Stabilis -> RE: =ED= EpicDuel Feb 1st Design Notes - Heart Breaker preview (2/5/2012 18:06:37)
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I'm in the middle of making suggestions, but I'll respond to your post. quote:
Are you mixing up your stat suggestions with the actual stats? Sidearm and Aux improve with strength and support only. Tech affects deflect rate but relying on luck to win against an enemy abusing stats is not a good idea. My stat suggestions are not involved in this reality we are discussing (although I concur, everything is an illusion). Technology DOES count to "improving" or scaling with Auxiliaries/Sidearms. How does it not? Technology is the new factor concerning ranged weapon accuracy, and without accuracy, these ranged weapons come to nothing. You can have allllllll of the STR and SUP in the world but if you lose out to TEC then nearly every single move with your ranged weapons will only be half as strong. THAT, is why technology "improves" the ranged weapons. quote:
That skill tree has 2 shields in it, both improving with support and malf does as well. Hold on, before you continue, MY skill tree has no malfunction. Therefore, no advantage in ranged weapon accuracy. quote:
The exact same thing as TLMs used to be. Say what? TlM is: Field Medic, Double Strike, Mineral Armor, Stun Grenade, Blood Shield, Smoke Screen, Reroute, Frenzy, Artillery Strike, Surgical Strike, Atom Smasher, Toxic Grenade. You have named 1 skill skill that matches with my skill tree... FIELD MEDIC. To be honest though, you named ZERO correct matches, since all classes have field medic. - - - EDIT: You can continue discussing the physics of EpicDuel with yours truly, greenrain13, or you can give up your objection. I have MANY hours to spare for this.
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