RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/25/2012 21:23:43)

what if it comes back with Curse, like the Delta weapons. another nerf to support builds, slight as it would be.

quote:

Curse
Adds a 13% chance to shrink the enemy and reduce their Support. Deals 100% damage and shrinks the target, lowering the
target's support by 20 support for 3 turns. After 3 turns, this debuff is removed and the enemy will return to normal size.
Currently available on: Delta Destroyer, Delta Staff, Delta Maul, Delta Daggers.

also, I have shrunk the enemy when they have blocked, yet it says "deals 100% damage"




rayniedays56 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 0:21:57)

Curse, though, was never a good nerf for me though cause of the killing of support builds. It was fun, however, to see a little characyer own a huge character LOL




Colarndo -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 1:01:40)

Nice! It's the chaos corruptor armor from AQW fitted onto Alydriach.




Reki -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 1:29:28)

^ lol not sure how but ok xD




XxKirachanXx -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 1:42:59)

Aw yeah :3
So glad I've been saving up for this armour :3
Mesa so excited :D




drinde -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 1:45:04)

Hmmm. Dids update roll yet?




Digital X -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 1:50:10)

Not yet Drinde, still a little while to go, only just gone Thursday here.




My Name is Jake -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 2:03:54)

I'll be happy with this armour if it doesn't give stats in both str and supp.




drinde -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 2:10:09)

I meant the one that is supposed to roll EARLY THIS WEEK.




Lycus -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 4:14:44)

@Drinde: No there has not been a release, since a lot of coding has to be done, and this is one feature that has to be extremely secure, so it requires extra attention.

@Everyone: I'd just like to note, if you did not get the position of Moderator this time, then please don't feel too down hearted and/or give up! We had a very large number of applicants, and choosing the correct ones for the position was very hard. It included going through everyone's forum posts, past history in-game and out of game and much more.

I think this is quite a big learning curve for everyone, and I hope people can see it this way. This should be a sign also as to why you need to be consistent. If you flame us constantly on the forums, then when this process comes along you put a big smiling mask on, then it won't work. You have to be consistently helpful, mature, constructive and show the features we would like in a member of our team, because if that's the case and you send in a good application, then, you'll have a very good chance, and will certainly be one we'd find hard to find any reason to turn down.

There were also people who despite the messages in the Design Notes, they didn't send a correct account name, didn't include a C.V./Resume and others who didn't provide other essential information. When applying for a position anywhere, then you need to include everything asked for, if not, then you're not obeying simple instructions. This shows us a number of things, and how can we take on someone in to a position like this if they don't take instructions? I'm not criticizing, what I'm trying to do is tell you for any future opportunities that doing/including everything listed is absolutely key to getting a position! There were quite a few candidates who looked good, but let themselves down by not including some key information, people may ask why we didn't email back asking for that information, but when applying for a position, the company you're applying to should not have to do that! If you put them in a position where they have to go out of their way to cater for you, when they have a lot of other applicants who have done things correctly, I'm afraid you're almost instantly putting yourself out of the equation. So in future remember to read all the instruction on what to apply with and what to include, and if you obey all of them, then you'll instantly have a better chance!

Don't give up hope, chances for all AE games come and go, you miss one, you wait for another. It may be a while to wait, but we are always looking at your behaviour, if you have bad behaviour and then apply, if you are known to troll and flame and apply, or something of that type, trust me, we will take that in to consideration; even if you have decided to be really nice to everyone just while the process is going on! If you are consistent, we know that you are always helpful, you know how to say things with respect etc. then you'll stand a much higher chance of success.

Thank you to all who applied, and I hope you all continue to contribute greatly to our community. Though it may not always be made clear by posting a 'Call For Mods', we are always looking out for people who fit the mold and we know we can trust to do a brilliant job. You may think/know you can, but you need to show us that! There were some of you who just missed off by a hair, and if you guys keep trying, then I'm sure one day you will be successful!

~Lycus




gangster a -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 4:23:48)

^ thanks lycus apart from disturbed when will you tell us who else will be joining the ed team? i hope there will be another code master to help rabblefroth :D




Lycus -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 4:32:47)

@Gangster a: Apart from Disturbed becoming an Assistant Artist, there have not been any more Developers taken on, everyone else we have taken on are to help with Moderating and Testing. The names of the people who go the positions will be announced when we have got them all settled, and sorted!




gangster a -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 5:57:23)

^ oh ok well good luck to everyone




DestruRaGe -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 8:16:16)

WOW the armor looks so amazing! I just got varium for the first time ever and this armor comes up like it was intended for me xD
It fits me perfectly! Big TY!




gangster a -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 8:18:05)

^ i thought you were quitting? and you buying var? lol now you really will own :P




Oba -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 9:42:21)

So a class changing armor. Awesome. I'll get it even if the stats and such is bad [:D] The preview of it, which class do you think its for? I think it looks like merc as its pretty big and bulky, yet the face looks like mage. Can we see all 3 armor versions? [:)]




BadLT -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 9:46:16)

flash version of the armor out yet?




Oba -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 9:51:01)

http://twitpic.com/9dtbsc




BadLT -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 10:23:57)

That's definitely techmage , look at the legs and face , possibly BM




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 10:48:10)

@Oba: you sure it's a class changing armour and not 3 separate armours instead?

I know mutating makes more sense but I've learnt never to 2nd guess ED staff when it comes to financial decisions :)




Oba -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 11:01:05)

Well I guess its mutating? we will be introducing the class-changing Delta Knight armor (a different look for each class!)

I also just read the DN's again. Will it be more then just this armor in the promo? as part of a Promotional Package.




Stabilis -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 11:06:04)

@Lycus or other informed staff,

When we say mutating armours, does this open the possibility of element changing armours to the community now and over time?




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 11:08:27)

@Oba: ooops sorry, I read the DNs early hours of the morning.




Battle Elf -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 15:56:39)

I'm assuming the infernis storyline will be featuring the Royal Prof. Infernis?




One Winged Angel1357 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/26/2012 16:20:13)

@BadLT I would say that is more merc because Mage armors are very form fitting in the legs and arms, and sometimes the gut area, and that armor looks sorta bulky like the other favorite armors out right now




Page: <<   < prev  1 2 [3] 4 5   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375