Before the testing phase ends... (Full Version)

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edwardvulture -> Before the testing phase ends... (5/25/2012 14:04:07)

What do you want to be done? and Why?
Post your thoughts

I want enhancements removed or lowered to an average of 1 to 3. Also, if they aren't removed and just lowered they should be unreasonably super-expensive This is obvious, enhancements give way too much power. Currently, with the right equipment they can let you be 10 levels ahead in stats. As for refunds, there should be a reverse-enhance option available for a few months that gives you 75 percent of what you payed for.

Also more arcade games, that's about it.




JohnMenzies -> RE: Before the testing phase ends... (5/25/2012 14:45:53)

Make enhancements 20% cheaper than what it currently is.




rej -> RE: Before the testing phase ends... (5/25/2012 15:28:40)

Banks.
Massive reduction of enhancement prices.
Faction founder stepdown.




InceptionAE -> RE: Before the testing phase ends... (5/25/2012 16:11:24)

Organized Leaderboards (All times leaders, and Daily leaders)
Juggernaut Button, and Faction Juggernaut
Founder Step-down (Promised almost 4 YEARS AGO!)
Custom Animations (Choose what animations you want to have at the beginning and end of the battle)
Linked 2vs2
Arcades
A new server with a much more improved speed (I recommend Linux Servers, they're the best servers around.)
Buff up focus builds.
Health increased by 3 each time.
Enhancements cost reduction
Varium will be 1.000 varium for 10 enh.
Credits will be 35.000 credits for 10 enh.
Banks (more inventory)
New buddy list interface (One that shows you what server your friends are on like in AQWorlds)
Another 3 classes.




Basicball -> RE: Before the testing phase ends... (5/25/2012 16:26:25)

^you can see what server they are on on your master acc




Stabilis -> RE: Before the testing phase ends... (5/25/2012 16:58:00)

Updated PvP:

*Juggernaut button

*Tournaments

*Spectator

*Animations sweep (we should reduce the impact of teleporting [it creates a blue, flashing pillar])

*New fighting animations

*New battle start and battle end animations

(*New emotes?)

*More skills for all classes

*Balance Strength and Support, balance Dexterity and Technology

*Performance and art overhaul (possibly turn the cartoon look into a real look)




King FrostLich -> RE: Before the testing phase ends... (5/25/2012 21:11:36)

Remove agility and nerf plasma bolt.




InceptionAE -> RE: Before the testing phase ends... (5/25/2012 22:49:52)

@Basicball

I meant an in game access to it. And also, the master account is never accurate. I have friends online they show offline. Master account is a fail. Only in aqw buddy list it works well. For ED nope.




Jekyll -> RE: Before the testing phase ends... (5/25/2012 22:51:05)

Cheaper enhancements.




XxKirachanXx -> RE: Before the testing phase ends... (5/25/2012 23:27:04)

Having all classes relatively equal.
At least so that 80% of the population doesn't pool into a single class.

Having it so that you can't predict their build by their class.
BH: almost always str/lv 5 mass
Merc: Tank/str
TacM: Tank/str/poison
CH: Tank/str
TM: tech abuse/SC
BM: STR




Mr. Black OP -> RE: Before the testing phase ends... (5/25/2012 23:29:40)

I want relatively fair prices, $10 for a single unenhanced weapon? If you want enhancements its going into the $20 range. For $20 I could buy a DLC on xbox that will always be enjoyable. (for the most part)
Lower cost for credit enhancements.
A complete change on luck to make it some what fair.




Lycus -> RE: Before the testing phase ends... (5/26/2012 9:27:19)

Mainly because things get released when they get released, all down to the amount of time the Devs have to make the releases; and the fact that it doesn't matter what phase it's released in really, if it's released, then it's released, as simple as that. So since time period isn't really something you can specify, please keep all things like this to the Official topic. We love to here your ideas, but when they're all scattered around, it's hard to keep track of!

~Locked




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