RE: Time for a mode requiring skill? (Full Version)

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Nub Apocalypse -> RE: Time for a mode requiring skill? (1/8/2012 18:48:43)

I would like to see a special 2v2 battle mode where both characters on each team are controlled by the same person, effectively making strategy and synergy in builds play a much more important role, or at least from my speculation it would. Only problem I see with this is that non-varium players would hardly be able to compete against two full varium characters. So maybe make this mode one where you can reach a customisation interface beforehand (a new npc for this) and you are only allowed to use specific weapons that you are provided with. I, myself am not at all familiar with programming but I can tell this would take ages to implement considering the current speed of the team. But all said, I am willing to wait.




goldslayer1 -> RE: Time for a mode requiring skill? (1/8/2012 21:05:14)

the way to fix this is simple
seprate random modes, between the team modes in 2 vs 2.
have a team fight another team, instead of a team fighting random players.

this would allow teams to get what they want, while letting random pvping still be like it is now.

also a team vs team challenge would be real nice.

also for those using berserker as an excuse
berserker can only be used on turn 2.
meaning everyone would have a turn




Chosen 0ne -> RE: Time for a mode requiring skill? (1/8/2012 21:12:54)

Alley link needs to be used for this.




Renn100 -> RE: Time for a mode requiring skill? (1/9/2012 8:24:59)

Yea make a new battle mode or upgrade the olds but really for prizes!We get only CRED and EXP.Atleast make an Enchanche pack drop 1% or somethin!if u want 2 kno my enchanche pack ideas see the Battle mode or Battle interface Suggestions!
~Renn




Sparticus -> RE: Time for a mode requiring skill? (1/9/2012 8:31:55)

New mode: Tag Team Battle.

2v2 but a player can tag out on their turn and let their teammate back into the game. This way weaker players can hide behind stronger ones until they get killed. This forces players into 1v1 style battles that last much longer then 2v2 and where a Multi is useless. Tagging out to allow your skills to cycle through a cooldown would allow for some interesting situations. Lastly, it would allow for Jugg. 2v1 battles where a player can, in theory, take out the other side single-handedly and give his or her teammate a free ride.




MirageD -> RE: Time for a mode requiring skill? (1/9/2012 12:21:03)

i hate these threads :( being a 2v2 player ;....the lvl difference needs to be lowered and the win values need to be increased....that's about it :( but how many times have we posted this???????




Lord Nub -> RE: Time for a mode requiring skill? (1/9/2012 12:49:23)

^ This isn't about 2v2....It's about a new mode that doesn't involve npc's or relying on someone to make it in a match and not only that, but take their turns as well.

Sparticus's Tag Team sounds like a ton of fun also. Just seems that would take too much to implement.

We have the ally link feature in game. We have 2v2 matches in game. Just think for the amount of enjoyment and replay ability involved with such an awesome mode, Titan would think about implementing it in game.




Chosen 0ne -> RE: Time for a mode requiring skill? (1/9/2012 22:28:59)

I really hope to see this happen, now i want 2 things, organizable achievements, and this.




Angels Holocaust -> RE: Time for a mode requiring skill? (1/9/2012 23:00:03)

I can't believe that Lord Nub would actually want to link partners. I suggested this idea the second the ally link feature was created. You criticized me and call me crazy for suggesting such an idea. It sucks right? To be partnered with a lv 28 with basic blades or a non varium.

Let's look at the positive, at least you want to fix 2 vs 2. The player has little to no control over anything in this game, it's all random and that gets old real fast, after the last update I've managed to lose almost all of my 2 vs 2 matches due to the fact that I'm getting partnered up with non variums and bad players who are always disconnecting.

My question to all of you is how is this fun? It's not, to have our win ratios and time in the hands of a stranger is not exciting or fun, you wouldn't trust your new born with a stranger so why in all of creation would you go into battle with a stranger?




ND Mallet -> RE: Time for a mode requiring skill? (1/9/2012 23:07:30)

@angels Because going to battle in a real war is really not much different. You're not going to be buddy buddy right away with the other troops so they're basically strangers to you. You have to trust your partner and know he may not be the best around.




Lord Nub -> RE: Time for a mode requiring skill? (1/9/2012 23:10:31)

@Angel,

Allow me to quote myself from 2 posts ago..

quote:

^ This isn't about 2v2....It's about a new mode






Stabilis -> RE: Time for a mode requiring skill? (1/10/2012 16:14:25)

Zero-luck battles? I remember supporting this. Just because this game is turn-based and played with dice... is no reason to avoid implementing a part of play involving less luck and more skill.




Wraith -> RE: Time for a mode requiring skill? (1/10/2012 16:16:31)

@greenrain13: Would honestly be great. I don't see how a STR BH could deflect my gun twice and crit once, despite my having substantially more support.




SilentWhisper -> RE: Time for a mode requiring skill? (1/10/2012 16:47:54)

Uh? I thought players used skills in battles :s ?
Has anyone also suggested a surviver mode? or some kind of zombie mode? I mean.. i kinda like the idea of fighting random npcs... brawl utill they are no more! :) xD




Wraith -> RE: Time for a mode requiring skill? (1/10/2012 18:17:10)

@SilentWhisper: The issue there is that skills are OP.




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