RE: Spells - Read the first post! (Full Version)

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jon680 -> RE: Spells - Read the first post! (8/27/2012 4:17:39)

@ In Media Res Thanks! I've been waiting for some time for this. (Nearly forgot about it)




Dragoon23 -> RE: Spells - Read the first post! (8/29/2012 16:44:59)

quote:

Ultraviolent Light

Lvls 101, 116, 131, 131Z, 146G

2 hits. magic. 1 hit darkness, 1 hit light.

Can Dazzle* monster.

*Good heavens Mister «You»! Your opponent becomes strongly dazzled!

Description:
True masters of shadow /Use both Darkness and Light equally / You dazzled me with magic /And now I can no longer see!

Created by the adventurer Travis Touchdown

[img]http://media.artix.com/encyc/AQ/AQPedia/Spells/UltraviolentLight2.jpg[/img]
[img]http://media.artix.com/encyc/AQ/AQPedia/Spells/UltraviolentLight2.jpg[/img]

Got the info. Thank you. ~B




Ianthe -> RE: Spells - Read the first post! (8/29/2012 19:03:08)

quote:

Ultraviolent Light

Two hits, Dark then Light. -8 BTH. Not MC.

Instead of the usual power boost for multiple elements, the monster can be Dazzled:
#If one hit connects, then the monster gains +10 to its save.
#If two hits connect, then the monster takes -10 to its save.
Either way, the save is inflicted with INT/LUK and resisted with END/LUK; and the monster takes -22 BTH.
Level	101	116	131	131	146
Type	-	-	-	Z	G
PLvl	101	116	131	141	149
MPLvl	101	116	131	138	148
Base	161	194	229	255	276
Rand	79	96	115	126	137
Stat	767	866	965	1031	1083
BtH	25	29	32	35	37
MPCost	389	461	537	575	630
SPCost	292	345	403	431	473
Price	132366	633216	3029577	11200	14495184
Sell	66183	316608	1514788	Z	7247592

Got the info. Thank you! ~B




Travis Touchdown -> RE: Spells - Read the first post! (8/29/2012 19:27:50)

quote:

I'm getting a different message for a successful dazzle than the above:

"Your opponent turns their tender eyes to your spell, and becomes dazzled!"

EDIT: Ah, I get it. The "Good Heavens" seems to happen on the increased save roll dazzle; the above "tender eyes" message seems to happen on the lower difficulty roll.

Got the info. Thank you. ~B




battlesiege15 -> RE: Spells - Read the first post! (9/4/2012 20:33:46)

quote:

The Light version and Dark versions of the Summon ____ Gatekeeper spells are listed under "Light" and "Dark" spells but shouldn't they be put under "Summon Spells"? Cause... well... they are summon spells xD


Oops, my mistake. Moving them lol. Thanks - Dragoon23




Abaraa -> RE: Spells - Read the first post! (9/8/2012 9:27:07)

quote:

Ultra Violent Light needs a link to Ultimon's fortress part 2.It just says
quote:

[url=]Ultimon's Fortress Part 2![/url]
There is no actual link.
That's because the quest entry hasn't been released to the pedia officially yet. It's a placeholder so that we can just paste the link to the entry conveniently in future. ~whacky




Xrai -> RE: Spells - Read the first post! (9/8/2012 9:47:35)

quote:

@above: It's not linked because the quest entry is not archived into the encyclopedia.
That's right! :) ~whacky




Dragoon23 -> RE: Spells - Read the first post! (9/19/2012 3:17:38)

quote:

Jacque's Fury
Jacque's Guardian Fury
Jacque's Fury Z

Description:
Summon the runes of the fisherman beast Jacques to inflict Earth and Water damage!

