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Retrosaur -> Game Development (1/14/2012 13:06:10)

quote:

The point is, by commenting on things you don't know about doesn't do you any favours, it just shows that you are commenting on a subject that you don't have knowledge on.


I'd like to comment on this. Lycus has made an excellent point about game development. As a student studying Computer Science, it is VERY hard to constantly add updates. Game development takes a long time to do. Titan & Hudelf are geniuses, but geniuses can only go so far, and every person has their limit.

Here's the thing. There's so many things the developers need to worry about. For example, establishing a one week timeframe in which to add new content, new features, and new updates. Bugs are hard to pinpoint and correct. I'm sure most programmers enjoy tackling bugs. Bugs are not simple creatures to just squash, in fact, some may be harder to pinpoint than others.

Most of people on this forum have been very kind to not flame or troll the staff (myself not included). However, going into Game Dev is really hard. It takes a lot of time to work through releases, especially at such a volitaile age. Remember, ED's engine is slightly younger than AQW's engine, meaning, it'll take more work to make things easier.

Please quit complaining about balance. I'm sure if they recruited trusted players to test that could be fine. But the key thing is "trusted". Trusting someone can take a lot of time, and what if they turn on your back? That would be very unfortunate.

Also, I final thing about money. Most game developers tend to make around 60k -80k (a year). That's not a lot, compared to the majority of other jobs out there in the financial sector or the medical sector. Titan and Hudelf, Nightwraith and Charfade all have to manage to make a living.

I know this thread seems ridiculously random. Just take into mind, making a game will take a lot of time.






goldslayer1 -> RE: Game Development (1/14/2012 13:12:34)

i know developing a game is hard.
i wont argue that because it is.
what i will argue is how they go about solving issues.

for example they said they planned achievements for both NPC bosses in the war.
then they took it out saying, that it would make people want both achievements so they would betray their alignment.

so this is one of the things that showed me how good ED is at solving issues.

if it were up to me, i would have made 1 achievement (something like general slayer)
and have that 1 single achievement be the reward for defeating both boss NPCs.

see how easy that was?
yet ED makes it look like its rocket science




Chosen 0ne -> RE: Game Development (1/14/2012 13:15:24)

I do agree, that no punishment should come to those players, and even if a traitor achievment was released, im sure some players would want it.




Battle Elf -> RE: Game Development (1/14/2012 13:26:24)

Supported




Retrosaur -> RE: Game Development (1/14/2012 13:31:07)

quote:

if it were up to me, i would have made 1 achievement (something like general slayer)
and have that 1 single achievement be the reward for defeating both boss NPCs.

see how easy that was?
yet ED makes it look like its rocket science


Try coding it in. Good luck Goldslayer1




goldslayer1 -> RE: Game Development (1/14/2012 14:58:17)

quote:

Try coding it in. Good luck Goldslayer1

yeah ur obviously not getting the point.
im not talking about coding. they planned to do double the coding for 2 achievements. when the simple solution was 1 achievement = less coding.

and when i said solving issues i wasn't speaking of it as coding or making the game.

lets take an example for the achievements where people got both achievements for killing the lvl 20 NPCs.
for people that only got 1 of those achievement, give them a loyalist achievement. for those that got both they get nothing.

but instead the devs are now trying to give an achievement that gives 0 ratings and take away the other 2 for people that got both, when it was their mistake in the first place.




Wootz -> RE: Game Development (1/14/2012 15:05:11)

quote:

quote:

if it were up to me, i would have made 1 achievement (something like general slayer)
and have that 1 single achievement be the reward for defeating both boss NPCs.

see how easy that was?
yet ED makes it look like its rocket science


Try coding it in. Good luck Goldslayer1


Personally,
I'd try coding it if I was given an example of an NPC with cheevo drop and a legal Flash.




rej -> RE: Game Development (1/14/2012 19:24:17)

Simple way to code it: Have a mission that requires a drop from each of the bosses. The mission would then drop the achievement.

Hopefully that destroys the argument about coding being impossible. :)




xxmirxx -> RE: Game Development (1/14/2012 19:37:58)

Im so sick tired of people giving ED staff excuse there ones decide to make ED. There ones decide to expand ED to AE forums there ones getting mods and tester which tester surely do bad job. They hardly play ED yet we were same excuse playing with my alt account. If ED was to much work why in first make game I understand it was ordinary made as project nothing else.And another thing they dobad job hiring staff I rather if took time training new staff then always come up with excuse.




Retrosaur -> RE: Game Development (1/15/2012 0:34:25)

quote:

Im so sick tired of people giving ED staff excuse there ones decide to make ED. There ones decide to expand ED to AE forums there ones getting mods and tester which tester surely do bad job. They hardly play ED yet we were same excuse playing with my alt account. If ED was to much work why in first make game I understand it was ordinary made as project nothing else.And another thing they dobad job hiring staff I rather if took time training new staff then always come up with excuse.



Then do it. Show everyone how "good" you are at "training" new staff. Go make a game or something. Then come back and tell us and brag to us about how easy it was.




Xxbbooxx -> RE: Game Development (1/15/2012 1:41:41)

quote:

Im so sick tired of people giving ED staff excuse there ones decide to make ED. There ones decide to expand ED to AE forums there ones getting mods and tester which tester surely do bad job. They hardly play ED yet we were same excuse playing with my alt account. If ED was to much work why in first make game I understand it was ordinary made as project nothing else.And another thing they dobad job hiring staff I rather if took time training new staff then always come up with excuse.


