drekon -> RE: Blood Mage (4/11/2012 12:56:59)
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quote:
Do you find, that Blood Mages in terms of damage output should be higher priority for staff to assess? Before even answering this question, allow me to direct your attention to certain information you may not have considered. 1 Tech Mages are fully capable of dealing massive damage equal to or greater than that of a Blood Mage by using Plasma Bolt and Plasma Rain with a Technology based build. I've seen these skills with damages ranging from 75 to 85. In addition, these Tech Mages usually have a base resistance that ranges from 36 to 45. With the aid of Reroute and a typical Field Medic of level 5+, Blood Mages with Strength based builds often find it next to impossible to be victorious against these Tech Mages. 2 Cyber Hunters and Bounty Hunters have all the necessary skills to effectively render a Blood Mage's strength build useless. A high enough EMP Grenade will end any plans of using Fireball and/or Berzerker. This leaves the Blood Mage with only 2 options. One is at risk of being blocked, the other is at risk of being deflected. A high enough Shadow Arts and Defense will discourage any smart player from using attacks that can be blocked. In addition to all this, keep in mind that Blood Mages with strength based builds usually have relatively low defense and resistance. With just a level 3 debuff of Smoke or Malfunction, their defenses would be of little use. 3 Tactical Mercenaries also have the right skills to defeat strength Blood Mages. A Focus-Tank build with adequate Surgical Strike or even a Strength build with Double Strike, Atom Smash, and Frenzy would be enough to win. Despite being able to rival a Blood Mage's damage output or render the build useless, players of opposing classes do not use their skills effectively enough or cannot do so because of the lack of necessary stats points. With that said, my answer to your question is "no." Every class has it's weakness and strengths. Regardless of the "damage output" of Blood Mages, their win percentage(typically ranging from 70 to 85 at 100 wins on the Solo leaderboard) speaks for itself. For these reasons, I don't think the class "should be a higher priority for staff to assess." I do agree that more and more people seem to be favoring the class primarily for it's strength build that seemingly promises "fast wins." For that reason alone, I think the staff should provide more incentives for players to migrate to other classes. Something that doesn't involve the nerfing of Blood Mages as some others have suggested. As it is now, certain classes are well suited for certain battle modes so that may play a role, even if it's a small one, in the Blood Mage population boom.
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