RE: Blood Mage (Full Version)

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drinde -> RE: Blood Mage (4/11/2012 0:22:09)

That makes so much sense I am awed.




Mr. Black OP -> RE: Blood Mage (4/11/2012 0:23:28)

@hyped
3 passives, 1 for energy regeneration, 1 for health regeneration, then a passive shield.... sounds good to me. lol




King FrostLich -> RE: Blood Mage (4/11/2012 0:23:49)

I'm using a tank tech build using plasma cannon as my main power damage. So far, it can defeat CH's even if they are tank and even strength BM's but it's a big struggle if I don't get a block or deflect as I have 96 dex and 80 tech.




Mdmarvel -> RE: Blood Mage (4/11/2012 0:26:37)

@hyped: meaty tank with life steal, NERF IT DOWN

Well, high hp and high dex for blocking are the only sure-fire ways to win against BM [&:]




Retrosaur -> RE: Blood Mage (4/11/2012 0:50:00)

@MdMarvel, drinde, zman2
Glad I've got quite the leadership to lead you young bucks across the field of happiness and dreams and massive UP. I mean, cmon, with ReRoute and BloodLust and Mineral Armor, surely TLMs will be UPd.




ansh0 -> RE: Blood Mage (4/11/2012 11:46:09)

quote:

Another way would be making FireBall improve with Support.


That was EXACTLY what I was thinking. Instead of removing a skill from their tree(BM), why not change a skill(slightly)?
If Fireball improved with support, it could stop the reign of STR BM's. Without crippling it.

This would also allow BM's to use support builds thus solving the "only possible build to win with" problem.

A support BM can attack aggressively with Firebolt and aux, a supp BM can also tank as RB and ES increase with support. Now some would say this would be OP, but it is not. If a supp BM uses a shield, then you get rage faster allowing you to attack them and ignore their shield.

What do you think of this idea?


quote:

Glad I've got quite the leadership to lead you young bucks across the field of happiness and dreams and massive UP. I mean, cmon, with ReRoute and BloodLust and Mineral Armor, surely TLMs will be UPd.


Props to you,sir.

Also, why not give them Plasma Armour too? As they lack a passive E shield. [/sarcasm]




drekon -> RE: Blood Mage (4/11/2012 12:56:59)

quote:

Do you find, that Blood Mages in terms of damage output should be higher priority for staff to assess?

Before even answering this question, allow me to direct your attention to certain information you may not have considered.

1 Tech Mages are fully capable of dealing massive damage equal to or greater than that of a Blood Mage by using Plasma Bolt and Plasma Rain with a Technology based build. I've seen these skills with damages ranging from 75 to 85. In addition, these Tech Mages usually have a base resistance that ranges from 36 to 45. With the aid of Reroute and a typical Field Medic of level 5+, Blood Mages with Strength based builds often find it next to impossible to be victorious against these Tech Mages.


2 Cyber Hunters and Bounty Hunters have all the necessary skills to effectively render a Blood Mage's strength build useless. A high enough EMP Grenade will end any plans of using Fireball and/or Berzerker. This leaves the Blood Mage with only 2 options. One is at risk of being blocked, the other is at risk of being deflected. A high enough Shadow Arts and Defense will discourage any smart player from using attacks that can be blocked. In addition to all this, keep in mind that Blood Mages with strength based builds usually have relatively low defense and resistance. With just a level 3 debuff of Smoke or Malfunction, their defenses would be of little use.


3 Tactical Mercenaries also have the right skills to defeat strength Blood Mages. A Focus-Tank build with adequate Surgical Strike or even a Strength build with Double Strike, Atom Smash, and Frenzy would be enough to win.

Despite being able to rival a Blood Mage's damage output or render the build useless, players of opposing classes do not use their skills effectively enough or cannot do so because of the lack of necessary stats points.

