RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (Full Version)

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Mr. Black OP -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:29:21)

^
Yes because the entire mercenary population is going to buy it.
@below
Ultimate ninja.




My Name is Jake -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:29:24)

I don't think this'll make Merc OP. I'm just guessing though.




Ranloth -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:29:44)

Mercs won't be, Armor is if it keeps +6 Res AND Def.
Like hell no - Lvl 34 Armors have +9 Res OR Def and you're talking about just -3 less and adding +6 on the other one, one Armor to rule them all.. Just please people, don't say Mercs will be OP after that Armor comes out as I'll literally lose all hope. Just hope Armor is somewhat balanced..




Zeoth -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:32:36)

@Trans
It WILL make mercs OP. running around with +12 on res and def. their tanks build are tanky enough. 3/4 of the merc population have HA maxed. Plus a decent adrenaline and your damage output doesn't need much for rage




Mr. Black OP -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:36:44)

^
TLM: +17 defense and +6 resistance.
CH: +6 defense and +17 resistance.
I'll take the mercenary over these 2 any day.




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:37:09)

god forbid mercs are allowed to compete ^^

bet you $20 the armour doesn't make mercs OP :)




Mr. Black OP -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:39:33)

^
Count me in, I'm. If mercenaries become OP I will go to target and buy zeoth an AE upgrade card. If not I get one. I am serious.




Ranloth -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:39:45)

Add HA to zman's post, then it's +1 difference as HA has total of +12 points instead of +11. Same thing.
And Mercs are weak enough, in 1v1 this Adrenaline will do nothing but small advantage. In 2v2, it's more useful.

PS. How many Mercs are there at top Level that can compete against likes of CH or BM? Exactly.




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:41:10)

btw, I am not trying to encourage gambling ^^ sure that is against the TOS in some form right.




Zeoth -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:42:34)

My mistake, it will make the SMART Mercs OP. >_>

Haha alright Zman I'll take that.




Stabilis -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:43:40)

So basicbally basically, Titan (Rabble and I would think Nightwraith too would code some of the armour) and friends venturing into new territory with items, promoting diversity even further by really stretching the functionality of armours as Hybrid Armour does right now. This is great excitement, maybe armours will be able to be interchanged between elements in the future!




Joe10112 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:52:54)

Let's see:

+6, +6.
Really, +6 +6 is pretty nice. I mean now mercs running around with +12/18 +18/12, that's...interesting. But we'll wait and see how many people buy the Delta Knight. I have literally only seen in 4% of my battles against level 34s, I faced a Merc. And all those times I won. (EMP first turn GG)

>.> Me wants. Any chance they are going to sell the armor in-game? If it costs like regular price, I might go ahead and use the new interface thingy, get up to 500 varium and then buy a 500 var package and get it. Sadly I only have ~400 varium, but I haven't done the Boar Quest...should probably do that.




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:59:04)

quote:

New armor Delta Knight:

defense +6
resistance +6

the best armor for mercenary

this wasn't from a member of staff, just a forum member with no avatar yet, much more likely to be +5 +5 like trans suggested




Dreiko Shadrack -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 19:59:58)

It's shown in the video practel has posted that it is indeed +6 +6.




Stabilis -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 20:01:47)

Dear God, +12, armours are catching up to the passive armours, what does this all mean?!

(fire away)

|


Ninja power!




Zeoth -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 20:01:52)

^What he said




One Winged Angel1357 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 20:03:59)

From NW's twitter

quote:

Updating soon.




Zeoth -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 20:08:53)

Omgeee I've gotten ninja'd twice or three times today. God.




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 20:10:19)

@Dreiko: ty, I missed that.

well in that case, the stats for the armour can be figured out too right?




Dreiko Shadrack -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 20:11:11)

Sadly no, there's no way to account for enhancements or their arrangement.




Sauerkraut -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 20:12:17)

updating...




Frost Snake -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 20:13:08)

Mercs wont be op with this armour, mainly because most mercs are non varium players if you havent noticed. and even if some mercs do get it it still wont make them op, so say they have bunnyborg p thats 29-34+9+6 ill add them to the 34 so thats 49 defense all up right?, but if they buy delta knight they will most likely have this 19-24+6+6+1/-1 defense. 19-24 resistace+6+6+1/-1 its pretty much what alot of players have but they would have +9 in one spot and the other one really high without anything else. so if mercs buy this they would then possibly be able to have more builds and wouldnt be op.




Basicball -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 20:16:13)

maybe it was still the test version in the vid? idk, +5+5 seems more logical




Stabilis -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 20:16:27)

Everyone switch to focus builds now.




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/27/2012 20:17:21)

@Dreiko: I am on a roll with my noobidity tonight :)




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