goldslayer1 -> RE: Blood Mage(s), left out of the loop (2/27/2012 20:59:49)
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quote:
I'm not actually sure we want to give Blood Mages a buff (which this essentially would be) right now, since they're doing pretty well overall. This is not to say that Bloodlust and Supercharge SHOULDN'T stack, but if they did, we'd probably have to take a little power from somewhere else. Ideally though, we do want to provide a new ultimate for them. Unfortunately this takes quite a bit of resources for the art, coding, balance, and testing, which is why it hasn't been our highest priority. Hoping to revisit this once we can get out some interrim balance fixes. i would hate to intervene on ur reply rabble but by pretty well, i hope u dont mean anywhere averaging 80%-85% on their str builds, and ch is capable of 95% plus super charge is a hit that requires dex and a ton of energy. a frostbite, or an energy drainer will nullify a super charge bloodmage. and as for str, ur average str BM uses no more 70 dex (most i seen use around 62) they would end up being better off with another fireball attack, which cost less energy, has less requirement, and would does about twice the damage super charge would do. making bloodlust stack with super charge, would only affect the dex build. which ultimately may be their only good build. because str bloodmages who use energy armor are easy beatened by tlms or BH in 3-4 turns and if they use physical, they loose to cyber and tech mage in 3-4 turns. also, i have yet to see a non var bloodmage ingame. all of the bloodmages i have seen are all varium. this is what may lead u to think that they are fine. whatever a varium bloodmage can do, a non var ch will ultimately probably end up doing better.
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