Ranloth -> RE: =ED= Balance Discussion Thread (3/26/2012 13:58:20)
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Well, ray, I suggested same thing here, http://forums2.battleon.com/f/fb.asp?m=20161685! [:D] I'll agree on most points, not all for few reasons. ;) - Old HA won't be back, the +12 Def or Res, that's why Mercs have it passive now and +6 Def and Res. Mineral is fine. And instead of BS as you said, put buffer which is old Technican. ;D - Plasma Bolt and Fireball are same skills, so you'd need bonus to both. I'd say they are fine now as they do more damage than other skills which is fair trade-off. :) - BM can work with Blood Shield, if you look at my suggestion I'd say it's better with boosted one as they'd get an useless skill. (I explained it there) - I'm not sure if SA is good for BMs. It's luck-based skill and wonder how it'd work out for them, DA could leave but not sure if SA would be as good to replace it; my opinion though, but at high SA + Dex, it's noticeable difference. - Mercenaries will come back up after FC and Indimidate is buffed up + if Adrenaline is too weak, we'll have to see Staff's feedback, they'll buff it. :P HA is quite nice now, my Merc actually likes it. - Venom of BHs does more damage on hit, while Toxic Grenade does less. That's reason why Venom is weaker. xD Otherwise they are good suggestions, similar to mine in a way but still great! And I'll agree, making Heal scaled slightly with Support would be good to bring Support builds back, although not too OP'ed Heal as before. Something along of +1 more HP per 7 Support would be great. 70 Support is +10 more HP which can make a difference, more as it goes up but doesn't favour Support builds as much. So training it would still be good for better heal. ;)
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