Nexus... -> Blood Mage(s), left out of the loop (2/25/2012 15:21:05)
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I'm sure you have seen my various posts about Blood Mage in the past, and today I am posting on the forums (after a 2 month hiatus) to tell you that the developers have knowingly been keeping something from us about this class. It actually really wasn't born of bad intentions, but after this much time I find it to be pretty ridiculous that they have neither fixed this issue, nor made effective efforts to change it. The effects of Blood Lust do not stack with Supercharge. This means that where Supercharge would normally return 50% of damage (with a level 7 BL) it only returns 30% as it would normally with the Tech Mage class, therefore negating the effects of Blood Lust (the key Blood Mage passive). This has been confirmed by a moderator, you can test it for yourself if you would like. Originally Blood Mage was not supposed to have supercharge at all (apparently), and instead a new final skill. The other classes were supposed to receive new final skills as well (I believe this was mentioned in the design notes a while back.) However, they didn't have time to implement these new skills in time for the Delta release, so they put them on a very long waiting list. Subsequently, Blood Mage ended up getting the short end of this decision (like usual), as they ALSO decided not to code in the effects of bloodlust onto supercharge. I might understand if the class was still new, and they had plans to implement the new skills in one of the next releases, but its been more than 7 months, and there has been no change whatsoever. Furthermore, Blood Mage is extremely limited in builds (as I have explained in previous posts), with one of there only effective builds being strength based, and with support out of the equation (because of the deflection change), the only other valid build would be dexterity based, thus making use of supercharge. I see this as taking the effects of bloodlust away from Massacre. It would be a huge blow to the class, and it would make no sense. I also think it is wrong they never told us about this, and left us out of the loop for so long. Blood Mage has been neglected in many ways, and I have explained them all before on the forum. If you can't find them, come and get me, I will be more than happy to tell you all about it. The long and the short of it is that this "small" mistake (that they know about), really ends up handicapping the class even further then it already is. What do you think? Should they make the new skills a priority for this reason, and if not, should they at least fix the connection between BloodLust and Supercharge in the meantime? Going into the future would you like to hear about changes like this from the developers themselves? I think more communication, especially in situations like this, would benefit everyone. Thanks for reading, have a nice weekend. Prophet *No flaming please *Be constructive
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