They constantly play Epicduel on the testing server, just because you never see them walking around does not mean they are not working, plus knowing you trollers (not aimed at mir directly), if you saw them walking around, all you would do is complain because they aren't working...

seriously, Titan, Nightwraith, Cindy, Hudelf, Charfade and all those others that help out are trying to make the game better and more enjoyable for your personal playing experience, and all you do is complain that they aren't doing enough. Just get over yourselves and learn to respect people.




T.600 -> RE: Game Development (1/15/2012 1:49:13)

When you spend more than 5 years in the field learning everything about it, you're expected to be good at what you do. My father is a Doctor and if he made more than one mistake, or if he took too long to see a patient, they would simply fire him and find a better Doctor. There's a reason why these degrees for professionals are so long. Professional jobs aren't so demanding, you're just supposed to be diligent and work hard. That is why it can be frustrating at how they make obvious mistakes. They even have a massive balance and testing team who help them...




ND Mallet -> RE: Game Development (1/15/2012 1:57:27)

@T.600 Look at this way. Doctors Titan and Hudelf must rid their patient EpicDuel of it's nasty bug causing it to belch out players randomly. They can't go right to a certain line of code because code can change between games so consulting experts of another game won't help much. If the bug is causing battle belches then they know something is wrong in the battle section of the patient's code. They must check tiny, little individual battle code cells to see which one is functioning incorrectly with the others out of hundreds to thousands of these tiny little code cells(or letters if you don't like this metaphor. I think this is probably the stupider one of all these metaphors). Once they locate the one tiny code cell that misfunctions then they can simply fix it and hope the belching stops. If not, they need to re-examine each code cell again to make sure others aren't broken as well. But the catch here is that it may not be a code cell misfunctioning in the battle section at all. It could be a code cell misfunctioning in the map section as it has before with 2vs2 battles started from inside houses or faction HQ.




Xendran -> RE: Game Development (1/15/2012 2:00:37)

I'm in school for Visual & Game Programming, do i get a free pass for being allowed to comment on the game code?

fix: Completing either mission sets frysteAllignmentMission from 0 to 1
if frysteAllignmentMission is equal to 1, both missions become unavailable.




T.600 -> RE: Game Development (1/15/2012 2:02:15)

^And that's what they're trained to do ND Mallet...

I can understand the delays due to bugs, but my problem is just at how unfinished some things are. They say that they spent hours 'polishing' the first part of the Frysteland release, yet they forgot to bring back the two frost staffs for mages. There are many other flaws as well.




ND Mallet -> RE: Game Development (1/15/2012 2:11:43)

A doctor is much simpler than coding but not as deadly with big mistakes. As a doctor, you can make a small mistake like forgetting to apply antibacterial to a sterile bandage before you put it on the patient and chances are it won't kill someone. But if you forget a letter in a line of code, anything can happen, including corruption and loss of character data(reason why Class Change got delayed). Titan and Hudelf are trained to make code, not be perfect beings that are incapable of forgetting one letter or adding an extra to a line of code. When you have somewhere in the ranges of about 100 weapons in this game, it's understandable to forget a couple when the holiday release comes along again.




endtime -> RE: Game Development (1/15/2012 2:14:49)

But considering that some of the bugs are extremely obvious (e.g. King Alaric ignoring resistance, code appearing in ally chat consistently), then one has to start assuming that they aren't doing sufficient testing. A few typos here and there, one glitched weapon or so, and bugs that require unique steps to cause would be acceptable, but very obvious bugs show the lack of testing occurring.

As for their income, you don't know how much Titan and the others make. Acknowledging that they are the main and sole developers and supervisors, I am sure they make more than usual developers, but assuming, 60K-80K, then they are making over double the average income in the US, which is around 30K. So I am sure they are doing much better than "managing a living". Besides, being a Comp Sci/Business major myself, planning to attain an MBA along with a CS Degree in a 5-year Engineering/MBA program, I wouldn't degrade the value of a Comp Sci or any type of engineering degree. We are/will be taking insane classes like the proof-based honors linear algebra, algorithms, discrete math, parallel programming, and so on not for crappy jobs. Engineering produces the highest average income among all majors, more than business majors. Doctors may earn higher salaries, but while we take only 3-4 years to complete our Comp Sci program, they are studying and doing their residency for 12+ years.

Being a consumer you should stand up for yourself, not make excuses for the people who should be delivering. If DELL or HP gave you a busted laptop after you paid $600, then you shouldn't talk about how the developers worked hard, but you should try and complain to get them to give you a better product. Last semester, one of my professors said something that really stuck with me. After a few failed attempts over a few days at fixing a projector (it would work for a while, then break the next time), my professor said to the techs: "I want to see positive results, not hear excuses". I think good results, not excuses of their failings, is what we all want to see.

To end on a positive note, this new battle trackers sounds promising for balance efforts, but Titan or some staff member should make a video showing us how it works (what about lower levels, does it count NPCs, how does it work for juggernaut and 2v2, can players see the percentages like a leaderboard). There are a ton of complex exceptions that needs to be handled for the tracker to work effectively.




Wootz -> RE: Game Development (1/15/2012 6:18:42)

/BroFist To Xendran :D

Same here, just started my first year! :D




Chosen 0ne -> RE: Game Development (1/15/2012 16:21:10)

I think the dev's have stated, that they were putting it into one, but dont get your hopes up, that could've just been for future wars.




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