Further down the drain. (Full Version)

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Fallenist -> Further down the drain. (1/13/2012 23:53:45)

Ok. I will start off by giving credit for the balance fixes and the frysteland war. You tried..I guess. Still, I see no real goals for the frysteland war besides getting a pointless achievement medal. Forcing people to grind out npc wins for hours on end or absolutely destroy ones wallet.
This game is apparently meant for PvP. Sure, killing an npc here and there for a quest or an achievement is fine but you should never base an entire update around it. Instead of players killing cpu controlled enemies you could have simply gave our dead faction system a purpose. Legion versus Exile, Faction versus Faction. That could have been your war. Honestly faction vs faction should have been implemented long ago. It's the bread and butter of any PvP game.

Also the balance update was not thought out at all. I knew before the changes even took place CH would be OP'd. It was pretty obvious that the changes would move balance in the wrong direction. Guess you gotta make that money though.

BM's are completely boned at this point. They rely to much on striking and get blocked constantly. Fireball is useless against anything with decent defenses. Which is...well everything now besides mages. So good job on that one. The BM is supposed to be like a ''glass cannon'' but they don't even have better attack power or skills then the other classes. So they are just glass. = ]

You pretty much have CH's, BH's, TLM's near the same power in my opinion. Then you have TM's & BM's much weaker. Then the normal Merc doesn't even register at this point.


Maybe you should focus on adding battle modes/Fixing factions/Correcting Balance instead of making long drawn out resource consuming wastes of time known as Npc Wars.
That are completely varium oriented. Pay to win a cheevo. Oh wait...now that I spent $500 dollars and hours of my time I has a blue star...yay.


Put things in the game that are worth doing, it's not hard to see.






ND Mallet -> RE: Further down the drain. (1/14/2012 0:04:00)

I stopped reading after you called Fireball useless. Unless the enemy has 40+ defense, he'll be losing a good 1/3 of his life(considering most tanks with that much def have around 90 hp already, unless assuming TLM). Then I also have my energy gun with +9 to damage from Deadly Aim. And a lvl 1 Zerker that gives me a nice damage boost, even if it's low leveled. Rage gun often takes a minimum of 50 damage off, no deflections. Out of the average battle, only one of my attacks are blockable. The others aren't. The game isn't set up right now to be able to limit players to fighting only the opposite alignment. This was brought up when someone pointed out Legions could kill other Legions and it would still count for the challenge missions.




Fallenist -> RE: Further down the drain. (1/14/2012 0:18:41)

When every build is dex oriented now and mineral armor runs rampant then yeah fireball is nothing special. Berserker is blockable by high dex plus you can add in SA for more blocking. BM's kill BM's and TM's, and normal Mercs which is irrelevant because no one really uses them. Sure, you can beat TLM's, CH's, BH's with bad builds and game plans. Even with TM's most people use supercharge builds so thats even less damage you do to them. Deadly aim is good, always has been.

They need stronger attacks, or more unblockables. Blocking is getting way out of hand at this point.




Lectrix -> RE: Further down the drain. (1/14/2012 0:20:07)

Complaint Threads lacking constructive criticism are not allowed. Posts regarding Class Balance may be posted in the official Balance Thread.

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