With that said, my answer to your question is "no." Every class has it's weakness and strengths. Regardless of the "damage output" of Blood Mages, their win percentage(typically ranging from 70 to 85 at 100 wins on the Solo leaderboard) speaks for itself. For these reasons, I don't think the class "should be a higher priority for staff to assess." I do agree that more and more people seem to be favoring the class primarily for it's strength build that seemingly promises "fast wins." For that reason alone, I think the staff should provide more incentives for players to migrate to other classes. Something that doesn't involve the nerfing of Blood Mages as some others have suggested. As it is now, certain classes are well suited for certain battle modes so that may play a role, even if it's a small one, in the Blood Mage population boom.




aomont -> RE: Blood Mage (4/11/2012 14:01:55)

+1 with @od and @King Forslich when they say that there are other options.
I'm a BM and still (already !) lv32.
My build is 4 focus (I don't plan to go 5) with 102HP (I need more), enhancements on everything and only 1 or 2 ponits on str to balance it (most enhancements on tech and dex, some on sup).
Enough XP for plasma cannon (9) twice + heal (4). There are other options depending on the oponent/who is first/etc (intimidate(5)/energy shield(1)/DA(5)) and leaves only one plasma cannon.
I don't use boosts yet and this may take me %win much higher.

I like it a lot and already win frequently. I usually go first due to higher support and sometimes I block (hard with str/dex BM).
Yes, I lose but I win more :P. Mainly to higher levels, except some str BM, plasma TM and SC TM of the same level but not all of them.

So, I'm sorry to disagree but BMs do have other options but my battles are loooong, 2 hit KO are staying in the past now.

In my opinion, people are getting used to spamming one stat only or going all the way 5 focus. The same thing with skills, it is 10 on three skills and that's it. There is LOT MORE in between and some of us use it ;). Also people are always in a hurry looking for 2 hit KO builds, my suggestion is "enjoy the game a little more".

So..... if you wanna nerf BM, aim at str at most but don't blame the lack of options because they exist. The rest of us are fine. :)




Stabilis -> RE: Blood Mage (4/11/2012 14:05:28)

I feel like I should change the title to reflect the ongoing issue better.

Thanks for your opinions everyone!




Elf Priest JZaanu -> RE: Blood Mage (4/11/2012 14:27:21)

I agree Depressed Void, a very interesting topic. Blood Mages do have options, but stemming away from strength or simple max skill builds, it does take time and strategy to wield the class.

If the game can streamline issues of enhancements, simple class change, bot usage, and evolving the skill tree, a better opinion from various aspects can be made for any class discussion.

Slow strategical victors are not, or ever been, rewarded in this game over speed and convenance. When these issues are addressed and dealt with, balance discussion will provide more substance. As of now, it is a juggling act without any level game structural adjustments.




supermasivo -> RE: Blood Mage (4/11/2012 16:09:24)

we all know that str bm is totally OPed... its a fact not a lie.

fireball an make massive damage on nearly 38 def and specially deadly aim making on 38 def 35+ damage. i had a low hp build and i allways got pwned by Bms... i had to make a 125+ hp to try to stay alive the time enough to make a decent battle couse tthey mostly have a very weak defense-resistance.-

But now... ive seen smart players using that deflecting bot skill, dont remember the name... with high hp, low def-res and making like 20 damage everytime i hit back to me. that bot is really op .

Now... defense and block broken system...
Ive seen 30 defense guys blocking on me like 4-5 times but ive seen 18-19-20-21-22... def BMs connecting VERY hit on me or maybe just one block. incredible isnt it.

Put more requierements to bms in case to get massive str builds... put more requirments to fireball or deadly aim but not affecting TM's or more requirements on berz BUT NOT nerfing mercs... and please fix block system is totally broken.




LadyHeartbreak -> RE: Blood Mage (4/11/2012 17:11:19)

My str bh build have no problem beating str BMs unless they have phy armor and goes first. Even then I can still beat them if I block zerk. To tell you my secret, I have enough energy for a lvl 5 heal. So I smoke, strike, strike/heal, mass. 125 hp, 17-21 str, 27-33 def. Works like a charm! :D




Dr. HoLLyWood -> RE: Blood Mage (4/13/2012 23:53:08)

Are you kidding me now??? So you want them to both have reroute and bloodlust???

Your so wrong about i used to be a BM and i had a focus build and guess what i had 95%+ win rate

That would not change a single thing. From abusing strength they would simply go and abuse support

Posts merged; please do not double-post, as it is considered spam. ~Lectrix




Rayman -> RE: Blood Mage (4/14/2012 1:03:53)

^
What? Do u think that gonna Happen? Lol Dont u see its a joke or something? ugh




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