Stabilis -> RE: =ED= Balance Discussion Thread (3/1/2012 18:57:26)
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@Ashari, quote:
The way static charge works isn't changing. It will still take a percent of your total (damage from stregth + damage from weapon) primary damage. The percent you regain will just be lower. It's not supposed to be a universally useful for all builds. Static Charge is intended to be a skill that Strength builds gain more benefit from. Every skill in-game can benefit your more or less depending on your build. Static Charge is no different. _______________Ashari, drastic countermeasures have been taken ever since Plasma Armour has been appended. What I will be attempting to explain, is because there is an armour, energy regeneration becomes less of a priority... no? In this way we are morphing into Mercenaries, tanking classes. I am totally fine with Cyber Hunter having recycled skills, and even skills mixed in from other classes, although Cyber Hunter seems to lack the true essence of what it means to be a Cyber Hunter... or a hunting mage in general. Bounty Hunters are aggressive but feeble. Tech Mages are passive and aggressive and feeble. Then, should not Cyber Hunters be be feeble (without a bonus armour)? I understand that we have thrown requirements everywhere, whether it be due to the fact that you require: a certain level, a certain stat, a certain way of improving a skill, to procure the results that you wish to adhere to. Although Static Charge has no true Strength requirement, indirectly due to the necessity of needing an amount of Strength in rectifying the preferred number of energy... that one needs for his/her preferred skills. _______________Static Charge is a key means of strategy in our class. I am fine that it is nerfed, as I can tell that energy production numbers can be achieved promptly by only a matter of Strength, but crestfallen that Static Charge is still advantaging those who abuse Strength's power. Strength is as influential as few dare to accept. Because of rage, the fact that a player may deal 40 Primary damage and get blocked is coincidentally fine because of the large bonus to rage (players acquire rage from being blocked). You can possess no Dexterity and still dominate because rage will compensate the missing damage (also... if a player blocks, they do not receive rage points), and thus will compromise the fact that the player will not hit as often as a player who truly does dedicate to accuracy (Dexterity). According to rage, Strength beats Dexterity mercilessly because damage is more dangerous than not damaging (this is true for the literal meaning as well!!). Another way to say this is that 10 damage blocked is worth more rage than 10 damage hit. Health is of course another issue, but when you have a way to compensate health loss (reroute), you have less to worry about. [8D] _______________I will continue to propose an edit to Cyber Hunter and making necessary edits to my suggestion as seen on page 1 of this thread. I simply prefer the best for everyone. I do not want my own kin to be overpowered or underpowered. I do wish for balance. One day I will be able to be admired in my criticism by even you Ashari. Static Charge will be "slightly fixed" after the nerf, although the skill perseveres to aid those in Strength and "more than less" for those who avoid the overused stat known as Strength. The further you dive with a Strength improving Static Charge, the more you will be likely to encounter Strength-related complaints (somewhat similar to my own [8D]). Personally, I am a player who chooses the underused outlook. I do this to gain respect from fellow players in my plight to experience the underdog trait of ingenuity in innovative strategy. I wish Static Charge would help in my goals, without being picky on my Strength. I could not do this as a Support Cyber Hunter simply because the energy output would not meet the standards for example, of being able to poison because Venom Strike is too expensive and I am only generating 8 energy per turn. [:(] If you can empathize on this topic, only the true spammings of ruthless power will benefit off the THE most influential skill for Cyber Hunters. What I am about to comment on, is in good intention, I do not mean to troll when I quote, "every skill in-game can benefit your more or less depending on your build. Static Charge is no different". Does reroute, shadow arts, or field medic, venom strike, or atom smasher, blood strike improve universally as compared to other skills? They do not. I am not calling you out Ashari, when I say that skills were not built to be managed universally by our array of stats. I simply want to tell you that I loved your idea of when you first came up with Cyber Hunter at the beginning when people called it underpowered. Then we had to add an armour and now we, in justice, take our hatred out on Static Charge. :( If we could change Static Charge to be "universal" amongst other skills that improve in their own independent ways (ie, field medic), we could balance the most basic of out-of-range number imbalances in the long run. I appreciate your tolerance to read my entire post, and simply request one last reply to this message. Thank you, and have a good day.
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