frogbones -> RE: =ED= Balance Discussion Thread (5/2/2012 11:34:31)
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What Pivotal said is spot on. From firsthand experience, here's how Cyber went down for me: I changed to Cyber the day it was released. (I was a BH from early Beta.) Very pleased with the class, as it provided the most opportunity for build-crafting (i.e., variety) and was a challenging class to use. It really demanded precision in terms of stat and skill allocation. Perhaps a tad underpowered, the unique builds that were possible, though, outweighed the more-than-average amount of losses I was incurring. ED was enjoyable again. Experimenting with new builds is probably the best aspect of this game for me, and CH provided lots of opportunity for it. (Sidenote rant: Retraining is far too expensive. 500 credits per retrain limits build exploration---something that this game sorely needs. As it stands now, the price of retraining encourages copycat builds and disincentivives making unique builds.) However, when PA was introduced and Technician was removed, it only took me one day to become completely disillusioned with the class as a whole. Not only were battles far too easy, but they were boring, too. So I changed to Merc that day. Now, for me, Merc offers the same variety and challenge as Cyber used to---which is why I deplore the devs to use caution when/if they decide to buff the Merc class. Please, please don't make the same mistake you did with Cyber.
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