get 65k yeti wins for general. the bomb drops from the NPCs would go rare, but the super bomb would stay incase anyone after the war is over, feels like taking a short cut from farming NPCs. this way ED still gets profit after the war is over. and would actually give non vars a chance at general rank thru 65k yeti wins. then another add tab/window for accessing "Ranks" that will show Ranks for any "reputation" they have. and all wars should last atleast 7-8 weeks (or more) so that it gives players the chance at getting the dailies, and the participation achievement such as bombaider and war hero. this is alot more fair considering that the NPCs dont really give any credits, exp, or tokens, or a win at all. but if the NPCs stayed and can still be ranked, then it would be better because of these disadvantages. please forward/tell titan and nw about this so that they may consider it. im sure the forum community would agree with this idea.
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