Eukara Vox -> RE: Class is in session! Discussion on Dialogue (1/24/2012 13:50:13)
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Well, later tonight, I am going to post... "an assignment". Pretty much, it will be a picture you will (optional) write a short story to go with, emphasing your dialogue writing. I kinda set your stage and you go with it. Then, we all will look at our writing and see what we liked, what we want to work on and what others think. This way, you will have directly applicable feedback on this aspect of writing. I have to tell you that when I first started seriously writing, I was very guilty of the full page "he said, she said" bit. In my head, I thought the dialogue just needed to be done and that was it. But mostly that is because I had never truly sat down and watched a conversation. The first time I did... I was embarrassed. I left out everything that made the conversation, if not important, extremely interesting. Smiles, gestures, footwork, how the world around the talkers messed with the conversation. It took a long time for me to adjust though. And then, I went OVERBOARD. I put too much in the conversation. Two people whose conversation should have taken 20 minutes, now was taking 2 hours because I was putting too much into it. It was frustrating. I think I have found a decent, if not acceptable balance. I still find myself wanting to put too much into the conversation, but in my opinion, that is better than leaving it, essentially "naked". A challenge, if you will. This is actually a homework assignment for my students on Friday. Watch a conversation (they have to watch 3, varied). Don't be so obvious that you are inhibiting the conversation (creepy stalker mode), but watch it. Take notes on how the people move in reaction to each other and their environment. Jot down phrases and words they use that make the conversation engaging. How did emotion enter into the conversation and how was it expressed? Then sit down and look at it and really think about the realism of your own dialogue when you write and see if you are doing anything like this. Do you have your characters realistically interacting? Are they using "realistic phrasing and words" or are your characters perfectly dictating the native language? Anyway, I figure such an exercise would be useful.
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