endtime -> RE: Battles these days, what has changed? My Theory (1/6/2012 0:37:23)
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The reason these "power builds" have shown up is due to enhancements. Prior to enhancements, specifically during the Beta times, top-notch varium players only had around forty to fifty bonus points. This made it difficult to be extreme in certain areas because it often resulted in gaping holes in other crucial areas. For example, before, a strength BH could not have around 100 strength since this would result in low dexterity and HP, and thus blocks and quick losses. However, since top varium players can now have 100+ bonus points, they are able to have extreme stats without glaring weaknesses. For example, a modern strength BH can have 125 HP, high dex, and high strength. This has resulted in a surge of builds with unreasonable amounts of defense or quick-kill potential. A possible solution would be to alter percentage-based attacks such as double strike, berzerker, bludgeon, and massacre into constant-based attacks because percentage skills no doubt foster the abuse of strength. Then, to mitigate defense abuse, rage should be not be able to fail, i.e. can't be blocked/deflected, and technology and dexterity should increase at the same rate as strength/support. Also, skills improving with certain stats also promote stat abuse and decrease the importance of the energy stat. If every skill is scaled only by level, then strategy rather than surprise kills or annoying levels of defense may take a front seat.
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