Err, couldn't pick >_>
[img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Jacques'Fury_zps443d3c54.jpg[/img]
[img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Jacques'Fury2_zps54609898.jpg[/img]

[img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Jacques'Fury_zps443d3c54.jpg[/img]
[/img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Jacques'Fury2_zps54609898.jpg[/img]

Got the info. Thank you. ~B




Ianthe -> RE: Spells - Read the first post! (9/19/2012 3:31:01)

quote:

Jacques' Fury

One hit Earth, one hit Water. All hits deal *1.1 damage

Level	5	5	25	45	65	85	105	125	138	145
Type	-	G	-	-	-	-	-	-	Z	G
PLvl	5	15	25	45	65	85	105	125	148	148
MPLvl	5	12	25	45	65	85	105	125	145	147

Base	0	0	0	0	0	0	0	0	0	0
Rand	33	58	87	153	231	321	423	537	683	683
Stat	133	199	265	397	529	661	793	925	1077	1077

BtH	1	3	6	11	16	21	26	31	37	37
MPCost	50	68	104	166	238	318	408	506	614	625

Price	32	32	74	410	3117	24945	200927	1619748	12000	13058727
Sell	16	16	37	205	1558	12472	100463	809874	Z	6529363

Got the info. Thank you! ~B




Dragoon23 -> RE: Spells - Read the first post! (9/20/2012 17:40:44)

quote:

Radiant Rampage
Radiant Rampage
Radiant Rampage
Radiant Rampage
Guardian Lumen Ruin
Radiant Rampage
Radiant Rampage
Ztarlight Zlaughter
Radiant Rampage
Guardian Lumen Ruin

Description:
UVEE SMASH!

[img]http://media.artix.com/encyc/AQ/AQPedia/Spells/RadiantRampage_zps348e13df.jpg[/img]

[img]http://media.artix.com/encyc/AQ/AQPedia/Spells/RadiantRampage_zps348e13df.jpg[/img]

Got the info. Thank you. ~B




kittycat -> RE: Spells - Read the first post! (9/20/2012 20:48:48)

quote:

The spell Radiant Rampage deals 4 hits, 1st hit is 50% damage, and last 3 hits deal 16.6% each. = 100% damage.

Got the info. Thank you. ~B




Abaraa -> RE: Spells - Read the first post! (9/21/2012 8:07:42)

quote:

The level version's and prices of Radiant Rampage:

Levels and cost(Gold or Z-token):
lvl 7 and 34 gold
lvl 27 and 85 gold
lvl 47and 499 gold
lvl 67 and 3835 gold
lvl 84 and 22476 gold(Guardian Only)
lvl 87 and 30729 gold
lvl 107 and 247556 gold
lvl 107 and 8750 Z-Tokens
lvl 127 and 1995686 gold
lvl 147 and 16089652 gold

Got the info. Thank you ~B




Ianthe -> RE: Spells - Read the first post! (9/21/2012 12:12:20)

quote:

Radiant Rampage, and variants.

Four hits, Light Magic. Instead of the old "damage is split evenly between hits", the first hi--
quote:

ORIGINAL: kittycat

The spell Radiant Rampage deals 4 hits, 1st hit is 50% damage, and last 3 hits deal 16.6% each. = 100% damage.
Oh, you figured that out already. Um, moving on.

The first hit has -10 BTH and deals *85/75 damage. The last three hits each have +10 BTH each and each deal *85/95 damage. Each.
Level	7	27	47	67	84	87	107	107	127	147
Type	-	-	-	-	G	-	-	Z	-	G
PLvl	7	27	47	67	87	87	107	117	127	150
MPLvl	7	27	47	67	86	87	107	114	127	149

MPCost	55	109	173	245	322	327	417	451	516	636

Base	18	46	80	119	165	165	216	245	274	348
Rand	1	1	0	1	0	0	1	0	1	0
Stat	146	278	410	542	674	674	806	872	938	1090
BtH	1	6	11	16	21	21	26	29	31	37

Price	34	85	499	3835	22476	30729	247556	8750	1995686	16089652
Sell	17	42	249	1917	11238	15364	123778	Z	997843	8044826


Got the info. Thank you! ~B




zippy2010 -> RE: Spells - Read the first post! (9/21/2012 12:24:09)

^^ IMR, why is Rand a single binary(0 1)




Duskstar -> RE: Spells - Read the first post! (9/21/2012 12:29:07)

It's not that, its just a low as it can be without being negative, aka, the spell has an extremely Base-heavy lean :)




Ianthe -> RE: Spells - Read the first post! (9/21/2012 12:45:08)

It's like that because we can't put "18.5 base damage" into the databse. The database only likes whole numbers.

The alternative is to round down. Do you really want to miss out on that 1 damage per turn?




chadrizard -> RE: Spells - Read the first post! (9/21/2012 21:23:09)

I don't understand though. How is it that base can be higher than random? Please explain.




Gold -> RE: Spells - Read the first post! (9/21/2012 21:39:16)

Random adds x amount of damage to the base. So for the level 150 version, it does a flat and consistent 348 damage.




Mithos -> RE: Spells - Read the first post! (9/21/2012 21:42:14)

Base = Minimum damage the spell (Or weapon) will deal before stats and other effects come into play.

Random = The number the server can roll up to, starting from 0, which is added onto the Base number to decide how much damage the hit will deal. The server does the roll invisibly, every time you attempt to hit the enemy with any spell or, well, any attack in general.
Eg. If the base is 10 and the random is 40, you could deal anywhere from 10 damage (10 + 0) to 50 damage (10 + 40)

Other effects, such as Misc. items, stats and armour bonuses (Such as the Golden Plate's new MC effect) are counted after the B/R/S listed here. Let's say a Misc Item boosts the Base and Random of your spells by 10% and use the example I gave just a second ago. The spell's new Base would become 11 and the new Random would become 44, meaning the spell could deal anywhere between 11 and 55 damage.




battlesiege15 -> RE: Spells - Read the first post! (10/7/2012 13:27:37)

quote:

Summon Malinus series are missing from the "Summon spell" section of the elemental spell list

Updated. Thank you. ~B




Valion von Vaxentius -> RE: Spells - Read the first post! (10/19/2012 7:02:28)

A minor correction, the lv89 Darksplatter from the forum trade-in sellback is still 500 not 3650

Did you buy it when it was 1000Z-Tokens? The game keep tracks of Z-Token purchases and changes the Sellback price according to the Purchase price you bought it at. - Dragoon23




kittycat -> RE: Spells - Read the first post! (10/20/2012 1:51:57)

quote:

New series of spells:
Drakonnan's Fury - Fire spell

L3- 34 Gold
L23 - 71 Gold
L43 - 371 Gold
L63G - 2788 Gold
L83 - 22276 Gold
L103Z - 9240 Tokens
L123 - 1446091 Gold
L143G - 11658637 Gold

Description: This spells manifests Drakonnan's rage to strike down your foes! This spell does more damage (and costs more MP) as you get hurt, and there's a chance of inflicting Thermal Shock on the enemy as well!


Got this thanks! - Dragoon23




Skull Kid -> RE: Spells - Read the first post! (10/20/2012 5:46:53)

quote:

Didn't know which to pick[&:]
Image for Drakonnan's Fury:
[image]http://i1064.photobucket.com/albums/u367/Suraj_Rao/th_DrakonnansRage.jpg[/image] [image]http://i1064.photobucket.com/albums/u367/Suraj_Rao/th_DrakonnansRageII.jpg[/image]


Got this thanks! - Dragoon23

The images were quite large (as spells usually are) so I thumbnailed them. ~Koree




Drakeh -> RE: Spells - Read the first post! (10/20/2012 13:43:22)

quote:

If you dont have mp for boost, you pay with hp


Got this thanks! - Dragoon23




Parsec -> RE: Spells - Read the first post! (10/21/2012 10:58:55)

quote:

The lvl 83 version of drakonann's fury costs 62 mp as a base cost.


Got this thanks! - Dragoon23




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